#ifndef __SDLSPRITEMGR_H__ #define __SDLSPRITEMGR_H__ #include "game/sprite.h" #include "game/sdl/sdlselectionsprite.h" namespace wi { class SdlSpriteManager : public SpriteManager { public: SdlSpriteManager() {} virtual void SetClipRects(wi::Rect *prc1, wi::Rect *prc2) { LOG() << "SdlSpriteManager::SetClipRects not implemented yet"; return; } virtual wi::AnimSprite *CreateAnimSprite() { LOG() << "SdlSpriteManager::CreateAnimSprite not implemented yet"; return NULL; } virtual wi::SelectionSprite *CreateSelectionSprite() { return new SdlSelectionSprite(this); } virtual void Add(wi::Sprite *pspr) { LOG() << "SdlSpriteManager::Add not implemented yet"; return; } virtual void Remove(wi::Sprite *pspr) { LOG() << "SdlSpriteManager::Remove not implemented yet"; return; } virtual void Update(wi::Sprite *pspr) { LOG() << "SdlSpriteManager::Update not implemented yet"; return; } }; } // namespace wi #endif // __SDLSPRITEMGR_H__