#ifndef __CREATEGAMEFORM_H__ #define __CREATEGAMEFORM_H__ #include "game/ht.h" #include "game/chatter.h" #include "game/loginhandler.h" #include "base/sigslot.h" #include namespace wi { class CreateGameForm : public ShellForm, ITransportCallback, public base::has_slots<> { public: CreateGameForm(LoginHandler& handler, const PackId *ppackidFind, Chatter& chatter, GameParams *prams); virtual ~CreateGameForm(); static bool DoForm(LoginHandler& handler, const PackId *ppackidFind, Chatter& chatter, GameParams *params); virtual bool DoModal(int *pnResult = NULL); virtual bool OnFilterEvent(Event *pevt); private: void OnChatBlink(bool on); int IndexFromMissionType(MissionType mt); MissionType MissionTypeFromIndex(int i); void SwitchToMissionType(MissionType mt); MissionType InitLists(int iMissionSelect); void OnControlSelected(word idc); void OnControlNotify(word idc, int nNotify); void UpdateLabels(); // TransportCallback void OnStatusUpdate(char *pszStatus) { } void OnConnectionClose(); void OnShowMessage(const char *message); LoginHandler& handler_; Chatter& chatter_; MissionType m_mt; GameParams *m_prams; MissionIdentifier m_miidFind; long m_tGameSpeed; MissionList *m_pml; ListControl *m_aplstc[2]; std::string message_; }; } // namespace wi #endif // __CREATEGAMEFORM_H__