#include [General] Title=Our Very First Test Level! TileMap=test.tmap TerrainMap=test.trmap Palette=palette1.palbin InitialView=0,0 PlayerCredits=5000 WinCondition=5 LoseCondition=10 [kidfDefault] FORM=(0 0 160 160) kidcOk LevelIntroBkgnd.tbm LABEL=0 (4 4 0 0) "This test level is our simplest repre-" knfntTest LABEL=0 (4 15 0 0) "sentation of a playable RTS game." knfntTest LABEL=0 (4 29 0 0) "You are given 5,000 credits and a" knfntTest LABEL=0 (4 40 0 0) "Human Resource Center capable of" knfntTest LABEL=0 (4 51 0 0) "recruiting Short Range Infantry." knfntTest LABEL=0 (4 66 0 0) "The enemy has the same capability." knfntTest LABEL=0 (4 89 0 0) "Objective:" knfntTest LABEL=0 (4 100 0 0) "Destroy the enemy base before they" knfntTest LABEL=0 (4 111 0 0) "destroy yours!" knfntTest BUTTON=kidcOk (52 140 0 0) "OK!" knfntTest ; GameObject prototypes: ; name=kgtSurfaceDecal,bitmap name,x,y[,flags] ; name=kgtScenery,bitmap name,x,y[,flags] // UNDONE: animation instead of bitmap ; name=kgtShortRangeInfantry,side,x,y[,flags] ; name=kgtHumanResourceCenter,side,x,y[,flags] [GameObjects] nil=kgtHumanResourceCenter,ksideA,38,100 nil=kgtProcessor,ksideA,22,68 nil=kgtShortRangeInfantry,ksideA,30,56 nil=kgtShortRangeInfantry,ksideA,62,138 nil=kgtGalaxMiner,ksideA,46,154 nil=kgtGalaxMiner,ksideA,62,154 nil=kgtHumanResourceCenter,ksideB,170,158 nil=kgtReactor,ksideB,138,56 nil=kgtShortRangeInfantry,ksideB,142,40 nil=kgtShortRangeInfantry,ksideB,158,120 nil=kgtProcessor,ksideB,168,110 nil=kgtGalaxMiner,ksideB,158,154 nil=kgtScenery,tree2.tbm,80,100 nil=kgtScenery,tree2.tbm,197,67 nil=kgtScenery,tree2.tbm,242,289 nil=kgtScenery,tree2.tbm,194,407 nil=kgtScenery,tree2.tbm,208,219 nil=kgtScenery,tree2.tbm, 94,112 nil=kgtSurfaceDecal,tree2.tbm,395,306 nil=kgtScenery,tree2.tbm,266,290