{% extends "basepage.xhtml" %} {% block html_title %}Hostile Takeover About{% endblock %} {% block head_css %} .box {margin:20px;} {% endblock %} {% block page_content %}
Hostile Takeover's rating system is based on the ELO rating system, with modifications. ELO was originally used for rating players in the game of Chess, starting in the 1960's and 1970's, and has been adopted by many games of skill to rate players.
ELO works by estimating the likelihood that a given player will win against an opponent, by comparing ratings (a higher score means more likely to win, a lower score means less likely to win). This is then used to calculate the new rating, in the following ways:
When a disconnect occurs, it is scored as a loss for that player, because the server can't tell the difference between case #1 and case #2. If disconnect were not scored as a loss, losing players could take advantage of case #2 by forcing a disconnect, in order to avoid a point deduction.
Note that a lagging player does not mean that player has disconnected. It is best to give that player a chance to catch up. If after retrying several times the player has not caught up, it is likely that a disconnect has occured.