#import "game/iphone/chatview.h" @implementation ChatView - (id)initWithFrame:(CGRect)rect { rect_ = CGRectMake(0, 0, rect.size.height, rect.size.width); self = [super initWithFrame:rect_]; if (self == nil) { return nil; } #if 0 // Rotate this view self.center = CGPointMake(rect.size.height / 2, rect.size.width / 2); CGAffineTransform transform = self.transform; self.transform = CGAffineTransformRotate(transform, (M_PI / 2.0)); #endif #if 0 CGRect rcNav = CGRectMake(0, 0, rect_.size.width, 48); navBar_ = [[UINavigationBar alloc] initWithFrame: rcNav]; [navBar_ setDelegate: self]; navItem_ = [[UINavigationItem alloc] initWithTitle:@"Chat: "]; [navBar_ pushNavigationItem: navItem_ animated:NO]; //[navBar_ showButtonsWithRightTitle:@"" rightTitle:@"Dismiss" leftBack: NO]; [self addSubview: navBar_]; #endif //CGRect rcField; //textField_ = [[UITextField alloc] initWithFrame:rcField]; return self; } - (void)dealloc { //[navBar_ release]; //[textField_ release]; [super dealloc]; } - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { } @end