- shouldn't be able to delete a referenced area, switch, or group without being shown the consequences - areas, switches, groups should all be renameable w/o worries [switches are, and so are groups, I think] - undo/redo - change history [infinite undo?] - VS.NET forms designer-like model (gui generates code and vice-versa) - only need one resolution template collection - show orphaned areas, switches, groups - property editor should be cleared when - level closed - level switch (or updated) - - less clicks trigger editing - illustrate area/group/trigger condition/action relationships - turbo, robust F5 - M as level debugger? - validation - hires units/scenery - bug: can't click on units under areas even when areas are toggled off - show unit counts and limits - show power supply and demand - show value of Galaxite (and selected Galaxite) - show unit groups and their actions on-map (paths) - show build distance limit - diffable