#include "inc/basictypes.h" #include "base/misc.h" #ifndef __CONSTANTS_H__ #define __CONSTANTS_H__ namespace wi { const dword kdwProtocolCurrent = 0x485407d5; const byte XMSG_NONE = 0x00; const byte XMSG_HANDSHAKE = 0x81; const byte XMSG_HANDSHAKERESULT = 0x82; const byte XMSG_SHOWMESSAGE = 0x83; const byte XMSG_ECHO = 0x84; const byte XMSG_PROTOCOLERROR = 0x85; const byte XMSG_LOGIN = 0x92; const byte XMSG_LOGINRESULT = 0x93; const byte XMSG_SIGNOUT = 0x94; const byte XMSG_SIGNOUTRESULT = 0x95; const byte XMSG_LOBBYJOIN = 0xa0; const byte XMSG_LOBBYJOINRESULT = 0xa1; const byte XMSG_LOBBYCREATEROOM = 0xa2; const byte XMSG_LOBBYCREATEROOMRESULT = 0xa3; const byte XMSG_LOBBYCANJOINROOM = 0xa4; const byte XMSG_LOBBYCANJOINROOMRESULT = 0xa5; const byte XMSG_LOBBYLURKERCOUNT = 0xa6; const byte XMSG_LOBBYADDROOM = 0xa7; const byte XMSG_LOBBYREMOVEROOM = 0xa8; const byte XMSG_LOBBYUPDATEROOM = 0xa9; const byte XMSG_LOBBYLEAVE = 0xaa; const byte XMSG_LOBBYLEAVERESULT = 0xab; const byte XMSG_LOBBYRECEIVECHAT = 0xac; const byte XMSG_ROOMJOIN = 0xb0; const byte XMSG_ROOMJOINRESULT = 0xb1; const byte XMSG_ROOMADDPLAYER = 0xb2; const byte XMSG_ROOMREMOVEPLAYER = 0xb3; const byte XMSG_ROOMSENDCHAT = 0xb4; const byte XMSG_ROOMRECEIVECHAT = 0xb5; const byte XMSG_ROOMADDGAME = 0xb6; const byte XMSG_ROOMREMOVEGAME = 0xb7; const byte XMSG_ROOMGAMEINPROGRESS = 0xb8; const byte XMSG_ROOMGAMEPLAYERNAMES = 0xb9; const byte XMSG_ROOMSTATUSCOMPLETE = 0xba; const byte XMSG_ROOMCREATEGAME = 0xbb; const byte XMSG_ROOMCREATEGAMERESULT = 0xbc; const byte XMSG_ROOMCANJOINGAME = 0xbd; const byte XMSG_ROOMCANJOINGAMERESULT = 0xbe; const byte XMSG_ROOMLEAVE = 0xbf; const byte XMSG_ROOMLEAVERESULT = 0xc0; const byte XMSG_GAMEJOIN = 0xd0; const byte XMSG_GAMEJOINRESULT = 0xd1; const byte XMSG_GAMESENDCHAT = 0xd2; const byte XMSG_GAMERECEIVECHAT = 0xd3; const byte XMSG_GAMENETMESSAGE = 0xd4; const byte XMSG_GAMEUPDATEEMPTY = 0xd5; const byte XMSG_GAMEUPDATERESULT = 0xd6; const byte XMSG_GAMEKILLED = 0xd7; const byte XMSG_GAMELEAVE = 0xd8; const byte XMSG_GAMELEAVERESULT = 0xd9; const byte XMSG_GAMEUPDATEALLIES = 0xda; const byte XMSG_DISCONNECTSHAREDACCOUNTS = 0xe0; STARTLABEL(XMsgLabels) LABEL(XMSG_NONE) LABEL(XMSG_HANDSHAKE) LABEL(XMSG_HANDSHAKERESULT) LABEL(XMSG_SHOWMESSAGE) LABEL(XMSG_ECHO) LABEL(XMSG_PROTOCOLERROR) LABEL(XMSG_LOGIN) LABEL(XMSG_LOGINRESULT) LABEL(XMSG_SIGNOUT) LABEL(XMSG_SIGNOUTRESULT) LABEL(XMSG_LOBBYJOIN) LABEL(XMSG_LOBBYJOINRESULT) LABEL(XMSG_LOBBYCREATEROOM) LABEL(XMSG_LOBBYCREATEROOMRESULT) LABEL(XMSG_LOBBYCANJOINROOM) LABEL(XMSG_LOBBYCANJOINROOMRESULT) LABEL(XMSG_LOBBYLURKERCOUNT) LABEL(XMSG_LOBBYADDROOM) LABEL(XMSG_LOBBYREMOVEROOM) LABEL(XMSG_LOBBYUPDATEROOM) LABEL(XMSG_LOBBYRECEIVECHAT) LABEL(XMSG_LOBBYLEAVE) LABEL(XMSG_LOBBYLEAVERESULT) LABEL(XMSG_ROOMJOIN) LABEL(XMSG_ROOMJOINRESULT) LABEL(XMSG_ROOMADDPLAYER) LABEL(XMSG_ROOMREMOVEPLAYER) LABEL(XMSG_ROOMSENDCHAT) LABEL(XMSG_ROOMRECEIVECHAT) LABEL(XMSG_ROOMADDGAME) LABEL(XMSG_ROOMREMOVEGAME) LABEL(XMSG_ROOMGAMEINPROGRESS) LABEL(XMSG_ROOMGAMEPLAYERNAMES) LABEL(XMSG_ROOMSTATUSCOMPLETE) LABEL(XMSG_ROOMCREATEGAME) LABEL(XMSG_ROOMCREATEGAMERESULT) LABEL(XMSG_ROOMCANJOINGAME) LABEL(XMSG_ROOMCANJOINGAMERESULT) LABEL(XMSG_ROOMLEAVE) LABEL(XMSG_ROOMLEAVERESULT) LABEL(XMSG_GAMEJOIN) LABEL(XMSG_GAMEJOINRESULT) LABEL(XMSG_GAMESENDCHAT) LABEL(XMSG_GAMERECEIVECHAT) LABEL(XMSG_GAMENETMESSAGE) LABEL(XMSG_GAMEUPDATEEMPTY) LABEL(XMSG_GAMEUPDATERESULT) LABEL(XMSG_GAMEKILLED) LABEL(XMSG_GAMELEAVE) LABEL(XMSG_GAMELEAVERESULT) LABEL(XMSG_GAMEUPDATEALLIES) LABEL(XMSG_DISCONNECTSHAREDACCOUNTS) ENDLABEL(XMsgLabels) } // namespace wi #endif // __CONSTANTS_H__