#include // MoveRate (in wc/upd) - WCoord moved per update. MUST BE LESS THAN 64! // FiringRate (in msecs) - delay between firings // TimeToBuild (in secs) - amount of time required to build this structure/unit. MUST BE LESS THAN 1000! // ArmorStrength (in hitpoints) - when this falls to 0 the structure/unit dies // Infantry/Vehicle/StructureDamage (in hitpoints) - amount of hitpoints subtracted from target class when hit // SightRange (in tiles) - distance the structure/unit can 'see' // FiringRange (in tiles) - distance the structure/unit can fire // Cost - # of credits consumed by creating this unit // Infantry Units [kgtShortRangeInfantry] Name=Guard LongName=Security Guard Cost=150 CostMP=100 MoveRate=18 ArmorStrength=39 InfantryDamage=9 InfantryDamageMP=12 VehicleDamage=3 StructureDamage=3 FiringRate=750 FiringRange=2 TimeToBuild=16 TimeToBuildMP=10 UIBoundsLeft=-6 UIBoundsTop=-7 UIBoundsRight=7 UIBoundsBottom=7 SortOffset=5 Animation=sri.anir Description=Cheap and cheerful. Limited firepower and defensive capability. [kgtLongRangeInfantry] Name=Trooper LongName=Rocket Trooper Cost=300 MoveRate=11 ArmorStrength=50 InfantryDamage=6 VehicleDamage=17 StructureDamage=6 FiringRate=1600 FiringRange=3 TimeToBuild=16 UIBoundsLeft=-6 UIBoundsTop=-7 UIBoundsRight=7 UIBoundsBottom=7 SortOffset=5 Animation=lri.anir Description=For those hard to reach places. Rockets are particularly effective against armored vehicles. // Corporate Raider's StructureDamage and FiringRate are set to match kfxDamagePerSecMax // so it will show 8 structure icons for its damage in the build form [kgtTakeoverSpecialist] Name=Raider LongName=Corporate Raider Cost=550 MoveRate=10 MoveRateMP=16 ArmorStrength=50 InfantryDamage=0 VehicleDamage=0 StructureDamage=16 FiringRate=1000 FiringRange=1 TimeToBuild=16 UIBoundsLeft=-6 UIBoundsTop=-7 UIBoundsRight=7 UIBoundsBottom=7 SortOffset=5 Animation=spi.anir Description=Send the Raider to take over ememy buildings. Keep in mind he has no conventional weapons and little armor! [kgtAndy] Name=Andy LongName=Andy Cost=550 MoveRate=22 ArmorStrength=100 InfantryDamage=56 VehicleDamage=24 StructureDamage=8 FiringRate=2300 FiringRange=4 TimeToBuild=16 UIBoundsLeft=-6 UIBoundsTop=-7 UIBoundsRight=7 UIBoundsBottom=7 SortOffset=5 Animation=andy.anir Description=Long range scout and sniper [kgtFox] Name=Fox LongName=Fox Cost=550 MoveRate=18 ArmorStrength=80 InfantryDamage=56 VehicleDamage=24 StructureDamage=8 FiringRate=2300 FiringRange=4 TimeToBuild=16 UIBoundsLeft=-6 UIBoundsTop=-7 UIBoundsRight=7 UIBoundsBottom=7 SortOffset=5 Animation=andy.anir Description=Bad guy // Mechanical Units [kgtMachineGunVehicle] Name=Eagle LongName=SR-98 Eagle Cost=300 MoveRate=24 ArmorStrength=75 InfantryDamage=8 VehicleDamage=4 StructureDamage=4 FiringRate=1000 FiringRange=3 TimeToBuild=16 UIBoundsLeft=-10 UIBoundsTop=-10 UIBoundsRight=10 UIBoundsBottom=11 SortOffset=7 Animation=tmac.anir Description=Fast but not particularly powerful or well armored. Makes a nice scout. [kgtLightTank] Name=Broadsword LongName=T-29 Broadsword Cost=450 MoveRate=16 ArmorStrength=125 InfantryDamage=6 VehicleDamage=9 StructureDamage=15 FiringRate=1500 FiringRange=3 TimeToBuild=16 UIBoundsLeft=-10 UIBoundsTop=-10 UIBoundsRight=10 UIBoundsBottom=11 SortOffset=7 Animation=ltank.anir Description=Equipped with a fine mortar cannon. Increased damage against buildings. [kgtRocketVehicle] Name=Hydra LongName=M-18 Hydra Cost=450 CostMP=550 MoveRate=14 ArmorStrength=100 ArmorStrengthMP=85 InfantryDamage=5 VehicleDamage=20 StructureDamage=8 FiringRate=1250 FiringRange=3 TimeToBuild=16 UIBoundsLeft=-10 UIBoundsTop=-10 UIBoundsRight=10 UIBoundsBottom=11 SortOffset=7 Animation=troc.anir Description=Well armored and equipped with high-explosive rockets that really pack a punch against vehicles. [kgtMediumTank] Name=Liberator LongName=T-33 Liberator Cost=600 MoveRate=15 ArmorStrength=150 InfantryDamage=16 VehicleDamage=6 StructureDamage=4 FiringRate=1000 FiringRange=3 TimeToBuild=16 UIBoundsLeft=-10 UIBoundsTop=-10 UIBoundsRight=10 UIBoundsBottom=11 SortOffset=7 Animation=mtank.anir Description=This tank's dual cannons fire fragmentation grenades that do serious damage to enemy infantry. [kgtArtillery] Name=Cyclops LongName=A-3 Cyclops Cost=500 MoveRate=10 ArmorStrength=50 InfantryDamage=7 VehicleDamage=24 StructureDamage=48 FiringRate=3000 FiringRange=4 TimeToBuild=16 UIBoundsLeft=-12 UIBoundsTop=-12 UIBoundsRight=12 UIBoundsBottom=13 SortOffset=7 Animation=artillery.anir Description=Long range of fire. Slow moving. Packs a punch but is not accurate against smaller units. [kgtGalaxMiner] Name=Bullpup LongName=G-4 Bullpup Cost=600 MoveRate=14 ArmorStrength=200 FiringRate=0 FiringRange=0 TimeToBuild=16 UIBoundsLeft=-10 UIBoundsTop=-10 UIBoundsRight=10 UIBoundsBottom=11 SortOffset=7 Animation=miner.anir Menu=kidfMinerMenu Description=Increase your mining rate with additional Bullpups. It has no weapons but can take a lot of punishment. [kgtMobileHeadquarters] Name=Dominion LongName=H-7 Dominion Cost=1200 MoveRate=12 ArmorStrength=200 FiringRate=0 FiringRange=0 TimeToBuild=16 UIBoundsLeft=-10 UIBoundsTop=-10 UIBoundsRight=10 UIBoundsBottom=11 SortOffset=7 Animation=mobilehq.anir Menu=kidfMobileHqMenu Description=Not happy where you are? Start a new base at a remote location with this Mobile Headquarters. // Structures [kgtHumanResourceCenter] Name=H.R.C. LongName=Human Resource Center (HRC) TimeToBuild=15 Cost=1000 PowerDemand=10 ArmorStrength=250 UIBoundsLeft=-1 UIBoundsTop=-1 UIBoundsRight=49 UIBoundsBottom=33 SortOffset=29 Animation=HRC.anir TileDimensions=3,2 ReserveDimensions=3,3 Menu=kidfHrcMenu BuildRate=2 UpgradeCost=750 Description=Use this building to recruit new personnel. Upgrade the HRC to gain access to more advanced units. [kgtProcessor] Name=Processor LongName=Galaxite Processor TimeToBuild=15 Cost=1500 PowerDemand=10 ArmorStrength=350 UIBoundsLeft=0 UIBoundsTop=-1 UIBoundsRight=48 UIBoundsBottom=32 SortOffset=32 Animation=proc.anir TileDimensions=3,2 ReserveDimensions=3,3 Description=Earth HQ provides credit for processed Galaxite. This building comes complete with one mining vehicle (Bullpup)! A Processor can store 3000 credits worth of Galaxite. [kgtReactor] Name=Generator LongName=Power Generator TimeToBuild=10 Cost=750 PowerSupply=40 ArmorStrength=200 UIBoundsLeft=1 UIBoundsTop=3 UIBoundsRight=33 UIBoundsBottom=31 SortOffset=30 Animation=Reactor.anir TileDimensions=2,2 Description=Most buildings will not operate without sufficient power. Keep an eye on your power supply and demand at all times. [kgtHeadquarters] Name=H.Q. LongName=Headquarters (HQ) TimeToBuild=15 Cost=750 ArmorStrength=500 UIBoundsLeft=0 UIBoundsTop=0 UIBoundsRight=48 UIBoundsBottom=32 SortOffset=30 Animation=HQ.anir TileDimensions=3,2 Menu=kidfHqMenu BuildRate=100 [kgtRadar] Name=S.C. LongName=Surveillance Center (SC) TimeToBuild=15 Cost=750 PowerDemand=15 ArmorStrength=250 UIBoundsLeft=-1 UIBoundsTop=-1 UIBoundsRight=33 UIBoundsBottom=33 SortOffset=30 Animation=Radar.anir TileDimensions=2,2 Description=A Surveillance Center provides guidance control for Gun and Rocket Towers and is required to build them. [kgtResearchCenter] Name=R&D Center LongName=Research & Development Center TimeToBuild=15 Cost=750 PowerDemand=15 ArmorStrength=250 UIBoundsLeft=-1 UIBoundsTop=-1 UIBoundsRight=33 UIBoundsBottom=33 SortOffset=30 Animation=Research.anir TileDimensions=2,2 Menu=kidfResearchMenu Description=Invest in an R&D Center and its scientists will work hard to produce technological advances to aid you in your operations. [kgtVehicleTransportStation] Name=V.T.S. LongName=Vehicle Transport Station (VTS) TimeToBuild=15 Cost=1250 CostMP=2000 PowerDemand=10 ArmorStrength=300 UIBoundsLeft=-1 UIBoundsTop=-1 UIBoundsRight=49 UIBoundsBottom=33 SortOffset=30 Animation=VTS.anir TileDimensions=3,2 ReserveDimensions=3,3 Menu=kidfVtsMenu BuildRate=10 UpgradeCost=1000 Description=Use this building to order new vehicles. Upgrade the VTS to gain access to more advanced units. [kgtWarehouse] Name=Warehouse LongName=Galaxite Storage Warehouse TimeToBuild=15 Cost=750 PowerDemand=7 ArmorStrength=200 UIBoundsLeft=0 UIBoundsTop=0 UIBoundsRight=33 UIBoundsBottom=33 SortOffset=30 Animation=Warehouse.anir TileDimensions=2,2 Description=Add Warehouses to increase processed Galaxite inventory capacity. Each Warehouse can store up to 5000 credits worth of Galaxite. [kgtReplicator] Name=Replicator LongName=Replicator TimeToBuild=15 Cost=1000 PowerDemand=0 ArmorStrength=300 UIBoundsLeft=3 UIBoundsTop=0 UIBoundsRight=77 UIBoundsBottom=56 SortOffset=84 Animation=replicator.anir TileDimensions=5,4 ReserveDimensions=5,4 BuildRate=2 UpgradeCost=400 Description=You're not supposed to be able to build this! // Towers [kgtMachineGunTower] Name=Gatling LongName=Gatling Tower TimeToBuild=10 Cost=750 PowerDemand=10 ArmorStrength=150 InfantryDamage=16 VehicleDamage=5 StructureDamage=6 FiringRate=1333 FiringRange=3 UIBoundsLeft=0 UIBoundsTop=0 UIBoundsRight=16 UIBoundsBottom=16 SortOffset=30 Animation=mtower.anir TileDimensions=1,1 Description=Defend your base from unwanted visits by the competition. Gatling Towers are particularly effective against troops. NOTE: a Surveillance Center is required to guide their automatic targeting systems. [kgtRocketTower] Name=Rocket Twr LongName=Rocket Tower TimeToBuild=10 Cost=850 PowerDemand=10 ArmorStrength=150 InfantryDamage=6 VehicleDamage=18 StructureDamage=6 FiringRate=1500 FiringRange=3 UIBoundsLeft=0 UIBoundsTop=0 UIBoundsRight=16 UIBoundsBottom=16 SortOffset=30 Animation=rtower.anir TileDimensions=1,1 Description=Rocket Towers are particularly effective against armored vehicles. NOTE: a Surveillance Center is required to guide their automatic targeting systems.