hostile-takeover/AniMax/PerPixelAlphaForm.cs
2014-07-06 17:47:28 -07:00

242 lines
8.3 KiB
C#

//
// Copyright © 2002 Rui Godinho Lopes <rui@ruilopes.com>
// All rights reserved.
//
// This source file(s) may be redistributed unmodified by any means
// PROVIDING they are not sold for profit without the authors expressed
// written consent, and providing that this notice and the authors name
// and all copyright notices remain intact.
//
// Any use of the software in source or binary forms, with or without
// modification, must include, in the user documentation ("About" box and
// printed documentation) and internal comments to the code, notices to
// the end user as follows:
//
// "Portions Copyright © 2002 Rui Godinho Lopes"
//
// An email letting me know that you are using it would be nice as well.
// That's not much to ask considering the amount of work that went into
// this.
//
// THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED. USE IT AT YOUT OWN RISK. THE AUTHOR ACCEPTS NO
// LIABILITY FOR ANY DATA DAMAGE/LOSS THAT THIS PRODUCT MAY CAUSE.
//
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace SpiffCode {
// a static class to expose needed win32 gdi functions.
class Win32 {
public enum Bool {
False= 0,
True
};
[StructLayout(LayoutKind.Sequential)]
public struct Point {
public Int32 x;
public Int32 y;
public Point(Int32 x, Int32 y) { this.x= x; this.y= y; }
}
[StructLayout(LayoutKind.Sequential)]
public struct Size {
public Int32 cx;
public Int32 cy;
public Size(Int32 cx, Int32 cy) { this.cx= cx; this.cy= cy; }
}
[StructLayout(LayoutKind.Sequential, Pack=1)]
struct ARGB {
public byte Blue;
public byte Green;
public byte Red;
public byte Alpha;
}
[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct BLENDFUNCTION {
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
public const Int32 ULW_COLORKEY = 0x00000001;
public const Int32 ULW_ALPHA = 0x00000002;
public const Int32 ULW_OPAQUE = 0x00000004;
public const byte AC_SRC_OVER = 0x00;
public const byte AC_SRC_ALPHA = 0x01;
[DllImport("user32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
[DllImport("user32.dll", ExactSpelling=true, SetLastError=true)]
public static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("user32.dll", ExactSpelling=true)]
public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll", ExactSpelling=true)]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
[DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool DeleteObject(IntPtr hObject);
[DllImport("user32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool PrintWindow(IntPtr hwnd, IntPtr hdcBlt, UInt32 fl);
[DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool MoveToEx(IntPtr hdc, Int32 x, Int32 y, IntPtr lpPoint);
[DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool LineTo(IntPtr hdc, Int32 x, Int32 y);
[DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool GdiFlush();
[DllImport("user32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Int32 SetWindowLong(IntPtr hwnd, Int32 index, Int32 value);
}
/// <para>PerPixel forms should derive from this base class</para>
/// <author><name>Rui Godinho Lopes</name><email>rui@ruilopes.com</email></author>
public class PerPixelAlphaForm : Form {
/// <para>Changes the current bitmap.</para>
public void SetBitmap(Bitmap bitmap) {
SetBitmap(bitmap, 255);
}
#if false
/// <para>Changes the current bitmap with a custom opacity level. Here is where all happens!</para>
public void SetBitmap(Bitmap bitmap, byte opacity) {
if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
throw new ApplicationException("The bitmap must be 32bpp with alpha-channel.");
Bitmap bmWindow = new Bitmap(Width, Height, PixelFormat.Format32bppArgb); // NEW:
// Bitmap bmWindow = bitmap;
Graphics g = Graphics.FromImage(bmWindow);
g.Clear(Color.FromArgb(0, 0, 0, 0));
g.DrawImage(bitmap, 0, 0, bmWindow.Width, bmWindow.Height);
g.Flush();
IntPtr memDc = g.GetHdc();
// Win32.Bool fSuccess = Win32.PrintWindow(Handle, memDc, 0); // NEW:
int err = Marshal.GetLastWin32Error();
if (err != 1400) {
Win32.Size size = new Win32.Size(bmWindow.Width, bmWindow.Height);
Win32.Point pointSource = new Win32.Point(0, 0);
Win32.Point topPos = new Win32.Point(Left, Top);
Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
blend.BlendOp = Win32.AC_SRC_OVER;
blend.BlendFlags = 0;
blend.SourceConstantAlpha = opacity;
blend.AlphaFormat = Win32.AC_SRC_ALPHA;
Win32.GdiFlush();
// BackgroundImage = bmWindow;
IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
Win32.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
Win32.ReleaseDC(IntPtr.Zero, screenDc);
}
g.ReleaseHdc(memDc);
g.Dispose();
}
#else
public void SetBitmap(Bitmap bitmap, byte opacity) {
if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
throw new ApplicationException("The bitmap must be 32bpp with alpha-channel.");
IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
IntPtr hBitmap = IntPtr.Zero;
IntPtr oldBitmap = IntPtr.Zero;
try {
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap
oldBitmap = Win32.SelectObject(memDc, hBitmap);
Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);
Win32.Point pointSource = new Win32.Point(0, 0);
Win32.Point topPos = new Win32.Point(Left, Top);
Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
blend.BlendOp = Win32.AC_SRC_OVER;
blend.BlendFlags = 0;
blend.SourceConstantAlpha = opacity;
blend.AlphaFormat = Win32.AC_SRC_ALPHA;
Win32.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
}
finally {
Win32.ReleaseDC(IntPtr.Zero, screenDc);
if (hBitmap != IntPtr.Zero) {
Win32.SelectObject(memDc, oldBitmap);
//Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak.
Win32.DeleteObject(hBitmap);
}
Win32.DeleteDC(memDc);
}
}
#endif
protected override CreateParams CreateParams {
get {
CreateParams cp = base.CreateParams;
cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style
return cp;
}
}
public Bitmap SnapshotWindow() {
Bitmap bm = new Bitmap(Width, Height, PixelFormat.Format32bppArgb);
#if false
IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
IntPtr hBitmap = IntPtr.Zero;
IntPtr oldBitmap = IntPtr.Zero;
hBitmap = bm.GetHbitmap(); // grab a GDI handle from this GDI+ bitmap
oldBitmap = Win32.SelectObject(memDc, hBitmap);
Win32.PrintWindow(Handle, memDc, 0);
Win32.ReleaseDC(IntPtr.Zero, screenDc);
Win32.SelectObject(memDc, oldBitmap);
// Win32.DeleteObject(hBitmap);
Win32.DeleteDC(memDc);
bm = Bitmap.FromHbitmap(hBitmap);
#else
Graphics g = Graphics.FromImage(bm);
IntPtr hdcMem = g.GetHdc();
Win32.PrintWindow(Handle, hdcMem, 0);
g.ReleaseHdc(hdcMem);
g.Dispose();
#endif
return bm;
}
protected override void OnPaint(PaintEventArgs e) {
// base.OnPaint(e);
}
protected override void OnPaintBackground(PaintEventArgs e) {
// base.OnPaintBackground(e);
}
}
}