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60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#ifndef __THREAD_H__
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#define __THREAD_H__
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#include <pthread.h>
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#include "inc/basictypes.h"
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#include "base/messagequeue.h"
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namespace base {
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class ICaller {
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public:
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virtual ~ICaller() {}
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virtual void Call() = 0;
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};
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template<class T>
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class Caller : public ICaller {
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public:
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Caller(T *obj, void (T::*method)(void *), void *pv) : obj_(obj),
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method_(method), pv_(pv) {}
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void Call() { (obj_->*method_)(pv_); }
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private:
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T *obj_;
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void (T::*method_)(void *);
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void *pv_;
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};
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class Thread : public MessageQueue {
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public:
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Thread(SocketServer *ss = NULL);
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virtual ~Thread();
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static Thread& current() { return *(Thread *)pthread_getspecific(s_key_); }
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bool is_current() const { return ¤t() == this; }
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template<class T>
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void Start(T *obj, void (T::*method)(void *), void *pv = NULL) {
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Start(CallerStart, new Caller<T>(obj, method, pv));
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}
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virtual void Start(void (*start_routine)(void *) = NULL,
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void *start_pv = NULL);
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virtual void Stop(bool wait = true);
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static void RunLoop(long64 ct = -1);
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private:
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static void *PreRun(void *pv);
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static void CallerStart(void *pv);
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static pthread_key_t s_key_;
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pthread_t thread_;
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void (*start_routine_)(void *);
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void *start_pv_;
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bool started_;
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};
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} // namespace base
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#endif // __THREAD_H__
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