mirror of
https://github.com/spiffcode/hostile-takeover.git
synced 2025-12-16 12:08:36 +00:00
220 lines
4.7 KiB
C++
220 lines
4.7 KiB
C++
#include "ht.h"
|
|
|
|
namespace wi {
|
|
|
|
static MobileUnitConsts gConsts;
|
|
|
|
#if defined(DEBUG_HELPERS)
|
|
char *SRInfantryGob::GetName()
|
|
{
|
|
return "SRInfantry";
|
|
}
|
|
#endif
|
|
|
|
static int s_anFiringStripIndices[8] = { 1, 2, 3, 4, 5, 6, 7, 8 };
|
|
static int s_anMovingStripIndices[8] = { 17, 18, 19, 20, 21, 22, 23, 24 };
|
|
static int s_anIdleStripIndices[8] = { 9, 10, 11, 12, 13, 14, 15, 16 };
|
|
|
|
bool SRInfantryGob::InitClass(IniReader *pini)
|
|
{
|
|
gConsts.gt = kgtShortRangeInfantry;
|
|
gConsts.ut = kutShortRangeInfantry;
|
|
gConsts.wf |= kfUntcNotifyEnemyNearby;
|
|
|
|
// Initialize the frame indices arrays
|
|
|
|
gConsts.anFiringStripIndices = s_anFiringStripIndices;
|
|
gConsts.anMovingStripIndices = s_anMovingStripIndices;
|
|
gConsts.anIdleStripIndices = s_anIdleStripIndices;
|
|
|
|
// Sound effects
|
|
|
|
gConsts.sfxFire = ksfxMachineGunInfantryFire;
|
|
gConsts.sfxImpact = ksfxNothing;
|
|
|
|
gConsts.sfxcDestroyed = ksfxcInfantryDestroyed;
|
|
gConsts.sfxcSelect = ksfxcMale03Select;
|
|
gConsts.sfxcMove = ksfxcMale03Move;
|
|
gConsts.sfxcAttack = ksfxcMale03Attack;
|
|
|
|
return MobileUnitGob::InitClass(&gConsts, pini);
|
|
}
|
|
|
|
void SRInfantryGob::ExitClass()
|
|
{
|
|
MobileUnitGob::ExitClass(&gConsts);
|
|
}
|
|
|
|
SRInfantryGob::SRInfantryGob() : MobileUnitGob(&gConsts)
|
|
{
|
|
}
|
|
|
|
bool SRInfantryGob::Fire(UnitGob *puntTarget, WCoord wx, WCoord wy, WCoord wdx, WCoord wdy)
|
|
{
|
|
// MobileUnitGob handles rotating towards the target, firing delay,
|
|
// and starting the fire animation
|
|
|
|
if (!MobileUnitGob::Fire(puntTarget, wx, wy, wdx, wdy))
|
|
return false;
|
|
|
|
// Fire off the shot!
|
|
|
|
WCoord wdxRnd = ((GetRandom() & 7) - 3) * kwcTile16th;
|
|
WCoord wdyRnd = ((GetRandom() & 7) - 3) * kwcTile16th;
|
|
Point ptSpecial;
|
|
m_ani.GetSpecialPoint(&ptSpecial, 1); // frame #1 (second frame) has the firing point
|
|
|
|
CreateBulletGob(m_wx + WcFromPc(ptSpecial.x), m_wy + WcFromPc(ptSpecial.y), wx + wdxRnd, wy + wdyRnd,
|
|
GetDamageTo(puntTarget), m_gid, puntTarget->GetId());
|
|
|
|
// Play sound
|
|
|
|
gsndm.PlaySfx(m_pmuntc->sfxFire);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SRInfantryGob::Idle()
|
|
{
|
|
// 1/4 of the time we pivot left, 1/4 we pivot right, and 1/2 we play the idle
|
|
|
|
switch (GetRandom() & 3) {
|
|
case 0:
|
|
m_dir--;
|
|
if (m_dir < 0)
|
|
m_dir = 7;
|
|
StartAnimation(&m_ani, m_pmuntc->anIdleStripIndices[m_dir], 0, kfAniResetWhenDone);
|
|
break;
|
|
|
|
case 1:
|
|
m_dir++;
|
|
if (m_dir > 7)
|
|
m_dir = 0;
|
|
StartAnimation(&m_ani, m_pmuntc->anIdleStripIndices[m_dir], 0, kfAniResetWhenDone);
|
|
break;
|
|
|
|
default:
|
|
StartAnimation(&m_ani, m_pmuntc->anIdleStripIndices[m_dir], 0, kfAniResetWhenDone);
|
|
break;
|
|
}
|
|
}
|
|
|
|
int SRInfantryGob::ProcessStateMachineMessage(State st, Message *pmsg)
|
|
{
|
|
BeginStateMachine
|
|
State(kstDying)
|
|
OnEnter
|
|
TRect trc;
|
|
GetTileRect(&trc);
|
|
|
|
Deactivate();
|
|
|
|
// Redraw this part of minimap. It will skip inactive munts
|
|
|
|
gpmm->RedrawTRect(&trc);
|
|
|
|
m_ff ^= kfGobLayerDepthSorted | kfGobLayerSurfaceDecal;
|
|
|
|
gsndm.PlaySfx(SfxFromCategory(m_pmuntc->sfxcDestroyed));
|
|
m_ani.Start("die 3", kfAniIgnoreFirstAdvance);
|
|
MarkRedraw();
|
|
|
|
// Remove corpse after 10 seconds
|
|
|
|
gsmm.SendDelayedMsg(kmidDelete, 1000, m_gid, m_gid);
|
|
|
|
OnUpdate
|
|
AdvanceAnimation(&m_ani);
|
|
|
|
#if 0
|
|
EndStateMachineInherit(MobileUnitGob)
|
|
#else
|
|
return knHandled;
|
|
}
|
|
} else {
|
|
return (int)MobileUnitGob::ProcessStateMachineMessage(st, pmsg);
|
|
}
|
|
return (int)MobileUnitGob::ProcessStateMachineMessage(st, pmsg);
|
|
#endif
|
|
}
|
|
|
|
#if 0 // Not used anymore
|
|
//
|
|
// RicochetGob implementation
|
|
//
|
|
|
|
bool RicochetGob::Init(WCoord wx, WCoord wy, word wfAnm, const char *pszAniName, AnimationData *panid,
|
|
StateMachineId smidNotify, const char *pszName)
|
|
{
|
|
if (!AnimGob::Init(wx, wy, wfAnm, pszAniName, panid, GetRandom() % 3, smidNotify, pszName))
|
|
return false;
|
|
|
|
m_fNew = true;
|
|
return true;
|
|
}
|
|
|
|
bool RicochetGob::OnStripDone()
|
|
{
|
|
if (m_fNew) {
|
|
m_fNew = false;
|
|
SetAnimationStrip(&m_ani, GetRandom() % 3);
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// BulletGob implementation
|
|
//
|
|
|
|
AnimationData *BulletGob::s_panidShot = NULL;
|
|
|
|
// this will actually create & fire
|
|
BulletGob *CreateBulletGob(WCoord wx, WCoord wy, WCoord wxTarget, WCoord wyTarget, int nDamage, Gid gidOwner, Gid gidTarget, bool fEagle)
|
|
{
|
|
if (!ggobm.IsBelowLimit(knLimitSupport))
|
|
return NULL;
|
|
|
|
BulletGob *pgob = new BulletGob();
|
|
Assert(pgob != NULL, "out of memory!");
|
|
if (pgob == NULL)
|
|
return NULL;
|
|
|
|
if (!pgob->Init(BulletGob::s_panidShot, wx, wy, wxTarget, wyTarget, nDamage, gidOwner, gidTarget, kwcTile)) {
|
|
delete pgob;
|
|
return NULL;
|
|
}
|
|
|
|
pgob->Launch();
|
|
return pgob;
|
|
}
|
|
|
|
bool BulletGob::InitClass(IniReader *pini)
|
|
{
|
|
s_panidShot = LoadAnimationData("bullet.anir");
|
|
if (s_panidShot == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void BulletGob::ExitClass()
|
|
{
|
|
delete s_panidShot;
|
|
s_panidShot = NULL;
|
|
}
|
|
|
|
GobType BulletGob::GetType()
|
|
{
|
|
return kgtBullet;
|
|
}
|
|
|
|
#if defined(DEBUG_HELPERS)
|
|
char *BulletGob::GetName()
|
|
{
|
|
return "Bullet";
|
|
}
|
|
#endif
|
|
|
|
} // namespace wi
|