hostile-takeover/game/Tank.cpp
2016-01-03 23:19:26 -08:00

844 lines
21 KiB
C++

#include "ht.h"
namespace wi {
const int kcMTankSecondShot = 2; // Frame count of first shot (ignoring 1st frame) - MTank Anims need to match!
const int kifrmTankAction = 1; // frame where the shot really starts
//
// Abstract Tank
//
bool TankGob::InitClass(MobileUnitConsts *pmuntc, IniReader *pini)
{
pmuntc->wf |= kfUntcNotifyEnemyNearby;
return MobileUnitGob::InitClass(pmuntc, pini);
}
void TankGob::ExitClass(MobileUnitConsts *pmuntc)
{
MobileUnitGob::ExitClass(pmuntc);
}
TankGob::TankGob(MobileUnitConsts *pmuntc) : MobileUnitGob(pmuntc)
{
m_dir = kdirS;
// Turret stuff
m_dir16Turret = m_dir * 2;
}
bool TankGob::Init(WCoord wx, WCoord wy, Player *pplr, fix fxHealth, dword ff, const char *pszName)
{
if (!MobileUnitGob::Init(wx, wy, pplr, fxHealth, ff, pszName))
return false;
StartAnimation(&m_ani, m_dir, 0, 0);
m_aniTurret.Init(m_pmuntc->panid);
SetAnimationStrip(&m_aniTurret, m_pmuntc->anFiringStripIndices[m_dir16Turret]);
return true;
}
#define knVerTankGobState 1
bool TankGob::LoadState(Stream *pstm)
{
byte nVer = pstm->ReadByte();
if (nVer != knVerTankGobState)
return false;
m_dir16Turret = pstm->ReadByte();
m_aniTurret.Init(m_pmuntc->panid);
SetAnimationStrip(&m_aniTurret, m_pmuntc->anFiringStripIndices[m_dir16Turret]);
return MobileUnitGob::LoadState(pstm);
}
bool TankGob::SaveState(Stream *pstm)
{
pstm->WriteByte(knVerTankGobState);
pstm->WriteByte(m_dir16Turret);
return MobileUnitGob::SaveState(pstm);
}
void TankGob::Draw(DibBitmap *pbm, int xViewOrigin, int yViewOrigin, int nLayer)
{
if (nLayer == knLayerDepthSorted) {
#ifdef DRAW_OCCUPIED_TILE_INDICATOR
{
WRect wrcT;
GetTilePaddedWRect(&wrcT);
Rect rcT;
rcT.FromWorldRect(&wrcT);
rcT.Offset(-xViewOrigin, -yViewOrigin);
DrawBorder(pbm, &rcT, 1, GetColor(kiclrWhite));
}
#endif
Side side = m_pplr->GetSide();
if (m_ff & kfGobDrawFlashed)
side = (Side)-1;
// Draw base
int x = PcFromUwc(m_wx) - xViewOrigin;
int y = PcFromUwc(m_wy) - yViewOrigin;
m_ani.Draw(pbm, x, y, side);
// Draw turret
// The turret is aligned with the base's special point
Point ptBaseSpecial;
m_ani.GetSpecialPoint(&ptBaseSpecial);
m_aniTurret.Draw(pbm, x + ptBaseSpecial.x, y + ptBaseSpecial.y, side);
} else {
MobileUnitGob::Draw(pbm, xViewOrigin, yViewOrigin, nLayer);
}
}
// UNDONE: MobileUnitGob can handle some of this (e.g., timing)
bool TankGob::Fire(UnitGob *puntTarget, WCoord wx, WCoord wy, WCoord wdx, WCoord wdy)
{
Direction16 dir16Fire = CalcDir16(wdx, wdy);
if (m_dir16Turret != dir16Fire) {
m_unvl.MinSkip();
return false;
}
// Firing rate is limited by ctFiringRate
long t = gsim.GetTickCount();
int ctWait = m_pmuntc->ctFiringRate;
int ctRemaining = ctWait - (int)(t - m_tLastFire);
if (ctRemaining > 0) {
m_unvl.MinSkip((ctRemaining + (kctUpdate / 2)) / kctUpdate - 1);
return false;
}
m_tLastFire = t;
// Play firing animation (start on frame 1 where the action is)
StartAnimation(&m_aniTurret, m_pmuntc->anFiringStripIndices[dir16Fire], kifrmTankAction, kfAniIgnoreFirstAdvance | kfAniResetWhenDone);
m_wfMunt |= kfMuntFiring;
gsmm.SendDelayedMsg(kmidFireComplete, m_aniTurret.GetRemainingStripTime(), m_gid, m_gid);
// Fire off the shot!
WCoord wdxRnd = ((GetRandom() & 7) - 3) * kwcTile16th;
WCoord wdyRnd = ((GetRandom() & 7) - 3) * kwcTile16th;
Point ptSpecial;
m_aniTurret.GetSpecialPoint(&ptSpecial, kifrmTankAction);
LaunchProjectile(m_wx + WcFromPc(ptSpecial.x), m_wy + WcFromPc(ptSpecial.y), wx + wdxRnd, wy + wdyRnd,
GetDamageTo(puntTarget), m_gid, puntTarget->GetId());
// Play sound
gsndm.PlaySfx(m_pmuntc->sfxFire);
return true;
}
// default. Overridden by several tanks
void TankGob::LaunchProjectile(WCoord wx, WCoord wy, WCoord wxTarget, WCoord wyTarget, int nDamage, Gid gidOwner, Gid gidTarget)
{
CreateTankShotGob(wx, wy, wxTarget, wyTarget, nDamage, gidOwner, gidTarget);
}
void TankGob::Idle()
{
// 1/2 of the time we pivot the turret left, 1/2 we pivot it right
if (GetRandom() & 1) {
m_dir16Turret--;
if (m_dir16Turret < 0)
m_dir16Turret = 15;
} else {
m_dir16Turret++;
if (m_dir16Turret > 15)
m_dir16Turret = 0;
}
SetAnimationStrip(&m_aniTurret, m_pmuntc->anFiringStripIndices[m_dir16Turret]);
}
void TankGob::DefUpdate()
{
// Try to make the turrent point toward the target (unless we're already firing)
if (m_wptTarget.wx != kwxInvalid && !(m_wfMunt & kfMuntFiring)) {
// Get the aim point. If we have a unit target, it is the unit's center
// If we don't have a unit target, it is whatever is in m_wptTarget
WPoint wptAim = m_wptTarget;
Gob *pgobTarget = ggobm.GetGob(m_gidTarget);
if (pgobTarget != NULL)
pgobTarget->GetCenter(&wptAim);
// If the target is in the tile we're in stop trying to look exactly at it
if (WcTrunc(m_wx) != WcTrunc(wptAim.wx) || WcTrunc(m_wy) != WcTrunc(wptAim.wy)) {
Direction16 dir16 = CalcDir16(wptAim.wx - m_wx, wptAim.wy - m_wy);
// Make sure we're facing the way we want to go
int d = dir16 - m_dir16Turret;
if (d != 0) {
if (d < -8)
d = 1;
else if (d > 8)
d = -1;
if (d < 0)
m_dir16Turret--;
else
m_dir16Turret++;
m_dir16Turret = ((unsigned int)m_dir16Turret) % 16;
SetAnimationStrip(&m_aniTurret, m_pmuntc->anFiringStripIndices[m_dir16Turret]);
m_unvl.MinSkip();
}
}
}
AdvanceAnimation(&m_aniTurret);
MobileUnitGob::DefUpdate();
}
dword TankGob::GetAnimationHash() {
dword dw = MobileUnitGob::GetAnimationHash();
return dw ^ (m_dir16Turret << 8);
}
void TankGob::GetAnimationBounds(Rect *prc, bool fBase) {
MobileUnitGob::GetAnimationBounds(prc, fBase);
if (!fBase) {
Rect rcTurret;
m_aniTurret.GetBounds(&rcTurret);
Point ptBaseSpecial;
m_ani.GetSpecialPoint(&ptBaseSpecial);
rcTurret.Offset(ptBaseSpecial.x, ptBaseSpecial.y);
prc->Union(&rcTurret);
}
}
void TankGob::DrawAnimation(DibBitmap *pbm, int x, int y)
{
Side side = m_pplr->GetSide();
MobileUnitGob::DrawAnimation(pbm, x, y);
Point ptBaseSpecial;
m_ani.GetSpecialPoint(&ptBaseSpecial);
m_aniTurret.Draw(pbm, x + ptBaseSpecial.x, y + ptBaseSpecial.y, side);
}
void TankGob::GetClippingBounds(Rect *prc)
{
MobileUnitGob::GetClippingBounds(prc);
Rect rcTurret;
m_aniTurret.GetBounds(&rcTurret);
Point ptBaseSpecial;
m_ani.GetSpecialPoint(&ptBaseSpecial);
rcTurret.Offset(ptBaseSpecial.x + PcFromUwc(m_wx), ptBaseSpecial.y + PcFromUwc(m_wy));
prc->Union(&rcTurret);
}
//
// Light Tank
//
static MobileUnitConsts gLTankConsts;
#if defined(DEBUG_HELPERS)
char *LTankGob::GetName()
{
return "LTank";
}
#endif
static int s_anTurretStripIndices[16] = { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23 };
static int s_anBaseStripIndices[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };
static int s_anIdleStripIndices[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };
bool LTankGob::InitClass(IniReader *pini)
{
gLTankConsts.gt = kgtLightTank;
gLTankConsts.ut = kutLightTank;
// Initialize the frame indices arrays
gLTankConsts.anFiringStripIndices = s_anTurretStripIndices;
gLTankConsts.anMovingStripIndices = s_anBaseStripIndices;
gLTankConsts.anIdleStripIndices = s_anIdleStripIndices;
// Sound effects
gLTankConsts.sfxFire = ksfxLightTankFire;
gLTankConsts.sfxImpact = ksfxLightTankImpact;
gLTankConsts.sfxcDestroyed = ksfxcVehicleDestroyed;
gLTankConsts.sfxcSelect = ksfxcMajor02Select;
gLTankConsts.sfxcMove = ksfxcMajor02Move;
gLTankConsts.sfxcAttack = ksfxcMajor02Attack;
return TankGob::InitClass(&gLTankConsts, pini);
}
void LTankGob::ExitClass()
{
TankGob::ExitClass(&gLTankConsts);
}
LTankGob::LTankGob() : TankGob(&gLTankConsts)
{
}
//
// Medium Tank
//
static MobileUnitConsts gMTankConsts;
#if defined(DEBUG_HELPERS)
char *MTankGob::GetName()
{
return "MTank";
}
#endif
bool MTankGob::InitClass(IniReader *pini)
{
gMTankConsts.gt = kgtMediumTank;
gMTankConsts.ut = kutMediumTank;
gMTankConsts.upgmPrerequisites = kupgmAdvancedVTS;
// Initialize the frame indices arrays
gMTankConsts.anFiringStripIndices = s_anTurretStripIndices;
gMTankConsts.anMovingStripIndices = s_anBaseStripIndices;
gMTankConsts.anIdleStripIndices = s_anIdleStripIndices;
// Sound effects
gMTankConsts.sfxFire = ksfxMediumTankFire;
gMTankConsts.sfxImpact = ksfxMediumTankImpact;
gMTankConsts.sfxcDestroyed = ksfxcVehicleDestroyed;
gMTankConsts.sfxcSelect = ksfxcMale06Select;
gMTankConsts.sfxcMove = ksfxcMale06Move;
gMTankConsts.sfxcAttack = ksfxcMale06Attack;
return TankGob::InitClass(&gMTankConsts, pini);
}
void MTankGob::ExitClass()
{
TankGob::ExitClass(&gMTankConsts);
}
// need to load state & save state
MTankGob::MTankGob() : TankGob(&gMTankConsts)
{
m_pgobSecondShot = NULL;
}
MTankGob::~MTankGob()
{
// don't be left holding a shot. This does mean
// that exiting and restarting will lose this shot.
delete m_pgobSecondShot;
}
// Make sure the second shot doesn't fire after this tank has been
// destroyed.
void MTankGob::Deactivate()
{
delete m_pgobSecondShot;
m_pgobSecondShot = NULL;
TankGob::Deactivate();
}
void MTankGob::LaunchProjectile(WCoord wx, WCoord wy, WCoord wxTarget, WCoord wyTarget, int nDamage, Gid gidOwner, Gid gidTarget)
{
CreateTankShotGob(wx, wy, wxTarget, wyTarget, nDamage / 2, gidOwner, gidTarget);
// set up for the 2nd shot, kcMTankSecondShot updates (frames) later
//kcMTankSecondShot is defined in code, anims need to match!
m_cShotcountdown = kcMTankSecondShot;
// Add the current update interval count since m_cShotcountdown gets decremented in DefUpdate
// right after this call
m_cShotcountdown += m_unvl.GetUpdateCount();
m_unvl.MinSkip(m_cShotcountdown);
if (ggobm.IsBelowLimit(knLimitSupport)) {
m_pgobSecondShot = new TankShotGob();
Assert(m_pgobSecondShot != NULL, "out of memory!");
if (m_pgobSecondShot != NULL) {
// we need to find the 2nd special point for the 2nd shot, modify the endpoint as well
Point ptSpecial1, ptSpecial2;
m_aniTurret.GetSpecialPoint(&ptSpecial1, kifrmTankAction);
m_aniTurret.GetSpecialPoint(&ptSpecial2, kifrmTankAction + kcMTankSecondShot);
if (!m_pgobSecondShot->Init(TankShotGob::s_panidShot, wx + WcFromPc(ptSpecial2.x - ptSpecial1.x), wy + WcFromPc(ptSpecial2.y-ptSpecial1.y),
wxTarget + WcFromPc(ptSpecial2.x - ptSpecial1.x), wyTarget + WcFromPc(ptSpecial2.y-ptSpecial1.y),
nDamage / 2, gidOwner, gidTarget, kwcTankShotRate)) {
delete m_pgobSecondShot;
m_pgobSecondShot = NULL;
return;
}
}
}
}
void MTankGob::DefUpdate()
{
// if we have a 2nd shot pending, countdown to fire and make it so!
if (m_pgobSecondShot != NULL) {
m_cShotcountdown -= m_unvl.GetUpdateCount();
if (m_cShotcountdown < 0) {
// The unit limit check was made when this gob was created, however now that it is time to fire,
// the limit may have been reached (since it is Launch that adds the gob). Check again.
if (ggobm.IsBelowLimit(knLimitSupport)) {
m_pgobSecondShot->Launch();
} else {
delete m_pgobSecondShot;
}
m_pgobSecondShot = NULL;
gsndm.PlaySfx(m_pmuntc->sfxFire);
}
}
TankGob::DefUpdate();
}
//
// Rocket Tank
//
static MobileUnitConsts gRTankConsts;
#if defined(DEBUG_HELPERS)
char *RTankGob::GetName()
{
return "RTank";
}
#endif
bool RTankGob::InitClass(IniReader *pini)
{
gRTankConsts.gt = kgtRocketVehicle;
gRTankConsts.ut = kutRocketVehicle;
gRTankConsts.upgmPrerequisites = kupgmAdvancedVTS;
// Initialize the frame indices arrays
gRTankConsts.anFiringStripIndices = s_anTurretStripIndices;
gRTankConsts.anMovingStripIndices = s_anBaseStripIndices;
gRTankConsts.anIdleStripIndices = s_anIdleStripIndices;
// Sound effects
gRTankConsts.sfxFire = ksfxRocketVehicleFire;
gRTankConsts.sfxImpact = ksfxRocketVehicleImpact;
gRTankConsts.sfxcDestroyed = ksfxcVehicleDestroyed;
gRTankConsts.sfxcSelect = ksfxcMajor01Select;
gRTankConsts.sfxcMove = ksfxcMajor01Move;
gRTankConsts.sfxcAttack = ksfxcMajor01Attack;
return TankGob::InitClass(&gRTankConsts, pini);
}
void RTankGob::ExitClass()
{
TankGob::ExitClass(&gRTankConsts);
}
RTankGob::RTankGob() : TankGob(&gRTankConsts)
{
}
void RTankGob::LaunchProjectile(WCoord wx, WCoord wy, WCoord wxTarget, WCoord wyTarget, int nDamage, Gid gidOwner, Gid gidTarget)
{
CreateRocketGob(wx, wy, wxTarget, wyTarget, nDamage, gidOwner, gidTarget);
}
//
// Machine Gun Tank
//
static MobileUnitConsts gGTankConsts;
#if defined(DEBUG_HELPERS)
char *GTankGob::GetName()
{
return "GTank";
}
#endif
bool GTankGob::InitClass(IniReader *pini)
{
gGTankConsts.gt = kgtMachineGunVehicle;
gGTankConsts.ut = kutMachineGunVehicle;
// Initialize the frame indices arrays
gGTankConsts.anFiringStripIndices = s_anTurretStripIndices;
gGTankConsts.anMovingStripIndices = s_anBaseStripIndices;
gGTankConsts.anIdleStripIndices = s_anIdleStripIndices;
// Sound effects
gGTankConsts.sfxFire = ksfxMachineGunVehicleFire;
gGTankConsts.sfxImpact = ksfxNothing;
gGTankConsts.sfxcDestroyed = ksfxcVehicleDestroyed;
gGTankConsts.sfxcSelect = ksfxcMale01Select;
gGTankConsts.sfxcMove = ksfxcMale01Move;
gGTankConsts.sfxcAttack = ksfxcMale01Attack;
return TankGob::InitClass(&gGTankConsts, pini);
}
void GTankGob::ExitClass()
{
TankGob::ExitClass(&gGTankConsts);
}
GTankGob::GTankGob() : TankGob(&gGTankConsts)
{
}
// UNDONE: MobileUnitGob can handle some of this (e.g., timing)
bool GTankGob::Fire(UnitGob *puntTarget, WCoord wx, WCoord wy, WCoord wdx, WCoord wdy)
{
// Firing rate is limited by ctFiringRate
long t = gsim.GetTickCount();
int ctWait = m_pmuntc->ctFiringRate;
int ctRemaining = ctWait - (int)(t - m_tLastFire);
if (ctRemaining > 0) {
m_unvl.MinSkip((ctRemaining + (kctUpdate / 2)) / kctUpdate - 1);
return false;
}
Direction16 dir16Fire = CalcDir16(wdx, wdy);
if (m_dir16Turret != dir16Fire)
return false;
m_tLastFire = t;
// Play firing animation
StartAnimation(&m_aniTurret, m_pmuntc->anFiringStripIndices[dir16Fire], 0, kfAniResetWhenDone);
m_wfMunt |= kfMuntFiring;
gsmm.SendDelayedMsg(kmidFireComplete, m_aniTurret.GetRemainingStripTime(), m_gid, m_gid);
// Fire off those shots!
WCoord wdxRnd = ((GetRandom() & 7) - 3) * kwcTile16th;
WCoord wdyRnd = ((GetRandom() & 7) - 3) * kwcTile16th;
Point ptSpecial;
m_aniTurret.GetSpecialPoint(&ptSpecial, kifrmTankAction);
CreateBulletGob(m_wx + WcFromPc(ptSpecial.x), m_wy + WcFromPc(ptSpecial.y), wx + wdxRnd, wy + wdyRnd,
GetDamageTo(puntTarget) / 3, m_gid, puntTarget->GetId());
// Two more shots at slight delays
gsmm.SendDelayedMsg(kmidFire, kctUpdate * 3, m_gid, m_gid);
gsmm.SendDelayedMsg(kmidFire, kctUpdate * 6, m_gid, m_gid);
// Play sound
gsndm.PlaySfx(m_pmuntc->sfxFire);
return true;
}
int GTankGob::ProcessStateMachineMessage(State st, Message *pmsg)
{
BeginStateMachine
OnMsg(kmidFire)
UnitGob *puntTarget = (UnitGob *)ggobm.GetGob(m_gidTarget);
if (puntTarget != NULL) {
// Fire off the shot!
WCoord wdxRnd = ((GetRandom() & 7) - 3) * kwcTile16th;
WCoord wdyRnd = ((GetRandom() & 7) - 3) * kwcTile16th;
WPoint wpt;
puntTarget->GetCenter(&wpt);
Point ptSpecial;
m_aniTurret.GetSpecialPoint(&ptSpecial, kifrmTankAction);
CreateBulletGob(m_wx + WcFromPc(ptSpecial.x), m_wy + WcFromPc(ptSpecial.y), wpt.wx + wdxRnd, wpt.wy + wdyRnd,
GetDamageTo(puntTarget) / 3, m_gid, puntTarget->GetId());
}
#if 0
EndStateMachineInherit(MobileUnitGob)
#else
return knHandled;
}
} else {
return (int)MobileUnitGob::ProcessStateMachineMessage(st, pmsg);
}
return (int)MobileUnitGob::ProcessStateMachineMessage(st, pmsg);
#endif
}
//
// TankShotGob implementation
//
AnimationData *TankShotGob::s_panidShot = NULL;
// this will actually create & fire
TankShotGob *CreateTankShotGob(WCoord wx, WCoord wy, WCoord wxTarget, WCoord wyTarget, int nDamage, Gid gidOwner, Gid gidTarget)
{
if (!ggobm.IsBelowLimit(knLimitSupport))
return NULL;
TankShotGob *pgob = new TankShotGob();
Assert(pgob != NULL, "out of memory!");
if (pgob == NULL)
return NULL;
if (!pgob->Init(TankShotGob::s_panidShot, wx, wy, wxTarget, wyTarget, nDamage, gidOwner, gidTarget, kwcTankShotRate)) {
delete pgob;
return NULL;
}
pgob->Launch();
return pgob;
}
bool TankShotGob::InitClass(IniReader *pini)
{
s_panidShot = LoadAnimationData("tankshot.anir");
if (s_panidShot == NULL)
return false;
return true;
}
void TankShotGob::ExitClass()
{
delete s_panidShot;
s_panidShot = NULL;
}
TankShotGob::TankShotGob()
{
m_ff |= kfGobStateMachine | kfGobLayerSmokeFire;
}
bool TankShotGob::Init(AnimationData *panid, WCoord wx, WCoord wy, WCoord wxTarget, WCoord wyTarget, int nDamage, Gid gidOwner, Gid gidTarget, WCoord wcMoveRate)
{
// Units fire from their special point which may be off the edge of the map.
// We cannot allow Gobs to be off the map so here we bring it on.
BringInBounds(&wx, &wy);
BringInBounds(&wxTarget, &wyTarget);
#ifdef DEBUG
TileMap *ptmap = gsim.GetLevel()->GetTileMap();
Size sizT;
ptmap->GetTCoordMapSize(&sizT);
Assert(wx < WcFromTc(sizT.cx) && wy < WcFromTc(sizT.cy));
Assert(wxTarget < WcFromTc(sizT.cx) && wyTarget < WcFromTc(sizT.cy));
#endif
// initialize our state but don't actually fire, save that for Launch
m_gidOwner = gidOwner;
m_gidTarget = gidTarget;
m_nDamage = nDamage;
m_li.Init(wx, wy, wxTarget, wyTarget, wcMoveRate);
// LineIterator initializes x,y to the first step-integral point on the line,
// presuming that the final step should be at the target x,y
m_wx = m_li.GetWX();
m_wy = m_li.GetWY();
m_ani.Init(panid);
if (m_ani.GetAnimationData()->GetFrameCount(0) == 8)
StartAnimation(&m_ani, 0, CalcDir(wxTarget - wx, wyTarget - wy), kfAniDone);
return true;
}
void TankShotGob::Launch()
{
// HACK: If this animation has 8 frames we assume that's one for each direction
if (m_ani.GetAnimationData()->GetFrameCount(0) != 8)
StartAnimation(&m_ani, 0, 0, kfAniLoop);
// Add the fresh Gob to the GobMgr. GobMgr::AddGob assigns this Gob a gid
ggobm.AddGob(this);
// Let the target know when it will be hit. Doing it this way
// means the hit will arrive in the same number of updates for all
// players (the number of updates calc'd by the shooter). Depending
// on screen resolution, the animated travel time may be off by an update
Message msgT;
msgT.mid = kmidHit;
msgT.smidSender = m_gidOwner;
msgT.smidReceiver = m_gidTarget;
msgT.Hit.gidAssailant = m_gidOwner;
msgT.Hit.sideAssailant = ggobm.GetGob(m_gidOwner)->GetSide();
msgT.Hit.nDamage = m_nDamage;
// BUGBUG: m_li.GetStepsRemaining is influenced by the firing point which is resolution dependent.
// Instead, this message's delay should be derived using the distance from the world coordinate
// centers of the source and target
gsmm.SendDelayedMsg(&msgT, (m_li.GetStepsRemaining() + 1) * (kcmsUpdate / 10));
}
// TankShotGobs don't get loaded
bool TankShotGob::Init(IniReader *pini, FindProp *pfind, const char *pszName)
{
return true;
}
bool TankShotGob::IsSavable()
{
return false;
}
GobType TankShotGob::GetType()
{
return kgtTankShot;
}
void TankShotGob::GetClippingBounds(Rect *prc)
{
// hardcoded that the travel is strip 0 and the impact is strip 1
if (m_ani.GetStrip() == 0) {
if (!(gwfPerfOptions & kfPerfShots)) {
prc->SetEmpty();
return;
}
} else {
if (!(gwfPerfOptions & kfPerfShotImpacts)) {
prc->SetEmpty();
return;
}
}
m_ani.GetBounds(prc);
prc->Offset(PcFromUwc(m_wx), PcFromUwc(m_wy));
}
void TankShotGob::Draw(DibBitmap *pbm, int xViewOrigin, int yViewOrigin, int nLayer)
{
if (nLayer == knLayerSmokeFire) {
// hardcoded that the travel is strip 0 and the impact is strip 1
if (m_ani.GetStrip() == 0) {
if (!(gwfPerfOptions & kfPerfShots))
return;
} else {
if (!(gwfPerfOptions & kfPerfShotImpacts))
return;
}
m_ani.Draw(pbm, PcFromUwc(m_wx) - xViewOrigin, PcFromUwc(m_wy) - yViewOrigin, m_pplr->GetSide());
}
}
#if defined(DEBUG_HELPERS)
char *TankShotGob::GetName()
{
return "TankShot";
}
#endif
int TankShotGob::ProcessStateMachineMessage(State st, Message *pmsg)
{
BeginStateMachine
OnUpdate
// Advance the shot animation
// hardcoded that the travel is strip 0 and the impact is strip 1
if (m_ani.GetStrip() == 0) {
AdvanceAnimation(&m_ani);
MarkRedraw();
// Advance the shot position
if (m_li.Step()) {
WCoord wxOld = m_wx;
WCoord wyOld = m_wy;
m_wx = m_li.GetWX();
m_wy = m_li.GetWY();
// Keep GobMgr in the loop so it can maintain proper depth sorting
if (m_wx != wxOld || m_wy != wyOld)
ggobm.MoveGob(this, wxOld, wyOld, m_wx, m_wy);
// Assumes getting called each update
m_unvl.MinSkip();
} else {
// Play impact sound
UnitGob *punt = (UnitGob *)ggobm.GetGob(m_gidOwner);
if (punt != NULL) {
UnitConsts *puntc = (UnitConsts *)punt->GetConsts();
gsndm.PlaySfx(puntc->sfxImpact);
}
// Start the impact animation
StartAnimation(&m_ani, 1, 0, 0);
}
// Assume valid if we're not drawing shots
if (!(gwfPerfOptions & kfPerfShots))
m_ff &= ~kfGobRedraw;
} else {
// Advance the impact animation
if (!AdvanceAnimation(&m_ani)) {
// Kill this shot
ggobm.RemoveGob(this);
delete this;
return knDeleted;
}
// Assume valid if we're not drawing shot impacts
if (!(gwfPerfOptions & kfPerfShotImpacts))
m_ff &= ~kfGobRedraw;
}
EndStateMachine
}
} // namespace wi