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40 lines
1017 B
C++
40 lines
1017 B
C++
#ifndef __SDLSPRITEMGR_H__
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#define __SDLSPRITEMGR_H__
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#include "game/sprite.h"
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#include "game/sdl/sdlselectionsprite.h"
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namespace wi {
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class SdlSpriteManager : public SpriteManager {
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public:
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SdlSpriteManager();
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~SdlSpriteManager();
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virtual void SetClipRects(wi::Rect *prc1, wi::Rect *prc2) {
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LOG() << "SdlSpriteManager::SetClipRects not implemented yet";
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return;
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}
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virtual wi::AnimSprite *CreateAnimSprite() {
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LOG() << "SdlSpriteManager::CreateAnimSprite not implemented yet";
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return NULL;
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}
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virtual wi::SelectionSprite *CreateSelectionSprite() {
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return new SdlSelectionSprite(this);
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}
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virtual void Add(wi::Sprite *pspr);
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virtual void Remove(wi::Sprite *pspr);
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virtual void Update(wi::Sprite *pspr);
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virtual void DrawSprites(SDL_Renderer *renderer, Size siz);
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private:
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base::CriticalSection *pcrit_;
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int cpspr_;
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wi::Sprite *apspr_[16];
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bool fSpriteDirty_;
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};
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} // namespace wi
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#endif // __SDLSPRITEMGR_H__
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