hostile-takeover/game/sdl/sdlhttprequest.cpp
Nathan Fulton bdbe1647dd Improvements for SdlHttpRequest
- When “Downloaded X of Y bytes…” Y is no longer -1.
- HTTP posting now works (e.g. uploading sync errors).
2016-08-31 22:43:35 -04:00

192 lines
5.6 KiB
C++

#include "game/sdl/sdlhttprequest.h"
#include "game/sdl/hosthelpers.h"
#include "base/thread.h"
#include <curl/curl.h>
#include <algorithm>
// Curl implementation of HttpRequest for SDL
namespace wi {
SdlHttpRequest::SdlHttpRequest(HttpResponseHandler *handler) : handler_(handler) {
}
SdlHttpRequest::~SdlHttpRequest() {
}
size_t SdlHttpRequest::WriteMemoryCallback(void *contents, size_t size, size_t nmemb, void *userp)
{
size_t realsize = size * nmemb;
struct MemoryStruct *mem = (struct MemoryStruct *)userp;
if (mem->what == CURLOPT_WRITEDATA)
{
ReceivedDataParams *pparams = new ReceivedDataParams;
pparams->bb.WriteBytes((const byte*)contents, (int)realsize);
thread_.Post(kidmReceivedData, this, pparams);
}
if (mem->what == CURLOPT_HEADERDATA)
{
ReceivedResponseParams *pparams = new ReceivedResponseParams;
pparams->code = 200;
// Stuff for delimiting
size_t pos = 0;
std::string delimiter = ":";
std::string str((char *)contents);
std::string key;
std::string value;
// Split the HTTP header into a key and value
if ((pos = str.find(delimiter)) != std::string::npos) {
key = str.substr(0, pos);
str.erase(0, pos + delimiter.length());
}
value = str;
// Remove newlines and spaces that sneak in sometimes
value.erase(std::remove(value.begin(), value.end(), '\n'), value.end());
value.erase(std::remove(value.begin(), value.end(), '\r'), value.end());
value.erase(std::remove(value.begin(), value.end(), ' '), value.end());
// handler_ doesn't read the Content-Length header properly when
// other header(s) are posted. To be discovered why this happens.
// The game only uses Content-Length so only post it for now.
if (key == "Content-Length") {
pparams->headers.SetValue(key.c_str(), value.c_str());
thread_.Post(kidmReceivedResponse, this, pparams);
}
}
mem->memory = (char*)realloc(mem->memory, mem->size + realsize + 1);
if(mem->memory == NULL) {
/* out of memory! */
LOG() << "not enough memory (realloc returned NULL)";
return 0;
}
memcpy(&(mem->memory[mem->size]), contents, realsize);
mem->size += realsize;
mem->memory[mem->size] = 0;
return realsize;
}
void SdlHttpRequest::CreateCurlRequest() {
/* init the curl session */
curl_handle_ = curl_easy_init();
chunk_.cls = this;
chunk_.memory = (char*)malloc(1); /* will be grown as needed by the realloc above */
chunk_.size = 0; /* no data at this point */
chunk_.what = CURLOPT_WRITEDATA;
chunkHeader_.cls = this;
chunkHeader_.memory = (char*)malloc(1); /* will be grown as needed by the realloc above */
chunkHeader_.what = CURLOPT_HEADERDATA;
chunkHeader_.size = 0; /* no data at this point */
curl_global_init(CURL_GLOBAL_ALL);
/* specify URL to get */
curl_easy_setopt(curl_handle_, CURLOPT_URL, url_.c_str());
/* specify body to post */
if (pbb_ != NULL) {
int cb;
void *pv = pbb_->Strip(&cb);
curl_easy_setopt(curl_handle_, CURLOPT_POSTFIELDS, pv);
}
/* send all data to this function */
curl_easy_setopt(curl_handle_, CURLOPT_WRITEFUNCTION, SdlHttpRequest::WriteMemoryCallback_helper);
/* we pass our 'chunk' struct to the callback function */
curl_easy_setopt(curl_handle_, CURLOPT_WRITEDATA, (void *)&chunk_);
/* we pass our 'chunk' struct to the callback function */
curl_easy_setopt(curl_handle_, CURLOPT_HEADERDATA, (void *)&chunkHeader_);
curl_easy_setopt(curl_handle_, CURLOPT_CONNECTTIMEOUT,10);
/* some servers don't like requests that are made without a user-agent
field, so we provide one */
curl_easy_setopt(curl_handle_, CURLOPT_USERAGENT, "libcurl-agent/1.0");
curl_easy_setopt(curl_handle_, CURLOPT_SSL_VERIFYPEER, 0L);
curl_easy_setopt(curl_handle_, CURLOPT_SSL_VERIFYHOST, 0L);
}
void SdlHttpRequest::SubmitCurlRequest(void *pv) {
SdlHttpRequest *req = (SdlHttpRequest *)pv;
CURLcode res = curl_easy_perform(req->curl_handle_);
// check for errors
if(res != CURLE_OK) {
ErrorParams *pparams = new ErrorParams;
strncpyz(pparams->szError, curl_easy_strerror(res), CURL_ERROR_SIZE);
req->thread().Post(kidmError, req, pparams);
} else {
req->thread().Post(kidmFinishedLoading, req);
}
}
void SdlHttpRequest::Submit() {
this->CreateCurlRequest();
// SdlHttpRequest::Submit() is called on the game thread
// so spin off a new thread to run the request on.
base::Thread *thread = new base::Thread();
thread->Start(SubmitCurlRequest, this);
}
void SdlHttpRequest::Release() {
curl_easy_cleanup(curl_handle_);
if (chunk_.memory)
free(chunk_.memory);
if (chunkHeader_.memory)
free(chunkHeader_.memory);
thread_.Clear(this);
}
void SdlHttpRequest::OnMessage(base::Message *pmsg) {
switch (pmsg->id) {
case kidmReceivedResponse:
{
ReceivedResponseParams *pparams =
(ReceivedResponseParams *)pmsg->data;
handler_->OnReceivedResponse(this, pparams->code,
&pparams->headers);
delete pparams;
}
break;
case kidmReceivedData:
{
ReceivedDataParams *pparams =
(ReceivedDataParams *)pmsg->data;
handler_->OnReceivedData(this, &pparams->bb);
delete pparams;
}
break;
case kidmFinishedLoading:
handler_->OnFinishedLoading(this);
break;
case kidmError:
{
ErrorParams *pparams = (ErrorParams *)pmsg->data;
handler_->OnError(this, pparams->szError);
delete pparams;
}
break;
}
}
} // namespace wi