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https://github.com/spiffcode/hostile-takeover.git
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75 lines
1.8 KiB
Plaintext
75 lines
1.8 KiB
Plaintext
#include "game/iphone/selectionsprite.h"
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#import <Foundation/Foundation.h>
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namespace wi {
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IPhoneSelectionSprite::IPhoneSelectionSprite(SpriteManager *psprm) {
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fVisible_ = false;
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psprm_ = psprm;
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psprm_->Add(this);
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}
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IPhoneSelectionSprite::~IPhoneSelectionSprite() {
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psprm_->Remove(this);
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}
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void IPhoneSelectionSprite::SetDragRect(const DragRect& drc) {
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crit_.Enter();
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drc_ = drc;
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crit_.Leave();
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psprm_->Update(this);
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}
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const DragRect& IPhoneSelectionSprite::GetDragRect() {
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return drc_;
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}
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void IPhoneSelectionSprite::Show(bool fShow) {
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if (fVisible_ == fShow) {
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return;
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}
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fVisible_ = fShow;
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psprm_->Update(this);
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}
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void IPhoneSelectionSprite::Draw(void *pv, Size *psiz) {
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if (!fVisible_) {
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return;
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}
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crit_.Enter();
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DPoint apt[4];
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drc_.GetPoints(apt);
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// x/y are swapped, and y needs to be origin adjusted
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CGContextRef ctx = (CGContextRef)pv;
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CGContextSetRGBStrokeColor(ctx, 1.0, 1.0, 1.0, 1.0);
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CGContextSetLineWidth(ctx, 2.0);
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CGContextBeginPath(ctx);
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CGContextMoveToPoint(ctx, apt[0].y, psiz->cy - apt[0].x);
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for (int i = 1; i < ARRAYSIZE(apt); i++) {
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CGContextAddLineToPoint(ctx, apt[i].y, psiz->cy - apt[i].x);
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}
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CGContextAddLineToPoint(ctx, apt[0].y, psiz->cy - apt[0].x);
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CGContextStrokePath(ctx);
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// Draw circles at rect corners for "grabbies". White stroked,
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// black filled.
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CGContextSetRGBFillColor(ctx, 0.0, 0.0, 0.0, 1.0);
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#define kcpRectHalf 4
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for (int i = 0; i < ARRAYSIZE(apt); i++) {
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CGRect rc = CGRectMake(apt[i].y - kcpRectHalf,
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psiz->cy - (apt[i].x + kcpRectHalf),
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kcpRectHalf * 2, kcpRectHalf * 2);
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CGContextFillEllipseInRect(ctx, rc);
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CGContextStrokeEllipseInRect(ctx, rc);
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}
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crit_.Leave();
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}
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} // namespace wi
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