hostile-takeover/game/sdl/sdlspritemgr.h
2014-07-06 17:47:28 -07:00

41 lines
1.1 KiB
C++

#ifndef __SDLSPRITEMGR_H__
#define __SDLSPRITEMGR_H__
#include "game/sprite.h"
#include "game/sdl/sdlselectionsprite.h"
namespace wi {
class SdlSpriteManager : public SpriteManager {
public:
SdlSpriteManager() {}
virtual void SetClipRects(wi::Rect *prc1, wi::Rect *prc2) {
LOG() << "SdlSpriteManager::SetClipRects not implemented yet";
return;
}
virtual wi::AnimSprite *CreateAnimSprite() {
LOG() << "SdlSpriteManager::CreateAnimSprite not implemented yet";
return NULL;
}
virtual wi::SelectionSprite *CreateSelectionSprite() {
return new SdlSelectionSprite(this);
}
virtual void Add(wi::Sprite *pspr) {
LOG() << "SdlSpriteManager::Add not implemented yet";
return;
}
virtual void Remove(wi::Sprite *pspr) {
LOG() << "SdlSpriteManager::Remove not implemented yet";
return;
}
virtual void Update(wi::Sprite *pspr) {
LOG() << "SdlSpriteManager::Update not implemented yet";
return;
}
};
} // namespace wi
#endif // __SDLSPRITEMGR_H__