mirror of
https://github.com/spiffcode/hostile-takeover.git
synced 2026-03-28 07:49:40 -06:00
93 lines
2.4 KiB
C#
93 lines
2.4 KiB
C#
using System;
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using System.Drawing;
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using System.Collections;
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using System.ComponentModel;
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using System.Windows.Forms;
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namespace AED
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{
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/// <summary>
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/// Summary description for PropertyInspector.
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/// </summary>
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public class PropertyInspector : System.Windows.Forms.Form {
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private System.Windows.Forms.PropertyGrid prpg;
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.Container components = null;
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/// <summary>
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///
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/// </summary>
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/// <param name="obInspectee"></param>
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public PropertyInspector(object obInspectee) {
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//
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// Required for Windows Form Designer support
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//
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InitializeComponent();
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//
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// TODO: Add any constructor code after InitializeComponent call
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//
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prpg.SelectedObject = obInspectee;
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}
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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protected override void Dispose( bool disposing ) {
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if( disposing ) {
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if(components != null) {
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components.Dispose();
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}
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}
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base.Dispose( disposing );
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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this.prpg = new System.Windows.Forms.PropertyGrid();
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this.SuspendLayout();
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//
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// prpg
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//
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this.prpg.CommandsVisibleIfAvailable = true;
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this.prpg.Dock = System.Windows.Forms.DockStyle.Fill;
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this.prpg.LargeButtons = false;
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this.prpg.LineColor = System.Drawing.SystemColors.ScrollBar;
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this.prpg.Name = "prpg";
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this.prpg.Size = new System.Drawing.Size(280, 429);
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this.prpg.TabIndex = 0;
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this.prpg.Text = "propertyGrid1";
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this.prpg.ViewBackColor = System.Drawing.SystemColors.Window;
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this.prpg.ViewForeColor = System.Drawing.SystemColors.WindowText;
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//
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// PropertyInspector
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//
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this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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this.ClientSize = new System.Drawing.Size(280, 429);
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this.Controls.AddRange(new System.Windows.Forms.Control[] {
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this.prpg});
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this.Name = "PropertyInspector";
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this.Text = "Property Inspector";
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this.ResumeLayout(false);
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}
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#endregion
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public event PropertyValueChangedEventHandler PropertyValueChanged {
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add {
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prpg.PropertyValueChanged += value;
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}
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remove {
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prpg.PropertyValueChanged -= value;
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}
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}
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}
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}
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