hostile-takeover/game/sdl/sdlselectionsprite.cpp
2016-08-24 15:43:51 -04:00

72 lines
1.6 KiB
C++

#include "game/sdl/sdlselectionsprite.h"
namespace wi {
SdlSelectionSprite::SdlSelectionSprite(SpriteManager *psprm) {
fVisible_ = false;
psprm_ = psprm;
psprm_->Add(this);
}
SdlSelectionSprite::~SdlSelectionSprite() {
psprm_->Remove(this);
}
void SdlSelectionSprite::SetDragRect(const DragRect& drc) {
crit_.Enter();
drc_ = drc;
crit_.Leave();
psprm_->Update(this);
}
const DragRect& SdlSelectionSprite::GetDragRect() {
return drc_;
}
void SdlSelectionSprite::Show(bool fShow) {
if (fVisible_ == fShow) {
return;
}
fVisible_ = fShow;
psprm_->Update(this);
}
void SdlSelectionSprite::Draw(void *pv, Size *psiz) {
if (!fVisible_) {
return;
}
crit_.Enter();
DPoint apt[4];
drc_.GetPoints(apt);
float density = gpdisp->Density();
#define renderer (SDL_Renderer *)pv
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
for (int i = 0; i < ARRAYSIZE(apt); i++) {
int next = i + 1 == ARRAYSIZE(apt) ? 0 : i + 1;
// x/y points for point a/b of the selection sprite line
int x1 = roundf(apt[i].y * density);
int y1 = roundf(apt[i].x * density);
int x2 = roundf(apt[next].y * density);
int y2 = roundf(apt[next].x * density);
// draw the selection sprite line
SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
int gs = 20; // grabbie size
int gsh = gs / 2; // grabbie size half
// create and draw a grabbie rect
SDL_Rect rect = {x1 - gsh, y1 - gsh , gs, gs};
SDL_RenderFillRect(renderer, &rect);
}
crit_.Leave();
}
} // namespace wi