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25 lines
948 B
Plaintext
25 lines
948 B
Plaintext
- shouldn't be able to delete a referenced area, switch, or group without being shown the consequences
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- areas, switches, groups should all be renameable w/o worries [switches are, and so are groups, I think]
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- undo/redo
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- change history [infinite undo?]
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- VS.NET forms designer-like model (gui generates code and vice-versa)
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- only need one resolution template collection
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- show orphaned areas, switches, groups
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- property editor should be cleared when
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- level closed
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- level switch (or updated)
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-
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- less clicks trigger editing
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- illustrate area/group/trigger condition/action relationships
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- turbo, robust F5
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- M as level debugger?
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- validation
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- hires units/scenery
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- bug: can't click on units under areas even when areas are toggled off
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- show unit counts and limits
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- show power supply and demand
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- show value of Galaxite (and selected Galaxite)
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- show unit groups and their actions on-map (paths)
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- show build distance limit
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- diffable
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