mirror of
https://github.com/spiffcode/hostile-takeover.git
synced 2026-02-18 16:14:31 -07:00
55 lines
1.8 KiB
ObjectPascal
55 lines
1.8 KiB
ObjectPascal
#include <res.h>
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[General]
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Title=Our Very First Test Level!
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TileMap=test.tmap
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TerrainMap=test.trmap
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Palette=palette1.palbin
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InitialView=0,0
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PlayerCredits=5000
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WinCondition=5
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LoseCondition=10
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[kidfDefault]
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FORM=(0 0 160 160) kidcOk LevelIntroBkgnd.tbm
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LABEL=0 (4 4 0 0) "This test level is our simplest repre-" knfntTest
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LABEL=0 (4 15 0 0) "sentation of a playable RTS game." knfntTest
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LABEL=0 (4 29 0 0) "You are given 5,000 credits and a" knfntTest
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LABEL=0 (4 40 0 0) "Human Resource Center capable of" knfntTest
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LABEL=0 (4 51 0 0) "recruiting Short Range Infantry." knfntTest
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LABEL=0 (4 66 0 0) "The enemy has the same capability." knfntTest
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LABEL=0 (4 89 0 0) "Objective:" knfntTest
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LABEL=0 (4 100 0 0) "Destroy the enemy base before they" knfntTest
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LABEL=0 (4 111 0 0) "destroy yours!" knfntTest
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BUTTON=kidcOk (52 140 0 0) "OK!" knfntTest
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; GameObject prototypes:
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; name=kgtSurfaceDecal,bitmap name,x,y[,flags]
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; name=kgtScenery,bitmap name,x,y[,flags] // UNDONE: animation instead of bitmap
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; name=kgtShortRangeInfantry,side,x,y[,flags]
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; name=kgtHumanResourceCenter,side,x,y[,flags]
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[GameObjects]
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nil=kgtHumanResourceCenter,ksideA,38,100
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nil=kgtProcessor,ksideA,22,68
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nil=kgtShortRangeInfantry,ksideA,30,56
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nil=kgtShortRangeInfantry,ksideA,62,138
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nil=kgtGalaxMiner,ksideA,46,154
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nil=kgtGalaxMiner,ksideA,62,154
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nil=kgtHumanResourceCenter,ksideB,170,158
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nil=kgtReactor,ksideB,138,56
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nil=kgtShortRangeInfantry,ksideB,142,40
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nil=kgtShortRangeInfantry,ksideB,158,120
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nil=kgtProcessor,ksideB,168,110
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nil=kgtGalaxMiner,ksideB,158,154
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nil=kgtScenery,tree2.tbm,80,100
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nil=kgtScenery,tree2.tbm,197,67
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nil=kgtScenery,tree2.tbm,242,289
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nil=kgtScenery,tree2.tbm,194,407
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nil=kgtScenery,tree2.tbm,208,219
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nil=kgtScenery,tree2.tbm, 94,112
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nil=kgtSurfaceDecal,tree2.tbm,395,306
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nil=kgtScenery,tree2.tbm,266,290
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