mirror of
https://github.com/spiffcode/hostile-takeover.git
synced 2026-06-03 06:05:16 -06:00
522 lines
12 KiB
Plaintext
522 lines
12 KiB
Plaintext
#import <CoreFoundation/CoreFoundation.h>
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#import <Foundation/Foundation.h>
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#include <sys/stat.h>
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#if 0
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#import <UIKit/UIKit.h>
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#import <UIKit/UIWindow.h>
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#import <UIKit/UIApplication.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include "iphone.h"
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#include "input.h"
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#include "base/log.h"
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#include "base/thread.h"
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#import "game/iphone/wiviewcontroller.h"
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#import "game/iphone/chatviewcontroller.h"
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#include "game/ht.h"
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@interface IPhoneAppDelegate : NSObject <UIApplicationDelegate>
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{
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UIWindow *m_window;
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WiViewController *m_vcwi;
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ChatViewController *m_vcchat;
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wi::IChatController *m_pchat;
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id m_view;
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base::Thread *m_game_thread;
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bool m_fExiting;
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char *m_pszUdid;
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}
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@end
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- (void)initiateAsk:(const char *)title max:(int)max default:(const char *)def
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keyboard:(int)keyboard secure:(BOOL)secure
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{
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return [m_vcwi initiateAsk:title max:max default:def keyboard:keyboard
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secure:secure];
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}
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- (void)getAskString:(char *)psz size:(int)cb
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{
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return [m_vcwi getAskString:psz size:cb];
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}
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- (wi::IChatController *)getChatController
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{
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if (m_pchat == NULL) {
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m_pchat = new wi::ChatController(m_vcwi, m_vcchat);
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}
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return m_pchat;
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}
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- (void)initiateWebView:(const char *)title withUrl:(const char *)url
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{
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[m_vcwi initiateWebView:title withUrl:url];
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}
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#if 0
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- (void)application:(UIApplication *)app
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willChangeStatusBarOrientation:(UIInterfaceOrientation)orientation
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duration:(NSTimeInterval)duration
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{
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// This prevents the view from autorotating to portrait in the simulator
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if ((orientation == UIInterfaceOrientationPortrait) ||
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(orientation== UIInterfaceOrientationPortraitUpsideDown)) {
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[app setStatusBarOrientation:
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UIInterfaceOrientationLandscapeRight animated:NO];
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}
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}
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#endif
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- (void)applicationDidFinishLaunching:(UIApplication *)application
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{
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// Create the window and view
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wi::g_appDelegate = self;
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m_fExiting = false;
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// Set these here rather than in Info.plist, because devices with OS's
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// before iPhone OS 2.1 don't honor the Info.plist settings.
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// Hide the status bar. Unfortunately, the status bar area still
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// eat events. No known workaround currently.
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[application setStatusBarHidden:YES animated:NO];
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// Tell the application object to turn off the screen dimming idle
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// timer.
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application.idleTimerDisabled = YES;
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CGRect frame = [[UIScreen mainScreen] bounds];
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m_window = [[UIWindow alloc] initWithFrame: frame];
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// Create the Wi view controller, remember the view for shortcut purposes
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m_vcwi = [[WiViewController alloc] initWithNibName:nil bundle:nil];
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m_view = [[m_vcwi view] retain];
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m_vcchat = [[ChatViewController alloc] init:nil parent:m_view];
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m_pchat = NULL;
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// Show the window with table view
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[m_window addSubview:m_view];
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[m_window makeKeyAndVisible];
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// Must do this after makeKeyAndVisible, in order for it all to rotate
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[application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight
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animated:NO];
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// Alloc the key directories
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[self allocPaths];
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// Grab the udid
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NSString *udid = [[UIDevice currentDevice] uniqueIdentifier];
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const char *pszUdid = [udid cStringUsingEncoding:
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[NSString defaultCStringEncoding]];
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m_pszUdid = (char *)malloc(strlen(pszUdid) + 1);
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strcpy(m_pszUdid, pszUdid);
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// Spin off a thread to run the game
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m_game_thread = new base::Thread();
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m_game_thread->Start(wi::HostHelpers::GameThreadStart, NULL);
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[m_vcwi setGameThread: m_game_thread];
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}
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- (wi::SpriteManager *)getSpriteManager
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{
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return [m_view getSpriteManager];
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}
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- (void)setFormMgrs:(wi::FormMgr *)pfrmmSim input:(wi::FormMgr *)pfrmmInput
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{
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[m_view setFormMgrs:pfrmmSim input:pfrmmInput];
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}
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- (const char *)getMissionPacksDir
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{
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return m_pszMissionPacksDir;
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}
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- (const char *)getMissionPackInfosDir
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{
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return m_pszMissionPackInfosDir;
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}
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- (const char *)getSaveGamesDir
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{
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return m_pszSaveGamesDir;
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}
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- (const char *)getPrefsFilename
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{
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return m_pszPrefsFilename;
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}
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- (const char *)getMainDataDir
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{
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return m_pszMainDataDir;
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}
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- (const char *)getTempDir
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{
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return m_pszTempDir;
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}
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- (const char *)getCompletesDir
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{
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return m_pszCompletesDir;
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}
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- (const char *)getUdid
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{
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return m_pszUdid;
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}
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- (bool)isExiting
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{
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return m_fExiting;
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application
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{
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// WI is now active (app launch, device turned on / unlocked)
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m_game_thread->Post(kidmAppSetFocus, NULL);
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}
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- (void)applicationWillResignActive:(UIApplication *)application
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{
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// WI is not active (app terminating, device turned off / locked)
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// If already exiting, don't do anything special.
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if (m_fExiting) {
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return;
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}
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m_game_thread->Post(kidmAppKillFocus, NULL);
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}
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- (void)applicationWillTerminate:(UIApplication *)application
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{
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// This method is called when the user presses the device exit button.
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// Ask the game thread to exit.
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m_fExiting = true;
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m_game_thread->Post(kidmAppTerminate, NULL);
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// This will tell the thread to exit, and block until it does
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delete m_game_thread;
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m_game_thread = NULL;
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}
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- (void)getSurfaceProperties:(wi::SurfaceProperties *)pprops
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{
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[m_view getSurfaceProperties:pprops];
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}
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- (void)frameStart
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{
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[m_view frameStart];
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}
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- (void)frameComplete:(int)cfrmm maps:(wi::UpdateMap **)apupd
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rects:(wi::Rect *)arc scrolled:(bool)fScrolled
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{
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[m_view frameComplete:cfrmm maps:apupd rects:arc scrolled:fScrolled];
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}
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- (void)resetScrollOffset
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{
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[m_view resetScrollOffset];
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}
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- (wi::DibBitmap *)createFrontDibWithOrientation:(int)nDegreeOrientation
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width:(int)cx height:(int)cy
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{
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return [m_view createFrontDibWithOrientation:nDegreeOrientation
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width:cx height:cy];
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}
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- (void)setPalette:(wi::Palette *)ppal
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{
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[m_view setPalette:ppal];
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}
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@end
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//
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// C++ wrapper class around obj-c IPhoneApp class
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//
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#endif
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#include "game/sdl/hosthelpers.h"
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#include "game/sdl/mac/machttpservice.h"
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namespace wi {
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char gszMainDataDir[PATH_MAX]; // data file (htdata832.pdb, htsfx.pdb) dir
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char gszTempDir[PATH_MAX]; // temp file directory
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char gszMissionPacksDir[PATH_MAX]; // downloaded mission packs
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char gszMissionPackInfosDir[PATH_MAX];
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char gszSaveGamesDir[PATH_MAX]; // saved games
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char gszPrefsFilename[PATH_MAX]; // game prefs
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char gszCompletesDir[PATH_MAX]; // for "mission completed" tracking
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HttpService *gphttp;
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bool HostHelpers::Init() {
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// Get directories off .app
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NSBundle *bundle = [NSBundle mainBundle];
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NSString *appDir = [bundle bundlePath];
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const char *pszAppDir = [appDir cStringUsingEncoding:
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[NSString defaultCStringEncoding]];
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sprintf(gszMainDataDir, "%s/Contents/Resources", pszAppDir);
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// This returns the user's home directory; Library, and Documents are in it
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NSString *homeDir = NSHomeDirectory();
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const char *pszHomeDir = [homeDir cStringUsingEncoding:
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[NSString defaultCStringEncoding]];
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strcpy(gszTempDir, "/tmp");
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sprintf(gszMissionPacksDir, "%s/Library/MissionPacks", pszHomeDir);
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sprintf(gszMissionPackInfosDir, "%s/Library/MissionPackInfos", pszHomeDir);
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sprintf(gszSaveGamesDir, "%s/Library/SaveGames", pszHomeDir);
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sprintf(gszCompletesDir, "%s/Library/Completes", pszHomeDir);
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sprintf(gszPrefsFilename, "%s/Library/prefs.bin", pszHomeDir);
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// Make the directories under Library
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mkdir(gszMissionPacksDir, 0755);
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mkdir(gszMissionPackInfosDir, 0755);
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mkdir(gszSaveGamesDir, 0755);
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mkdir(gszCompletesDir, 0755);
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// Mac specific http service
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extern HttpService *gphttp;
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gphttp = (HttpService *)new MacHttpService;
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return true;
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}
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void HostHelpers::Cleanup() {
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delete gphttp;
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}
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const char *HostHelpers::GetMainDataDir() {
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return gszMainDataDir;
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}
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const char *HostHelpers::GetTempDir() {
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return gszTempDir;
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}
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const char *HostHelpers::GetMissionPacksDir() {
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return gszMissionPacksDir;
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}
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const char *HostHelpers::GetMissionPackInfosDir() {
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return gszMissionPackInfosDir;
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}
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const char *HostHelpers::GetSaveGamesDir() {
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return gszSaveGamesDir;
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}
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const char *HostHelpers::GetCompletesDir() {
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return gszCompletesDir;
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}
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const char *HostHelpers::GetPrefsFilename() {
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return gszPrefsFilename;
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}
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void HostHelpers::OpenUrl(const char *pszUrl) {
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#if 0
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSString *s = [NSString stringWithCString:pszUrl
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encoding:[NSString defaultCStringEncoding]];
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString:s]];
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[pool release];
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#else
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Log("HostHelpers::OpenUrl not implemented yet");
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#endif
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}
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void HostHelpers::Log(const char *pszFormat, va_list va)
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{
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#if 0
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LOGX() << base::Log::vFormat(pszFormat, va);
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#endif
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char sz[512];
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vsnprintf(sz, sizeof(sz), pszFormat, va);
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printf("%s\n", sz);
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}
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void HostHelpers::Log(const char *pszFormat, ...)
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{
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va_list va;
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va_start(va, pszFormat);
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Log(pszFormat, va);
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va_end(va);
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}
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void HostHelpers::MessageBox(const char *pszFormat, va_list va)
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{
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Log(pszFormat, va);
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}
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void HostHelpers::Break()
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{
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Log("BREAK!!");
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}
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void HostHelpers::GetSurfaceProperties(SurfaceProperties *pprops)
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{
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#if 0
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[g_appDelegate getSurfaceProperties: pprops];
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#else
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Log("HostHelpers::GetSurfaceProperties not implemented yet");
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#endif
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}
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void HostHelpers::FrameStart()
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{
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#if 0
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[g_appDelegate frameStart];
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#else
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Log("HostHelpers::FrameStart not implemented yet");
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#endif
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}
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void HostHelpers::FrameComplete(int cfrmm, UpdateMap **apupd, Rect *arc,
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bool fScrolled)
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{
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#if 0
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[g_appDelegate frameComplete:cfrmm maps:apupd rects:arc scrolled:fScrolled];
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#else
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Log("HostHelpers::FrameComplete not implemented yet");
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#endif
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}
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void HostHelpers::ResetScrollOffset()
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{
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#if 0
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[g_appDelegate resetScrollOffset];
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#else
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Log("HostHelpers::ResetScrollOffset not implemented yet");
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#endif
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}
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void HostHelpers::SetFormMgrs(FormMgr *pfrmmSim, FormMgr *pfrmmInput)
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{
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#if 0
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return [g_appDelegate setFormMgrs:pfrmmSim input:pfrmmInput];
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#else
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Log("HostHelpers::SetFormMgrs not implemented yet");
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#endif
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}
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DibBitmap *HostHelpers::CreateFrontDib(int cx, int cy, int nDegreeOrientation)
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{
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#if 0
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return [g_appDelegate createFrontDibWithOrientation:nDegreeOrientation width:cx height:cy];
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#else
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Log("HostHelpers::CreateFrontDib not implemented yet");
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return NULL;
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#endif
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}
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void HostHelpers::SetPalette(Palette *ppal)
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{
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#if 0
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[g_appDelegate setPalette:ppal];
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#else
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Log("HostHelpers::SetPalette not implemented yet");
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#endif
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}
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static char gszUdid[20];
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const char *HostHelpers::GetUdid()
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{
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#if 0
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return [g_appDelegate getUdid];
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#else
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// TODO(darrinm): talk to Scott about Udid requirements
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char *pch = gszUdid;
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if (*pch == 0) {
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for (int i = 0; i < 19; i++)
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*pch++ = '0' + GetAsyncRandom() % 10;
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*pch = 0;
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}
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return gszUdid;
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#endif
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}
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bool HostHelpers::IsExiting()
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{
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#if 0
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return [g_appDelegate isExiting];
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#else
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Log("HostHelpers::IsExitig not implemented yet");
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return false;
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#endif
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}
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void HostHelpers::InitiateAsk(const char *title, int max, const char *def,
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int keyboard, bool secure)
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{
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#if 0
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BOOL s = secure ? YES : NO;
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return [g_appDelegate initiateAsk:title max:max default:def
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keyboard:keyboard secure:s];
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#else
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Log("HostHelpers::InitiateAsk not implemented yet");
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#endif
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}
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void HostHelpers::GetAskString(char *psz, int cb)
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{
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#if 0
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return [g_appDelegate getAskString:psz size:cb];
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#else
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Log("HostHelpers::GetAskString not implemented yet");
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#endif
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}
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IChatController *HostHelpers::GetChatController()
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{
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#if 0
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return [g_appDelegate getChatController];
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#else
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Log("HostHelpers::GetChatController not implemented yet");
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return NULL;
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#endif
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}
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void HostHelpers::InitiateWebView(const char *title, const char *url) {
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#if 0
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[g_appDelegate initiateWebView:title withUrl:url];
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#else
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Log("HostHelpers::InitiateWebView not implemented yet");
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#endif
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}
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void HostHelpers::GameThreadStart(void *pv) {
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Log("Starting game...");
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wi::GameMain((char *)"");
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}
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int HostHelpers::main(int argc, char **argv)
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{
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// TODO(darrinm): should SDL call this?
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#if 0
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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return UIApplicationMain(argc, argv, nil, @"IPhoneAppDelegate");
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#else
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Log("HostHelpers::main not implemented yet");
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#endif
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return 0;
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}
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} // namespace wi
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