From 65e209b0f0f16bc59d6d4ee88a7f6c0263f9f45d Mon Sep 17 00:00:00 2001 From: SternXD Date: Thu, 20 Nov 2025 19:03:49 -0500 Subject: [PATCH] FullscreenUI: use RegionToFlagFilename for flag textures Signed-off-by: SternXD --- pcsx2/ImGui/FullscreenUI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index 23d2b35b8e..55e8333ebd 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -8007,7 +8007,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size) // region { - std::string flag_texture(fmt::format("icons/flags/{}.svg", GameList::RegionToString(selected_entry->region, false))); + std::string flag_texture(fmt::format("icons/flags/{}.svg", GameList::RegionToFlagFilename(selected_entry->region))); ImGui::TextUnformatted(FSUI_CSTR("Region: ")); ImGui::SameLine(); DrawCachedSvgTextureAsync(flag_texture, LayoutScale(23.0f, 16.0f), SvgScaling::Fit);