GS/DX12: Add debug log when end stencil is discarded.

This commit is contained in:
lightningterror 2025-12-13 07:00:16 +01:00
parent dd96f2c296
commit 7cc8c7eee6

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@ -3427,6 +3427,9 @@ void GSDevice12::BeginRenderPass(D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE color_b
m_dirty_flags &= ~DIRTY_FLAG_RENDER_TARGET; m_dirty_flags &= ~DIRTY_FLAG_RENDER_TARGET;
m_in_render_pass = true; m_in_render_pass = true;
if (stencil_end == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD)
GL_INS("D3D12: BeginRenderPass() end stencil is DISCARDED.");
D3D12_RENDER_PASS_RENDER_TARGET_DESC rt = {}; D3D12_RENDER_PASS_RENDER_TARGET_DESC rt = {};
if (m_current_render_target) if (m_current_render_target)
{ {