From a3495aea03782d1e60c13a4c97233ec1abe3ee21 Mon Sep 17 00:00:00 2001 From: refractionpcsx2 Date: Sun, 17 Mar 2024 00:20:08 +0000 Subject: [PATCH] GS/HW: Avoid doing round sprite on native scaled sources --- pcsx2/GS/Renderers/HW/GSRendererHW.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 2149fa6f9c..2b984b9a48 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -4593,7 +4593,7 @@ void GSRendererHW::Draw() } // Noting to do if no texture is sampled - if (PRIM->FST && draw_sprite_tex && m_process_texture) + if (PRIM->FST && draw_sprite_tex && m_process_texture && rt && rt->m_scale > 1) { if ((GSConfig.UserHacks_RoundSprite > 1) || (GSConfig.UserHacks_RoundSprite == 1 && !m_vt.IsLinear())) {