mirror of
https://github.com/PCSX2/pcsx2.git
synced 2025-12-16 04:08:48 +00:00
Patch: Restore original behaviour of PPT_ONCE_ON_LOAD, add new PPT_ON_LOAD_OR_WHEN_ENABLED place option, and display when a patch is applied in the GUI (#13698)
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Some checks are pending
🐧 Linux Builds / AppImage (push) Waiting to run
🐧 Linux Builds / Flatpak (push) Waiting to run
🍎 MacOS Builds / Defaults (push) Waiting to run
🖥️ Windows Builds / Lint VS Project Files (push) Waiting to run
🖥️ Windows Builds / SSE4 (push) Blocked by required conditions
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This commit is contained in:
parent
0180ec060b
commit
cd120c3cfd
@ -15,19 +15,23 @@
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#include <algorithm>
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GamePatchDetailsWidget::GamePatchDetailsWidget(std::string name, const std::string& author,
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const std::string& description, bool tristate, Qt::CheckState checkState, SettingsWindow* dialog, QWidget* parent)
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GamePatchDetailsWidget::GamePatchDetailsWidget(const Patch::PatchInfo& info, bool tristate, Qt::CheckState checkState, SettingsWindow* dialog, QWidget* parent)
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: QWidget(parent)
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, m_dialog(dialog)
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, m_name(name)
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, m_name(info.name)
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{
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m_ui.setupUi(this);
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m_ui.name->setText(QString::fromStdString(name));
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const QString name = QString::fromStdString(info.name);
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const QString author = !info.author.empty() ? QString::fromStdString(info.author) : tr("Unknown");
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const QString place = QString::fromUtf8(PlaceToString(info.place));
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const QString description = !info.description.empty() ? QString::fromStdString(info.description) : tr("No description provided.");
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m_ui.name->setText(name);
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m_ui.description->setText(
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tr("<strong>Author: </strong>%1<br>%2")
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.arg(author.empty() ? tr("Unknown") : QString::fromStdString(author))
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.arg(description.empty() ? tr("No description provided.") : QString::fromStdString(description)));
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tr("<strong>Author:</strong> %1<br><strong>Applied:</strong> %2<br>%3")
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.arg(author)
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.arg(place)
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.arg(description));
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pxAssert(dialog->getSettingsInterface());
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m_ui.enabled->setTristate(tristate);
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@ -178,7 +182,7 @@ void GamePatchSettingsWidget::reloadList()
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}
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GamePatchDetailsWidget* it =
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new GamePatchDetailsWidget(std::move(pi.name), pi.author, pi.description, globally_toggleable_option, check_state, dialog(), container);
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new GamePatchDetailsWidget(pi, globally_toggleable_option, check_state, dialog(), container);
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layout->addWidget(it);
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}
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}
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@ -20,7 +20,7 @@ class GamePatchDetailsWidget : public QWidget
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Q_OBJECT
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public:
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GamePatchDetailsWidget(std::string name, const std::string& author, const std::string& description, bool tristate, Qt::CheckState checkState,
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GamePatchDetailsWidget(const Patch::PatchInfo& info, bool tristate, Qt::CheckState checkState,
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SettingsWindow* dialog, QWidget* parent);
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~GamePatchDetailsWidget();
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@ -630,9 +630,9 @@ namespace FullscreenUI
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static std::unique_ptr<GameList::Entry> s_game_settings_entry;
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static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
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static std::vector<GSAdapterInfo> s_graphics_adapter_list_cache;
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static Patch::PatchInfoList s_game_patch_list;
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static std::vector<Patch::PatchInfo> s_game_patch_list;
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static std::vector<std::string> s_enabled_game_patch_cache;
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static Patch::PatchInfoList s_game_cheats_list;
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static std::vector<Patch::PatchInfo> s_game_cheats_list;
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static std::vector<std::string> s_enabled_game_cheat_cache;
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static u32 s_game_cheat_unlabelled_count = 0;
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static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
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@ -3637,7 +3637,7 @@ void FullscreenUI::PopulateGameListDirectoryCache(SettingsInterface* si)
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void FullscreenUI::PopulatePatchesAndCheatsList(const std::string_view serial, u32 crc)
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{
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constexpr auto sort_patches = [](Patch::PatchInfoList& list) {
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constexpr auto sort_patches = [](std::vector<Patch::PatchInfo>& list) {
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std::sort(list.begin(), list.end(), [](const Patch::PatchInfo& lhs, const Patch::PatchInfo& rhs) { return lhs.name < rhs.name; });
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};
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@ -6690,7 +6690,7 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats)
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{
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SettingsInterface* bsi = GetEditingSettingsInterface();
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const Patch::PatchInfoList& patch_list = cheats ? s_game_cheats_list : s_game_patch_list;
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const std::vector<Patch::PatchInfo>& patch_list = cheats ? s_game_cheats_list : s_game_patch_list;
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std::vector<std::string>& enable_list = cheats ? s_enabled_game_cheat_cache : s_enabled_game_patch_cache;
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const char* section = cheats ? Patch::CHEATS_CONFIG_SECTION : Patch::PATCHES_CONFIG_SECTION;
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const bool master_enable = cheats ? GetEffectiveBoolSetting(bsi, "EmuCore", "EnableCheats", false) : true;
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186
pcsx2/Patch.cpp
186
pcsx2/Patch.cpp
@ -51,7 +51,7 @@ namespace Patch
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BYTES_T
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};
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static constexpr std::array<const char*, 3> s_place_to_string = {{"0", "1", "2"}};
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static constexpr std::array<const char*, 4> s_place_to_string = {{"0", "1", "2", "3"}};
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static constexpr std::array<const char*, 2> s_cpu_to_string = {{"EE", "IOP"}};
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static constexpr std::array<const char*, 9> s_type_to_string = {
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{"byte", "short", "word", "double", "extended", "beshort", "beword", "bedouble", "bytes"}};
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@ -125,10 +125,6 @@ namespace Patch
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void (*func)(PatchGroup* group, const std::string_view cmd, const std::string_view param);
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};
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using PatchList = std::vector<PatchGroup>;
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using ActivePatchList = std::vector<const PatchCommand*>;
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using EnablePatchList = std::vector<std::string>;
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namespace PatchFunc
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{
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static void patch(PatchGroup* group, const std::string_view cmd, const std::string_view param);
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@ -141,23 +137,23 @@ namespace Patch
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static int PatchTableExecute(PatchGroup* group, const std::string_view lhs, const std::string_view rhs,
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const std::span<const PatchTextTable>& Table);
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static void LoadPatchLine(PatchGroup* group, const std::string_view line);
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static u32 LoadPatchesFromString(PatchList* patch_list, const std::string& patch_file);
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static u32 LoadPatchesFromString(std::vector<PatchGroup>* patch_list, const std::string& patch_file);
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static bool OpenPatchesZip();
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static std::string GetPnachTemplate(
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const std::string_view serial, u32 crc, bool include_serial, bool add_wildcard, bool all_crcs);
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static std::vector<std::string> FindPatchFilesOnDisk(
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const std::string_view serial, u32 crc, bool cheats, bool all_crcs);
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static bool ContainsPatchName(const PatchInfoList& patches, const std::string_view patchName);
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static bool ContainsPatchName(const PatchList& patches, const std::string_view patchName);
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static bool ContainsPatchName(const std::vector<PatchInfo>& patches, const std::string_view patchName);
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static bool ContainsPatchName(const std::vector<PatchGroup>& patches, const std::string_view patchName);
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template <typename F>
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static void EnumeratePnachFiles(const std::string_view serial, u32 crc, bool cheats, bool for_ui, const F& f);
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static bool PatchStringHasUnlabelledPatch(const std::string& pnach_data);
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static void ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data, u32* num_unlabelled_patches);
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static void ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pnach_data, u32* num_unlabelled_patches);
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static void ReloadEnabledLists();
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static u32 EnablePatches(const PatchList& patches, const EnablePatchList& enable_list, const EnablePatchList& enable_immediately_list);
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static u32 EnablePatches(const std::vector<PatchGroup>* patches, const std::vector<std::string>& enable_list, const std::vector<std::string>* enable_immediately_list);
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static void ApplyPatch(const PatchCommand* p);
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static void ApplyDynaPatch(const DynamicPatch& patch, u32 address);
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@ -175,21 +171,21 @@ namespace Patch
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const char* PATCH_DISABLE_CONFIG_KEY = "Disable";
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static zip_t* s_patches_zip;
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static PatchList s_gamedb_patches;
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static PatchList s_game_patches;
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static PatchList s_cheat_patches;
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static std::vector<PatchGroup> s_gamedb_patches;
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static std::vector<PatchGroup> s_game_patches;
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static std::vector<PatchGroup> s_cheat_patches;
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static u32 s_gamedb_counts = 0;
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static u32 s_patches_counts = 0;
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static u32 s_cheats_counts = 0;
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static ActivePatchList s_active_patches;
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static std::vector<const PatchCommand*> s_active_patches;
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static std::vector<DynamicPatch> s_active_gamedb_dynamic_patches;
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static std::vector<DynamicPatch> s_active_pnach_dynamic_patches;
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static EnablePatchList s_enabled_cheats;
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static EnablePatchList s_enabled_patches;
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static EnablePatchList s_just_enabled_cheats;
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static EnablePatchList s_just_enabled_patches;
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static std::vector<std::string> s_enabled_cheats;
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static std::vector<std::string> s_enabled_patches;
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static std::vector<std::string> s_just_enabled_cheats;
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static std::vector<std::string> s_just_enabled_patches;
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static u32 s_patches_crc;
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static std::optional<float> s_override_aspect_ratio;
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static std::optional<GSInterlaceMode> s_override_interlace_mode;
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@ -218,7 +214,7 @@ void Patch::TrimPatchLine(std::string& buffer)
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buffer.erase(pos);
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}
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bool Patch::ContainsPatchName(const PatchList& patch_list, const std::string_view patch_name)
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bool Patch::ContainsPatchName(const std::vector<PatchGroup>& patch_list, const std::string_view patch_name)
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{
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return std::find_if(patch_list.begin(), patch_list.end(), [&patch_name](const PatchGroup& patch) {
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return patch.name == patch_name;
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@ -253,7 +249,7 @@ void Patch::LoadPatchLine(PatchGroup* group, const std::string_view line)
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PatchTableExecute(group, key, value, s_patch_commands);
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}
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u32 Patch::LoadPatchesFromString(PatchList* patch_list, const std::string& patch_file)
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u32 Patch::LoadPatchesFromString(std::vector<PatchGroup>* patch_list, const std::string& patch_file)
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{
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const size_t before = patch_list->size();
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@ -264,7 +260,7 @@ u32 Patch::LoadPatchesFromString(PatchList* patch_list, const std::string& patch
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// Ungrouped/legacy patches should merge with other ungrouped patches.
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if (current_patch_group.name.empty())
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{
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const PatchList::iterator ungrouped_patch = std::find_if(patch_list->begin(), patch_list->end(),
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const std::vector<PatchGroup>::iterator ungrouped_patch = std::find_if(patch_list->begin(), patch_list->end(),
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[](const PatchGroup& pg) { return pg.name.empty(); });
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if (ungrouped_patch != patch_list->end())
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{
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@ -407,7 +403,7 @@ std::vector<std::string> Patch::FindPatchFilesOnDisk(const std::string_view seri
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return ret;
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}
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bool Patch::ContainsPatchName(const PatchInfoList& patches, const std::string_view patchName)
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bool Patch::ContainsPatchName(const std::vector<PatchInfo>& patches, const std::string_view patchName)
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{
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return std::find_if(patches.begin(), patches.end(), [&patchName](const PatchInfo& patch) {
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return patch.name == patchName;
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@ -491,11 +487,15 @@ bool Patch::PatchStringHasUnlabelledPatch(const std::string& pnach_data)
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return false;
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}
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void Patch::ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data, u32* num_unlabelled_patches)
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void Patch::ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pnach_data, u32* num_unlabelled_patches)
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{
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std::istringstream ss(pnach_data);
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std::string line;
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PatchInfo current_patch;
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std::optional<patch_place_type> last_place;
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bool unknown_place = false;
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while (std::getline(ss, line))
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{
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TrimPatchLine(line);
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@ -522,6 +522,8 @@ void Patch::ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data,
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}
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}
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current_patch = {};
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last_place = std::nullopt;
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unknown_place = false;
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}
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current_patch.name = line.substr(1, line.length() - 2);
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@ -534,13 +536,51 @@ void Patch::ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data,
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// Just ignore other directives, who knows what rubbish people have in here.
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// Use comment for description if it hasn't been otherwise specified.
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if (key == "author")
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{
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current_patch.author = value;
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}
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else if (key == "description")
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{
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current_patch.description = value;
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}
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else if (key == "comment" && current_patch.description.empty())
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{
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current_patch.description = value;
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else if (key == "patch" && !has_patch && num_unlabelled_patches)
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(*num_unlabelled_patches)++;
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}
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else if (key == "patch")
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{
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if (!has_patch && num_unlabelled_patches)
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(*num_unlabelled_patches)++;
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// Try to extract the place value of the patch lines so we can
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// display them in the GUI if they all match. TODO: Don't duplicate
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// all this parsing logic twice.
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if (unknown_place)
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continue;
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std::string::size_type comma_pos = value.find(",");
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if (comma_pos == std::string::npos)
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comma_pos = 0;
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const std::string_view padded_place = value.substr(0, comma_pos);
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const std::string_view place_string = StringUtil::StripWhitespace(padded_place);
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const std::optional<patch_place_type> place = LookupEnumName<patch_place_type>(
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place_string, s_place_to_string);
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if (!place.has_value() || (last_place.has_value() && place != last_place))
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{
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// This group contains patch lines with different or invalid
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// place values.
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current_patch.place = std::nullopt;
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unknown_place = true;
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}
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current_patch.place = place;
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last_place = place;
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}
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else if (key == "dpatch")
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{
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current_patch.place = std::nullopt;
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unknown_place = true;
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}
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}
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// Last one.
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@ -570,9 +610,9 @@ std::string_view Patch::PatchInfo::GetNameParentPart() const
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return ret;
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}
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Patch::PatchInfoList Patch::GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches)
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std::vector<Patch::PatchInfo> Patch::GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches)
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{
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PatchInfoList ret;
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std::vector<PatchInfo> ret;
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if (num_unlabelled_patches)
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*num_unlabelled_patches = 0;
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@ -592,14 +632,14 @@ std::string Patch::GetPnachFilename(const std::string_view serial, u32 crc, bool
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void Patch::ReloadEnabledLists()
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{
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const EnablePatchList prev_enabled_cheats = std::move(s_enabled_cheats);
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const std::vector<std::string> prev_enabled_cheats = std::move(s_enabled_cheats);
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if (EmuConfig.EnableCheats && !Achievements::IsHardcoreModeActive())
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s_enabled_cheats = Host::GetStringListSetting(CHEATS_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY);
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else
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s_enabled_cheats = {};
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const EnablePatchList prev_enabled_patches = std::exchange(s_enabled_patches, Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY));
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const EnablePatchList disabled_patches = Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_DISABLE_CONFIG_KEY);
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const std::vector<std::string> prev_enabled_patches = std::exchange(s_enabled_patches, Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY));
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const std::vector<std::string> disabled_patches = Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_DISABLE_CONFIG_KEY);
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// Name based matching for widescreen/NI settings.
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if (EmuConfig.EnableWideScreenPatches)
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@ -649,12 +689,10 @@ void Patch::ReloadEnabledLists()
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}
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}
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u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable_list, const EnablePatchList& enable_immediately_list)
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u32 Patch::EnablePatches(const std::vector<PatchGroup>* patches, const std::vector<std::string>& enable_list, const std::vector<std::string>* enable_immediately_list)
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{
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ActivePatchList patches_to_apply_immediately;
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u32 count = 0;
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for (const PatchGroup& p : patches)
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for (const PatchGroup& p : *patches)
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{
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// For compatibility, we auto enable anything that's not labelled.
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// Also for gamedb patches.
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@ -664,7 +702,6 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
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Console.WriteLn(Color_Green, fmt::format("Enabled patch: {}",
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p.name.empty() ? std::string_view("<unknown>") : std::string_view(p.name)));
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const bool apply_immediately = std::find(enable_immediately_list.begin(), enable_immediately_list.end(), p.name) != enable_immediately_list.end();
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for (const PatchCommand& ip : p.patches)
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{
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// print the actual patch lines only in verbose mode (even in devel)
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@ -672,8 +709,6 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
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DevCon.WriteLnFmt(" {}", ip.ToString());
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s_active_patches.push_back(&ip);
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if (apply_immediately && ip.placetopatch == PPT_ONCE_ON_LOAD)
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patches_to_apply_immediately.push_back(&ip);
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}
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for (const DynamicPatch& dp : p.dpatches)
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@ -690,12 +725,28 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
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count += p.name.empty() ? (static_cast<u32>(p.patches.size()) + static_cast<u32>(p.dpatches.size())) : 1;
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}
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if (!patches_to_apply_immediately.empty())
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// Apply PPT_ON_LOAD_OR_WHEN_ENABLED patches immediately.
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if (enable_immediately_list && !enable_immediately_list->empty())
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{
|
||||
Host::RunOnCPUThread([patches = std::move(patches_to_apply_immediately)]() {
|
||||
for (const PatchCommand* i : patches)
|
||||
// Don't pass pointers to patch objects themselves here just in case the
|
||||
// patches are reloaded twice in a row before this event makes it.
|
||||
Host::RunOnCPUThread([patches, enable_immediately_list]() {
|
||||
for (const PatchGroup& group : *patches)
|
||||
{
|
||||
ApplyPatch(i);
|
||||
const bool apply_immediately = std::find(
|
||||
enable_immediately_list->begin(),
|
||||
enable_immediately_list->end(),
|
||||
group.name) != enable_immediately_list->end();
|
||||
if (!apply_immediately)
|
||||
continue;
|
||||
|
||||
for (const PatchCommand& command : group.patches)
|
||||
{
|
||||
if (command.placetopatch != PPT_ON_LOAD_OR_WHEN_ENABLED)
|
||||
continue;
|
||||
|
||||
ApplyPatch(&command);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -762,19 +813,23 @@ void Patch::UpdateActivePatches(bool reload_enabled_list, bool verbose, bool ver
|
||||
u32 gp_count = 0;
|
||||
if (EmuConfig.EnablePatches)
|
||||
{
|
||||
gp_count = EnablePatches(s_gamedb_patches, EnablePatchList(), EnablePatchList());
|
||||
gp_count = EnablePatches(&s_gamedb_patches, std::vector<std::string>(), nullptr);
|
||||
s_gamedb_counts = gp_count;
|
||||
if (gp_count > 0)
|
||||
message.append(TRANSLATE_PLURAL_STR("Patch", "%n GameDB patches are active.", "OSD Message", gp_count));
|
||||
}
|
||||
|
||||
const u32 p_count = EnablePatches(s_game_patches, s_enabled_patches, apply_new_patches ? s_just_enabled_patches : EnablePatchList());
|
||||
const u32 p_count = EnablePatches(
|
||||
&s_game_patches, s_enabled_patches, apply_new_patches ? &s_just_enabled_patches : nullptr);
|
||||
s_patches_counts = p_count;
|
||||
if (p_count > 0)
|
||||
message.append_format("{}{}", message.empty() ? "" : "\n",
|
||||
TRANSLATE_PLURAL_STR("Patch", "%n game patches are active.", "OSD Message", p_count));
|
||||
|
||||
const u32 c_count = EmuConfig.EnableCheats ? EnablePatches(s_cheat_patches, s_enabled_cheats, apply_new_patches ? s_just_enabled_cheats : EnablePatchList()) : 0;
|
||||
u32 c_count = 0;
|
||||
if (EmuConfig.EnableCheats)
|
||||
c_count = EnablePatches(
|
||||
&s_cheat_patches, s_enabled_cheats, apply_new_patches ? &s_just_enabled_cheats : nullptr);
|
||||
s_cheats_counts = c_count;
|
||||
if (c_count > 0)
|
||||
message.append_format("{}{}", message.empty() ? "" : "\n",
|
||||
@ -892,7 +947,7 @@ void Patch::PatchFunc::patch(PatchGroup* group, const std::string_view cmd, cons
|
||||
|
||||
if (!placetopatch.has_value())
|
||||
{
|
||||
PATCH_ERROR("Invalid 'place' value '{}' (0 - once on startup, 1: continuously)", pieces[0]);
|
||||
PATCH_ERROR("Invalid 'place' value '{}' (0: on boot only, 1: continuously, 2: on boot and continuously, 3: on boot and when enabled in the GUI)", pieces[0]);
|
||||
return;
|
||||
}
|
||||
if (!addr.has_value() || !addr_end.empty())
|
||||
@ -1083,6 +1138,19 @@ void Patch::PatchFunc::dpatch(PatchGroup* group, const std::string_view cmd, con
|
||||
group->dpatches.push_back(dpatch);
|
||||
}
|
||||
|
||||
void Patch::ApplyBootPatches()
|
||||
{
|
||||
ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
|
||||
ApplyLoadedPatches(PPT_COMBINED_0_1);
|
||||
ApplyLoadedPatches(PPT_ON_LOAD_OR_WHEN_ENABLED);
|
||||
}
|
||||
|
||||
void Patch::ApplyVsyncPatches()
|
||||
{
|
||||
ApplyLoadedPatches(PPT_CONTINUOUSLY);
|
||||
ApplyLoadedPatches(PPT_COMBINED_0_1);
|
||||
}
|
||||
|
||||
// This is for applying patches directly to memory
|
||||
void Patch::ApplyLoadedPatches(patch_place_type place)
|
||||
{
|
||||
@ -1731,3 +1799,31 @@ void Patch::ApplyDynaPatch(const DynamicPatch& patch, u32 address)
|
||||
memWrite32(address + replacement.offset, replacement.value);
|
||||
}
|
||||
}
|
||||
|
||||
const char* Patch::PlaceToString(std::optional<patch_place_type> place)
|
||||
{
|
||||
if (!place.has_value())
|
||||
//: Time when a patch is applied.
|
||||
return TRANSLATE("Patch", "Unknown");
|
||||
|
||||
switch (*place)
|
||||
{
|
||||
case Patch::PPT_ONCE_ON_LOAD:
|
||||
//: Time when a patch is applied.
|
||||
return TRANSLATE("Patch", "Only On Startup");
|
||||
case Patch::PPT_CONTINUOUSLY:
|
||||
//: Time when a patch is applied.
|
||||
return TRANSLATE("Patch", "Every Frame");
|
||||
case Patch::PPT_COMBINED_0_1:
|
||||
//: Time when a patch is applied.
|
||||
return TRANSLATE("Patch", "On Startup & Every Frame");
|
||||
case Patch::PPT_ON_LOAD_OR_WHEN_ENABLED:
|
||||
//: Time when a patch is applied.
|
||||
return TRANSLATE("Patch", "On Startup & When Enabled");
|
||||
default:
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
@ -29,23 +29,22 @@ namespace Patch
|
||||
// In PCSX2 it indicates how/when/where the patch line should be applied. If
|
||||
// place is not one of the supported values then the patch line is never applied.
|
||||
// PCSX2 currently supports the following values:
|
||||
// 0 - apply the patch line once on game boot/startup
|
||||
// 0 - apply the patch line once on game boot only
|
||||
// 1 - apply the patch line continuously (technically - on every vsync)
|
||||
// 2 - effect of 0 and 1 combined, see below
|
||||
// 3 - apply the patch line once on game boot or when enabled in the GUI
|
||||
// Note:
|
||||
// - while it may seem that a value of 1 does the same as 0, but also later
|
||||
// continues to apply the patch on every vsync - it's not.
|
||||
// The current (and past) behavior is that these patches are applied at different
|
||||
// places at the code, and it's possible, depending on circumstances, that 0 patches
|
||||
// will get applied before the first vsync and therefore earlier than 1 patches.
|
||||
// - There's no "place" value which indicates to apply both once on startup
|
||||
// and then also continuously, however such behavior can be achieved by
|
||||
// duplicating the line where one has a 0 place and the other has a 1 place.
|
||||
enum patch_place_type : u8
|
||||
{
|
||||
PPT_ONCE_ON_LOAD = 0,
|
||||
PPT_CONTINUOUSLY = 1,
|
||||
PPT_COMBINED_0_1 = 2,
|
||||
PPT_ON_LOAD_OR_WHEN_ENABLED = 3,
|
||||
|
||||
PPT_END_MARKER
|
||||
};
|
||||
@ -56,12 +55,14 @@ namespace Patch
|
||||
std::string description;
|
||||
std::string author;
|
||||
|
||||
// This is only populated if all the patch lines in a given group have
|
||||
// the same place value.
|
||||
std::optional<patch_place_type> place;
|
||||
|
||||
std::string_view GetNamePart() const;
|
||||
std::string_view GetNameParentPart() const;
|
||||
};
|
||||
|
||||
using PatchInfoList = std::vector<PatchInfo>;
|
||||
|
||||
struct DynamicPatchEntry
|
||||
{
|
||||
u32 offset;
|
||||
@ -80,7 +81,7 @@ namespace Patch
|
||||
extern const char* PATCH_ENABLE_CONFIG_KEY;
|
||||
extern const char* PATCH_DISABLE_CONFIG_KEY;
|
||||
|
||||
extern PatchInfoList GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches);
|
||||
extern std::vector<PatchInfo> GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches);
|
||||
|
||||
/// Returns the path to a new cheat/patch pnach for the specified serial and CRC.
|
||||
extern std::string GetPnachFilename(const std::string_view serial, u32 crc, bool cheats);
|
||||
@ -97,6 +98,13 @@ namespace Patch
|
||||
extern void LoadDynamicPatches(const std::vector<DynamicPatch>& patches);
|
||||
extern void ApplyDynamicPatches(u32 pc);
|
||||
|
||||
// Apply all loaded patches that should be applied when the entry point is
|
||||
// being recompiled.
|
||||
extern void ApplyBootPatches();
|
||||
|
||||
// Apply all loaded patches that should be applied during vsync.
|
||||
extern void ApplyVsyncPatches();
|
||||
|
||||
// Patches the emulation memory by applying all the loaded patches with a specific place value.
|
||||
// Note: unless you know better, there's no need to check whether or not different patch sources
|
||||
// are enabled (e.g. ws patches, auto game fixes, etc) before calling ApplyLoadedPatches,
|
||||
@ -112,4 +120,6 @@ namespace Patch
|
||||
extern u32 GetAllActivePatchesCount();
|
||||
|
||||
extern bool IsGloballyToggleablePatch(const PatchInfo& patch_info);
|
||||
|
||||
extern const char* PlaceToString(std::optional<patch_place_type> place);
|
||||
} // namespace Patch
|
||||
|
||||
@ -2832,8 +2832,8 @@ void VMManager::Internal::EntryPointCompilingOnCPUThread()
|
||||
|
||||
HandleELFChange(true);
|
||||
|
||||
Patch::ApplyLoadedPatches(Patch::PPT_ONCE_ON_LOAD);
|
||||
Patch::ApplyLoadedPatches(Patch::PPT_COMBINED_0_1);
|
||||
Patch::ApplyBootPatches();
|
||||
|
||||
// If the config changes at this point, it's a reset, so the game doesn't currently know about the memcard
|
||||
// so there's no need to leave the eject running.
|
||||
FileMcd_CancelEject();
|
||||
@ -2849,8 +2849,7 @@ void VMManager::Internal::VSyncOnCPUThread()
|
||||
{
|
||||
Pad::UpdateMacroButtons();
|
||||
|
||||
Patch::ApplyLoadedPatches(Patch::PPT_CONTINUOUSLY);
|
||||
Patch::ApplyLoadedPatches(Patch::PPT_COMBINED_0_1);
|
||||
Patch::ApplyVsyncPatches();
|
||||
|
||||
// Frame advance must be done *before* pumping messages, because otherwise
|
||||
// we'll immediately reduce the counter we just set.
|
||||
|
||||
Loading…
Reference in New Issue
Block a user