pcsx2/pcsx2/gui/AppInit.cpp

813 lines
25 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "MainFrame.h"
#include "AppAccelerators.h"
#include "ConsoleLogger.h"
#include "MSWstuff.h"
#include "MTVU.h" // for thread cancellation on shutdown
#include "Utilities/IniInterface.h"
#include "DebugTools/Debug.h"
#include "Dialogs/ModalPopups.h"
#include "Debugger/DisassemblyDialog.h"
#ifndef DISABLE_RECORDING
# include "Recording/InputRecording.h"
# include "Recording/VirtualPad/VirtualPad.h"
#endif
#include <wx/cmdline.h>
#include <wx/intl.h>
#include <wx/stdpaths.h>
#include <memory>
using namespace pxSizerFlags;
void Pcsx2App::DetectCpuAndUserMode()
{
AffinityAssert_AllowFrom_MainUI();
#ifdef _M_X86
x86caps.Identify();
x86caps.CountCores();
x86caps.SIMD_EstablishMXCSRmask();
if(!x86caps.hasStreamingSIMD2Extensions )
{
// This code will probably never run if the binary was correctly compiled for SSE2
// SSE2 is required for any decent speed and is supported by more than decade old x86 CPUs
throw Exception::HardwareDeficiency()
.SetDiagMsg(L"Critical Failure: SSE2 Extensions not available.")
.SetUserMsg(_("SSE2 extensions are not available. PCSX2 requires a cpu that supports the SSE2 instruction set."));
}
#endif
EstablishAppUserMode();
// force unload plugins loaded by the wizard. If we don't do this the recompilers might
// fail to allocate the memory they need to function.
ShutdownPlugins();
UnloadPlugins();
}
void Pcsx2App::OpenMainFrame()
{
if( AppRpc_TryInvokeAsync( &Pcsx2App::OpenMainFrame ) ) return;
if( GetMainFramePtr() != NULL ) return;
MainEmuFrame* mainFrame = new MainEmuFrame( NULL, pxGetAppName() );
m_id_MainFrame = mainFrame->GetId();
DisassemblyDialog* disassembly = new DisassemblyDialog( mainFrame );
m_id_Disassembler = disassembly->GetId();
#ifndef DISABLE_RECORDING
VirtualPad* virtualPad0 = new VirtualPad(mainFrame, 0, g_Conf->inputRecording);
g_InputRecording.setVirtualPadPtr(virtualPad0, 0);
m_id_VirtualPad[0] = virtualPad0->GetId();
VirtualPad* virtualPad1 = new VirtualPad(mainFrame, 1, g_Conf->inputRecording);
g_InputRecording.setVirtualPadPtr(virtualPad1, 1);
m_id_VirtualPad[1] = virtualPad1->GetId();
NewRecordingFrame* newRecordingFrame = new NewRecordingFrame(mainFrame);
m_id_NewRecordingFrame = newRecordingFrame->GetId();
#endif
if (g_Conf->EmuOptions.Debugger.ShowDebuggerOnStart)
disassembly->Show();
PostIdleAppMethod( &Pcsx2App::OpenProgramLog );
SetTopWindow( mainFrame ); // not really needed...
SetExitOnFrameDelete( false ); // but being explicit doesn't hurt...
mainFrame->Show();
}
void Pcsx2App::OpenProgramLog()
{
if( AppRpc_TryInvokeAsync( &Pcsx2App::OpenProgramLog ) ) return;
if( /*ConsoleLogFrame* frame =*/ GetProgramLog() )
{
//pxAssume( );
return;
}
wxWindow* m_current_focus = wxGetActiveWindow();
ScopedLock lock( m_mtx_ProgramLog );
m_ptr_ProgramLog = new ConsoleLogFrame( GetMainFramePtr(), L"PCSX2 Program Log", g_Conf->ProgLogBox );
m_id_ProgramLogBox = m_ptr_ProgramLog->GetId();
EnableAllLogging();
if( m_current_focus ) m_current_focus->SetFocus();
// This is test code for printing out all supported languages and their canonical names in wiki-fied
// format. I might use it again soon, so I'm leaving it in for now... --air
/*
for( int li=wxLANGUAGE_UNKNOWN+1; li<wxLANGUAGE_USER_DEFINED; ++li )
{
if (const wxLanguageInfo* info = wxLocale::GetLanguageInfo( li ))
{
if (i18n_IsLegacyLanguageId((wxLanguage)info->Language)) continue;
Console.WriteLn( L"|| %-30s || %-8s ||", info->Description.c_str(), info->CanonicalName.c_str() );
}
}
*/
}
void Pcsx2App::AllocateCoreStuffs()
{
if( AppRpc_TryInvokeAsync( &Pcsx2App::AllocateCoreStuffs ) ) return;
SysLogMachineCaps();
AppApplySettings();
GetVmReserve().ReserveAll();
if( !m_CpuProviders )
{
// FIXME : Some or all of SysCpuProviderPack should be run from the SysExecutor thread,
// so that the thread is safely blocked from being able to start emulation.
m_CpuProviders = std::make_unique<SysCpuProviderPack>();
if( m_CpuProviders->HadSomeFailures( g_Conf->EmuOptions.Cpu.Recompiler ) )
{
// HadSomeFailures only returns 'true' if an *enabled* cpu type fails to init. If
// the user already has all interps configured, for example, then no point in
// popping up this dialog.
wxDialogWithHelpers exconf( NULL, _("PCSX2 Recompiler Error(s)") );
wxTextCtrl* scrollableTextArea = new wxTextCtrl(
&exconf, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
wxTE_READONLY | wxTE_MULTILINE | wxTE_WORDWRAP
);
exconf += 12;
exconf += exconf.Heading( pxE( L"Warning: Some of the configured PS2 recompilers failed to initialize and have been disabled:" )
);
exconf += 6;
exconf += scrollableTextArea | pxExpand.Border(wxALL, 16);
Pcsx2Config::RecompilerOptions& recOps = g_Conf->EmuOptions.Cpu.Recompiler;
if( BaseException* ex = m_CpuProviders->GetException_EE() )
{
scrollableTextArea->AppendText( L"* R5900 (EE)\n\t" + ex->FormatDisplayMessage() + L"\n\n" );
recOps.EnableEE = false;
}
if( BaseException* ex = m_CpuProviders->GetException_IOP() )
{
scrollableTextArea->AppendText( L"* R3000A (IOP)\n\t" + ex->FormatDisplayMessage() + L"\n\n" );
recOps.EnableIOP = false;
}
if( BaseException* ex = m_CpuProviders->GetException_MicroVU0() )
{
scrollableTextArea->AppendText( L"* microVU0\n\t" + ex->FormatDisplayMessage() + L"\n\n" );
recOps.UseMicroVU0 = false;
recOps.EnableVU0 = false;
}
if( BaseException* ex = m_CpuProviders->GetException_MicroVU1() )
{
scrollableTextArea->AppendText( L"* microVU1\n\t" + ex->FormatDisplayMessage() + L"\n\n" );
recOps.UseMicroVU1 = false;
recOps.EnableVU1 = false;
}
exconf += exconf.Heading(pxE( L"Note: Recompilers are not necessary for PCSX2 to run, however they typically improve emulation speed substantially. You may have to manually re-enable the recompilers listed above, if you resolve the errors." ));
pxIssueConfirmation( exconf, MsgButtons().OK() );
}
}
LoadPluginsPassive();
}
void Pcsx2App::OnInitCmdLine( wxCmdLineParser& parser )
{
parser.SetLogo( AddAppName(" >> %s -- A PlayStation 2 Emulator for the PC <<") + L"\n\n" +
_("All options are for the current session only and will not be saved.\n")
);
wxString fixlist( L" " );
for (GamefixId i=GamefixId_FIRST; i < pxEnumEnd; ++i)
{
if( i != GamefixId_FIRST ) fixlist += L",";
fixlist += EnumToString(i);
}
parser.AddParam( _("IsoFile"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL );
parser.AddSwitch( L"h", L"help", _("displays this list of command line options"), wxCMD_LINE_OPTION_HELP );
parser.AddSwitch( wxEmptyString,L"console", _("forces the program log/console to be visible"), wxCMD_LINE_VAL_STRING );
parser.AddSwitch( wxEmptyString,L"fullscreen", _("use fullscreen GS mode") );
parser.AddSwitch( wxEmptyString,L"windowed", _("use windowed GS mode") );
parser.AddSwitch( wxEmptyString,L"nogui", _("disables display of the gui while running games") );
parser.AddSwitch( wxEmptyString,L"noguiprompt", _("when nogui - prompt before exiting on suspend") );
parser.AddOption( wxEmptyString,L"elf", _("executes an ELF image"), wxCMD_LINE_VAL_STRING );
parser.AddOption( wxEmptyString,L"irx", _("executes an IRX image"), wxCMD_LINE_VAL_STRING );
parser.AddSwitch( wxEmptyString,L"nodisc", _("boots an empty DVD tray; use to enter the PS2 system menu") );
parser.AddSwitch( wxEmptyString,L"usecd", _("boots from the disc drive (overrides IsoFile parameter)") );
parser.AddSwitch( wxEmptyString,L"nohacks", _("disables all speedhacks") );
parser.AddOption( wxEmptyString,L"gamefixes", _("use the specified comma or pipe-delimited list of gamefixes.") + fixlist, wxCMD_LINE_VAL_STRING );
parser.AddSwitch( wxEmptyString,L"fullboot", _("disables fast booting") );
parser.AddOption( wxEmptyString,L"gameargs", _("passes the specified space-delimited string of launch arguments to the game"), wxCMD_LINE_VAL_STRING);
parser.AddOption( wxEmptyString,L"cfgpath", _("changes the configuration file path"), wxCMD_LINE_VAL_STRING );
parser.AddOption( wxEmptyString,L"cfg", _("specifies the PCSX2 configuration file to use"), wxCMD_LINE_VAL_STRING );
parser.AddSwitch( wxEmptyString,L"forcewiz", AddAppName(_("forces %s to start the First-time Wizard")) );
parser.AddSwitch( wxEmptyString,L"portable", _("enables portable mode operation (requires admin/root access)") );
parser.AddSwitch( wxEmptyString,L"profiling", _("update options to ease profiling (debug)") );
ForPlugins([&] (const PluginInfo * pi) {
parser.AddOption( wxEmptyString, pi->GetShortname().Lower(),
pxsFmt( _("specify the file to use as the %s plugin"), WX_STR(pi->GetShortname()) )
);
});
parser.SetSwitchChars( L"-" );
}
bool Pcsx2App::OnCmdLineError( wxCmdLineParser& parser )
{
wxApp::OnCmdLineError( parser );
return false;
}
bool Pcsx2App::ParseOverrides( wxCmdLineParser& parser )
{
wxString dest;
bool parsed = true;
if (parser.Found( L"cfgpath", &dest ) && !dest.IsEmpty())
{
Console.Warning( L"Config path override: " + dest );
Overrides.SettingsFolder = dest;
}
if (parser.Found( L"cfg", &dest ) && !dest.IsEmpty())
{
Console.Warning( L"Config file override: " + dest );
Overrides.VmSettingsFile = dest;
}
Overrides.DisableSpeedhacks = parser.Found(L"nohacks");
Overrides.ProfilingMode = parser.Found(L"profiling");
if (parser.Found(L"gamefixes", &dest))
{
Overrides.ApplyCustomGamefixes = true;
Overrides.Gamefixes.Set( dest, true );
}
if (parser.Found(L"fullscreen")) Overrides.GsWindowMode = GsWinMode_Fullscreen;
if (parser.Found(L"windowed")) Overrides.GsWindowMode = GsWinMode_Windowed;
ForPlugins([&] (const PluginInfo * pi) {
if (parser.Found( pi->GetShortname().Lower(), &dest))
{
if( wxFileExists( dest ) )
Console.Warning( pi->GetShortname() + L" override: " + dest );
else
{
wxDialogWithHelpers okcan( NULL, AddAppName(_("Plugin Override Error - %s")) );
okcan += okcan.Heading( wxsFormat(
_("%s Plugin Override Error! The following file does not exist or is not a valid %s plugin:\n\n"),
pi->GetShortname().c_str(), pi->GetShortname().c_str()
) );
okcan += okcan.GetCharHeight();
okcan += okcan.Text(dest);
okcan += okcan.GetCharHeight();
okcan += okcan.Heading(AddAppName(_("Press OK to use the default configured plugin, or Cancel to close %s.")));
if( wxID_CANCEL == pxIssueConfirmation( okcan, MsgButtons().OKCancel() ) ) parsed = false;
}
if (parsed) Overrides.Filenames.Plugins[pi->id] = dest;
}
});
return parsed;
}
bool Pcsx2App::OnCmdLineParsed( wxCmdLineParser& parser )
{
if( parser.Found(L"console") )
{
Startup.ForceConsole = true;
OpenProgramLog();
}
// Suppress wxWidgets automatic options parsing since none of them pertain to PCSX2 needs.
//wxApp::OnCmdLineParsed( parser );
m_UseGUI = !parser.Found(L"nogui");
m_NoGuiExitPrompt = parser.Found(L"noguiprompt"); // by default no prompt for exit with nogui.
if( !ParseOverrides(parser) ) return false;
// --- Parse Startup/Autoboot options ---
Startup.NoFastBoot = parser.Found(L"fullboot");
Startup.ForceWizard = parser.Found(L"forcewiz");
Startup.PortableMode = parser.Found(L"portable");
if( parser.GetParamCount() >= 1 )
{
Startup.IsoFile = parser.GetParam( 0 );
Startup.CdvdSource = CDVD_SourceType::Iso;
Startup.SysAutoRun = true;
}
else
{
wxString elf_file;
if (parser.Found(L"elf", &elf_file) && !elf_file.IsEmpty()) {
Startup.SysAutoRunElf = true;
Startup.ElfFile = elf_file;
} else if (parser.Found(L"irx", &elf_file) && !elf_file.IsEmpty()) {
Startup.SysAutoRunIrx = true;
Startup.ElfFile = elf_file;
}
}
wxString game_args;
if (parser.Found(L"gameargs", &game_args) && !game_args.IsEmpty())
Startup.GameLaunchArgs = game_args;
if( parser.Found(L"usecd") )
{
Startup.CdvdSource = CDVD_SourceType::Disc;
Startup.SysAutoRun = true;
}
if (parser.Found(L"nodisc"))
{
Startup.CdvdSource = CDVD_SourceType::NoDisc;
Startup.SysAutoRun = true;
}
return true;
}
typedef void (wxEvtHandler::*pxInvokeAppMethodEventFunction)(Pcsx2AppMethodEvent&);
typedef void (wxEvtHandler::*pxStuckThreadEventHandler)(pxMessageBoxEvent&);
// --------------------------------------------------------------------------------------
// GameDatabaseLoaderThread
// --------------------------------------------------------------------------------------
class GameDatabaseLoaderThread : public pxThread
, EventListener_AppStatus
{
typedef pxThread _parent;
public:
GameDatabaseLoaderThread()
: pxThread( L"GameDatabaseLoader" )
{
}
virtual ~GameDatabaseLoaderThread()
{
try {
_parent::Cancel();
}
DESTRUCTOR_CATCHALL
}
protected:
void ExecuteTaskInThread()
{
Sleep(2);
wxGetApp().GetGameDatabase();
}
void OnCleanupInThread()
{
_parent::OnCleanupInThread();
wxGetApp().DeleteThread(this);
}
void AppStatusEvent_OnExit()
{
Block();
}
};
bool Pcsx2App::OnInit()
{
EnableAllLogging();
Console.WriteLn("Interface is initializing. Entering Pcsx2App::OnInit!");
InitCPUTicks();
pxDoAssert = AppDoAssert;
pxDoOutOfMemory = SysOutOfMemory_EmergencyResponse;
g_Conf = std::make_unique<AppConfig>();
wxInitAllImageHandlers();
Console.WriteLn("Applying operating system default language...");
{
// The PCSX2 log system hasn't been set up yet, so error messages might
// pop up that could cause some alarm amongst users. Let's avoid that.
wxDoNotLogInThisScope please;
i18n_SetLanguage(wxLANGUAGE_DEFAULT);
}
Console.WriteLn("Command line parsing...");
if( !_parent::OnInit() ) return false;
Console.WriteLn("Command line parsed!");
i18n_SetLanguagePath();
Bind(wxEVT_KEY_DOWN, &Pcsx2App::OnEmuKeyDown, this, pxID_PadHandler_Keydown);
Bind(wxEVT_DESTROY, &Pcsx2App::OnDestroyWindow, this);
// User/Admin Mode Dual Setup:
// PCSX2 now supports two fundamental modes of operation. The default is Classic mode,
// which uses the Current Working Directory (CWD) for all user data files, and requires
// Admin access on Vista (and some Linux as well). The second mode is the Vista-
// compatible \documents folder usage. The mode is determined by the presence and
// contents of a usermode.ini file in the CWD. If the ini file is missing, we assume
// the user is setting up a classic install. If the ini is present, we read the value of
// the UserMode and SettingsPath vars.
//
// Conveniently this dual mode setup applies equally well to most modern Linux distros.
try
{
InitDefaultGlobalAccelerators();
delete wxLog::SetActiveTarget( new pxLogConsole() );
SysExecutorThread.Start();
DetectCpuAndUserMode();
// Set Manual Exit Handling
// ----------------------------
// PCSX2 has a lot of event handling logistics, so we *cannot* depend on wxWidgets automatic event
// loop termination code. We have a much safer system in place that continues to process messages
// until all "important" threads are closed out -- not just until the main frame is closed(-ish).
m_timer_Termination = std::make_unique<wxTimer>( this, wxID_ANY );
Bind(wxEVT_TIMER, &Pcsx2App::OnScheduledTermination, this, m_timer_Termination->GetId());
SetExitOnFrameDelete( false );
// Start GUI and/or Direct Emulation
// -------------------------------------
pxSizerFlags::SetBestPadding();
if( Startup.ForceConsole ) g_Conf->ProgLogBox.Visible = true;
OpenProgramLog();
AllocateCoreStuffs();
if( m_UseGUI ) OpenMainFrame();
(new GameDatabaseLoaderThread())->Start();
// By default no IRX injection
g_Conf->CurrentIRX = "";
if( Startup.SysAutoRun )
{
g_Conf->EmuOptions.UseBOOT2Injection = !Startup.NoFastBoot;
g_Conf->CdvdSource = Startup.CdvdSource;
if (Startup.CdvdSource == CDVD_SourceType::Iso)
SysUpdateIsoSrcFile( Startup.IsoFile );
sApp.SysExecute( Startup.CdvdSource );
g_Conf->CurrentGameArgs = Startup.GameLaunchArgs;
}
else if ( Startup.SysAutoRunElf )
{
g_Conf->EmuOptions.UseBOOT2Injection = true;
sApp.SysExecute( Startup.CdvdSource, Startup.ElfFile );
}
else if (Startup.SysAutoRunIrx )
{
g_Conf->EmuOptions.UseBOOT2Injection = true;
g_Conf->CurrentIRX = Startup.ElfFile;
// FIXME: ElfFile is an irx it will crash
sApp.SysExecute( Startup.CdvdSource, Startup.ElfFile );
}
}
// ----------------------------------------------------------------------------
catch( Exception::StartupAborted& ex ) // user-aborted, no popups needed.
{
Console.Warning( ex.FormatDiagnosticMessage() );
CleanupOnExit();
return false;
}
catch( Exception::HardwareDeficiency& ex )
{
Msgbox::Alert( ex.FormatDisplayMessage() + L"\n\n" + AddAppName(_("Press OK to close %s.")), _("PCSX2 Error: Hardware Deficiency") );
CleanupOnExit();
return false;
}
// ----------------------------------------------------------------------------
// Failures on the core initialization procedure (typically OutOfMemory errors) are bad,
// since it means the emulator is completely non-functional. Let's pop up an error and
// exit gracefully-ish.
//
catch( Exception::RuntimeError& ex )
{
Console.Error( ex.FormatDiagnosticMessage() );
Msgbox::Alert( ex.FormatDisplayMessage() + L"\n\n" + AddAppName(_("Press OK to close %s.")),
AddAppName(_("%s Critical Error")), wxICON_ERROR );
CleanupOnExit();
return false;
}
return true;
}
static int m_term_threshold = 20;
void Pcsx2App::OnScheduledTermination( wxTimerEvent& evt )
{
if( !pxAssertDev( m_ScheduledTermination, "Scheduled Termination check is inconsistent with ScheduledTermination status." ) )
{
m_timer_Termination->Stop();
return;
}
if( m_PendingSaves != 0 )
{
if( --m_term_threshold > 0 )
{
Console.WriteLn( "(App) %d saves are still pending; exit postponed...", m_PendingSaves );
return;
}
Console.Error( "(App) %s pending saves have exceeded OnExit threshold and are being prematurely terminated!", m_PendingSaves );
}
m_timer_Termination->Stop();
Exit();
}
// Common exit handler which can be called from any event (though really it should
// be called only from CloseWindow handlers since that's the more appropriate way
// to handle cancelable window closures)
//
// returns true if the app can close, or false if the close event was canceled by
// the glorious user, whomever (s)he-it might be.
void Pcsx2App::PrepForExit()
{
if( m_ScheduledTermination ) return;
m_ScheduledTermination = true;
DispatchEvent( AppStatus_Exiting );
CoreThread.Cancel();
SysExecutorThread.ShutdownQueue();
m_timer_Termination->Start( 500 );
}
// This cleanup procedure can only be called when the App message pump is still active.
// OnExit() must use CleanupOnExit instead.
void Pcsx2App::CleanupRestartable()
{
AffinityAssert_AllowFrom_MainUI();
CoreThread.Cancel();
SysExecutorThread.ShutdownQueue();
IdleEventDispatcher( L"Cleanup" );
if( g_Conf ) AppSaveSettings();
}
// This cleanup handler can be called from OnExit (it doesn't need a running message pump),
// but should not be called from the App destructor. It's needed because wxWidgets doesn't
// always call OnExit(), so I had to make CleanupRestartable, and then encapsulate it here
// to be friendly to the OnExit scenario (no message pump).
void Pcsx2App::CleanupOnExit()
{
AffinityAssert_AllowFrom_MainUI();
try
{
CleanupRestartable();
CleanupResources();
}
catch( Exception::CancelEvent& ) { throw; }
catch( Exception::RuntimeError& ex )
{
// Handle runtime errors gracefully during shutdown. Mostly these are things
// that we just don't care about by now, and just want to "get 'er done!" so
// we can exit the app. ;)
Console.Error( L"Runtime exception handled during CleanupOnExit:\n" );
Console.Indent().Error( ex.FormatDiagnosticMessage() );
}
// Notice: deleting the plugin manager (unloading plugins) here causes Lilypad to crash,
// likely due to some pending message in the queue that references lilypad procs.
// We don't need to unload plugins anyway tho -- shutdown is plenty safe enough for
// closing out all the windows. So just leave it be and let the plugins get unloaded
// during the wxApp destructor. -- air
// FIXME: performing a wxYield() here may fix that problem. -- air
pxDoAssert = pxAssertImpl_LogIt;
Console_SetActiveHandler( ConsoleWriter_Stdout );
}
void Pcsx2App::CleanupResources()
{
ScopedBusyCursor cursor( Cursor_ReallyBusy );
//delete wxConfigBase::Set( NULL );
while( wxGetLocale() != NULL )
delete wxGetLocale();
m_mtx_LoadingGameDB.Wait();
ScopedLock lock(m_mtx_Resources);
m_Resources = NULL;
}
int Pcsx2App::OnExit()
{
CleanupOnExit();
return wxApp::OnExit();
}
void Pcsx2App::OnDestroyWindow( wxWindowDestroyEvent& evt )
{
// Precautions:
// * Whenever windows are destroyed, make sure to check if it matches our "active"
// console logger. If so, we need to disable logging to the console window, or else
// it'll crash. (this is because the console log system uses a cached window handle
// instead of looking the window up via it's ID -- fast but potentially unsafe).
//
// * The virtual machine's plugins usually depend on the GS window handle being valid,
// so if the GS window is the one being shut down then we need to make sure to close
// out the Corethread before it vanishes completely from existence.
OnProgramLogClosed( evt.GetId() );
OnGsFrameClosed( evt.GetId() );
evt.Skip();
}
// --------------------------------------------------------------------------------------
// SysEventHandler
// --------------------------------------------------------------------------------------
class SysEvtHandler : public pxEvtQueue
{
public:
wxString GetEvtHandlerName() const { return L"SysExecutor"; }
protected:
// When the SysExec message queue is finally empty, we should check the state of
// the menus and make sure they're all consistent to the current emulation states.
void _DoIdle()
{
UI_UpdateSysControls();
}
};
Pcsx2App::Pcsx2App()
: SysExecutorThread( new SysEvtHandler() )
{
// Warning: Do not delete this comment block! Gettext will parse it to allow
// the translation of some wxWidget internal strings. -- greg
#if 0
{
// Some common labels provided by wxWidgets. wxWidgets translation files are chucked full
// of worthless crap, and tally more than 200k each. We only need these couple.
_("OK");
_("&OK");
_("Cancel");
_("&Cancel");
_("&Apply");
_("&Next >");
_("< &Back");
_("&Back");
_("&Finish");
_("&Yes");
_("&No");
_("Browse");
_("&Save");
_("Save &As...");
_("&Help");
_("&Home");
_("Show about dialog")
}
#endif
m_PendingSaves = 0;
m_ScheduledTermination = false;
m_UseGUI = true;
m_NoGuiExitPrompt = true;
m_id_MainFrame = wxID_ANY;
m_id_GsFrame = wxID_ANY;
m_id_ProgramLogBox = wxID_ANY;
m_id_Disassembler = wxID_ANY;
m_ptr_ProgramLog = NULL;
SetAppName( L"PCSX2" );
BuildCommandHash();
}
Pcsx2App::~Pcsx2App()
{
pxDoAssert = pxAssertImpl_LogIt;
try {
vu1Thread.Cancel();
}
DESTRUCTOR_CATCHALL
}
void Pcsx2App::CleanUp()
{
CleanupResources();
m_Resources = NULL;
m_RecentIsoList = NULL;
DisableDiskLogging();
if( emuLog != NULL )
{
fclose( emuLog );
emuLog = NULL;
}
_parent::CleanUp();
}
__fi wxString AddAppName( const wxChar* fmt )
{
return pxsFmt( fmt, WX_STR(pxGetAppName()) );
}
__fi wxString AddAppName( const char* fmt )
{
return pxsFmt( fromUTF8(fmt), WX_STR(pxGetAppName()) );
}
// ------------------------------------------------------------------------------------------
// Using the MSVCRT to track memory leaks:
// ------------------------------------------------------------------------------------------
// When exiting PCSX2 normally, the CRT will make a list of all memory that's leaked. The
// number inside {} can be pasted into the line below to cause MSVC to breakpoint on that
// allocation at the time it's made. And then using a stacktrace you can figure out what
// leaked! :D
//
// Limitations: Unfortunately, wxWidgets gui uses a lot of heap allocations while handling
// messages, and so any mouse movements will pretty much screw up the leak value. So to use
// this feature you need to execute pcsx in no-gui mode, and then not move the mouse or use
// the keyboard until you get to the leak. >_<
//
// (but this tool is still better than nothing!)
#ifdef PCSX2_DEBUG
struct CrtDebugBreak
{
CrtDebugBreak( int spot )
{
#ifdef __WXMSW__
_CrtSetBreakAlloc( spot );
#endif
}
};
//CrtDebugBreak breakAt( 11549 );
#endif