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https://github.com/PCSX2/pcsx2.git
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67 lines
2.0 KiB
Plaintext
67 lines
2.0 KiB
Plaintext
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if ! __has_feature(objc_arc)
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#error "Compile this with -fobjc-arc"
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#endif
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#include "CocoaTools.h"
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#include "Console.h"
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#include "WindowInfo.h"
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#include <Cocoa/Cocoa.h>
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#include <QuartzCore/QuartzCore.h>
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bool CocoaTools::CreateMetalLayer(WindowInfo* wi)
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{
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if (![NSThread isMainThread])
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{
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bool ret;
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dispatch_sync(dispatch_get_main_queue(), [&ret, wi]{ ret = CreateMetalLayer(wi); });
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return ret;
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}
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CAMetalLayer* layer = [CAMetalLayer layer];
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if (!layer)
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{
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Console.Error("Failed to create Metal layer.");
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return false;
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}
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NSView* view = (__bridge NSView*)wi->window_handle;
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[view setWantsLayer:YES];
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[view setLayer:layer];
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[layer setContentsScale:[[[view window] screen] backingScaleFactor]];
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// Store the layer pointer, that way MoltenVK doesn't call [NSView layer] outside the main thread.
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wi->surface_handle = (__bridge_retained void*)layer;
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return true;
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}
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void CocoaTools::DestroyMetalLayer(WindowInfo* wi)
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{
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if (![NSThread isMainThread])
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{
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dispatch_sync_f(dispatch_get_main_queue(), wi, [](void* ctx){ DestroyMetalLayer(static_cast<WindowInfo*>(ctx)); });
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return;
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}
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NSView* view = (__bridge NSView*)wi->window_handle;
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CAMetalLayer* layer = (__bridge_transfer CAMetalLayer*)wi->surface_handle;
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if (!layer)
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return;
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wi->surface_handle = nullptr;
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[view setLayer:nil];
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[view setWantsLayer:NO];
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}
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