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GL: Fix D1R5G5B5 texture R/B components as well.
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@ -313,7 +313,7 @@ public:
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checkForGlError("GLTexture::Init() -> glPixelStorei");
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// TODO: Texture swizzling
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
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