mirror of
https://github.com/RPCS3/rpcs3.git
synced 2026-04-29 23:41:12 -06:00
Merge branch 'master' into master
This commit is contained in:
commit
18d0f53b21
@ -4357,16 +4357,6 @@ public:
|
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{
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switch (op.ra)
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{
|
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case SPU_WrOutMbox:
|
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{
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res.value = wait_rchcnt(::offset32(&spu_thread::ch_out_mbox), true);
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break;
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}
|
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case SPU_WrOutIntrMbox:
|
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{
|
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res.value = wait_rchcnt(::offset32(&spu_thread::ch_out_intr_mbox), true);
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break;
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}
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case SPU_RdSigNotify1:
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{
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res.value = wait_rchcnt(::offset32(&spu_thread::ch_snr1));
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@ -1731,24 +1731,34 @@ namespace rsx
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}
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case deferred_request_command::cubemap_unwrap:
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{
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rsx::simple_array<copy_region_descriptor> sections(6);
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for (u16 n = 0; n < 6; ++n)
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rsx::simple_array<copy_region_descriptor> sections(6 * desc.mipmaps);
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for (u16 n = 0, section_id = 0; n < 6; ++n)
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{
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sections[n] =
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u16 mip_w = desc.width, mip_h = desc.height;
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u16 y_offset = static_cast<u16>(desc.slice_h * n);
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for (u8 mip = 0; mip < desc.mipmaps; ++mip)
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{
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.src = desc.external_handle,
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.xform = surface_transform::coordinate_transform,
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.level = 0,
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.src_x = 0,
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.src_y = static_cast<u16>(desc.slice_h * n),
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.dst_x = 0,
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.dst_y = 0,
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.dst_z = n,
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.src_w = desc.width,
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.src_h = desc.height,
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.dst_w = desc.width,
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.dst_h = desc.height
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};
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sections[section_id++] =
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{
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.src = desc.external_handle,
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.xform = surface_transform::coordinate_transform,
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.level = mip,
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.src_x = 0,
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.src_y = y_offset,
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.dst_x = 0,
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.dst_y = 0,
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.dst_z = n,
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.src_w = mip_w,
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.src_h = mip_h,
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.dst_w = mip_w,
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.dst_h = mip_h
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};
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y_offset += mip_h;
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mip_w = std::max<u16>(mip_w / 2, 1);
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mip_h = std::max<u16>(mip_h / 2, 1);
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}
|
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}
|
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|
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result = generate_cubemap_from_images(cmd, desc.gcm_format, desc.width, sections, desc.remap);
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|
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@ -384,7 +384,21 @@ void GLGSRender::load_texture_env()
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}
|
||||
}
|
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|
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m_fs_sampler_states[i].apply(tex, fs_sampler_state[i].get());
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u32 actual_mipcount = 1;
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if (sampler_state->upload_context == rsx::texture_upload_context::shader_read)
|
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{
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actual_mipcount = tex.get_exact_mipmap_count();
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}
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else if (sampler_state->external_subresource_desc.op == rsx::deferred_request_command::mipmap_gather)
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{
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actual_mipcount = sampler_state->external_subresource_desc.sections_to_copy.size();
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}
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else if (sampler_state->external_subresource_desc.op == rsx::deferred_request_command::cubemap_unwrap)
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{
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actual_mipcount = sampler_state->external_subresource_desc.mipmaps;
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}
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|
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m_fs_sampler_states[i].apply(tex, fs_sampler_state[i].get(), actual_mipcount > 1);
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|
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const auto texture_format = sampler_state->format_ex.format();
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// Depth format redirected to BGRA8 resample stage. Do not filter to avoid bits leaking.
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@ -586,7 +586,8 @@ namespace gl
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gl::texture_view* generate_cubemap_from_images(gl::command_context& cmd, u32 gcm_format, u16 size, const rsx::simple_array<copy_region_descriptor>& sources, const rsx::texture_channel_remap_t& remap_vector) override
|
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{
|
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auto _template = get_template_from_collection_impl(sources);
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auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_CUBE_MAP, gcm_format, 0, 0, size, size, 1, 1, remap_vector, false);
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const u8 mip_count = 1 + sources.reduce(0, FN(std::max<u8>(x, y.level)));
|
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auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_CUBE_MAP, gcm_format, 0, 0, size, size, 1, mip_count, remap_vector, false);
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|
||||
copy_transfer_regions_impl(cmd, result->image(), sources);
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return result;
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@ -72,7 +72,7 @@ namespace gl
|
||||
}
|
||||
|
||||
// Apply sampler state settings
|
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void sampler_state::apply(const rsx::fragment_texture& tex, const rsx::sampled_image_descriptor_base* sampled_image)
|
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void sampler_state::apply(const rsx::fragment_texture& tex, const rsx::sampled_image_descriptor_base* sampled_image, bool allow_mipmaps)
|
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{
|
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set_parameteri(GL_TEXTURE_WRAP_S, wrap_mode(tex.wrap_s()));
|
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set_parameteri(GL_TEXTURE_WRAP_T, wrap_mode(tex.wrap_t()));
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@ -114,8 +114,7 @@ namespace gl
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}
|
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}
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|
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if (sampled_image->upload_context != rsx::texture_upload_context::shader_read ||
|
||||
tex.get_exact_mipmap_count() == 1)
|
||||
if (!allow_mipmaps || tex.get_exact_mipmap_count() == 1)
|
||||
{
|
||||
GLint min_filter = tex_min_filter(tex.min_filter());
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|
||||
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@ -75,7 +75,7 @@ namespace gl
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return (prop == m_propertiesf.end()) ? 0 : prop->second;
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}
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void apply(const rsx::fragment_texture& tex, const rsx::sampled_image_descriptor_base* sampled_image);
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void apply(const rsx::fragment_texture& tex, const rsx::sampled_image_descriptor_base* sampled_image, bool allow_mipmaps = true);
|
||||
void apply(const rsx::vertex_texture& tex, const rsx::sampled_image_descriptor_base* sampled_image);
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||||
|
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void apply_defaults(GLenum default_filter = GL_NEAREST);
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||||
|
||||
@ -471,6 +471,10 @@ void VKGSRender::load_texture_env()
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// Clamp min and max lod
|
||||
actual_mipmaps = static_cast<f32>(sampler_state->external_subresource_desc.sections_to_copy.size());
|
||||
}
|
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else if (sampler_state->external_subresource_desc.op == rsx::deferred_request_command::cubemap_unwrap)
|
||||
{
|
||||
actual_mipmaps = static_cast<f32>(sampler_state->external_subresource_desc.mipmaps);
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||||
}
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||||
else
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||||
{
|
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actual_mipmaps = 1.f;
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||||
|
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@ -2115,7 +2115,7 @@ void VKGSRender::load_program_env()
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if (vk::emulate_conditional_rendering())
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{
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const vk::buffer& predicate = m_cond_render_buffer ? *m_cond_render_buffer : *vk::get_scratch_buffer(*m_current_command_buffer, 4);
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const vk::buffer& predicate = m_cond_render_buffer ? *m_cond_render_buffer : *vk::get_scratch_buffer(*m_current_command_buffer, 4, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_ACCESS_NONE);
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const u32 offset = cond_render_ctrl.hw_cond_active ? 0 : 4;
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m_program->bind_uniform({ predicate, offset, 4 }, vk::glsl::binding_set_index_vertex, m_vs_binding_table->cr_pred_buffer_location);
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}
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@ -2910,7 +2910,7 @@ void VKGSRender::begin_conditional_rendering(const std::vector<rsx::reports::occ
|
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else if (num_hw_queries > 0)
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{
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// We'll need to do some result aggregation using a compute shader.
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auto scratch = vk::get_scratch_buffer(*m_current_command_buffer, num_hw_queries * 4);
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vk::buffer* scratch = nullptr;
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||||
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||||
// Range latching. Because of how the query pool manages allocations using a stack, we get an inverse sequential set of handles/indices that we can easily group together.
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||||
// This drastically boosts performance on some drivers like the NVIDIA proprietary one that seems to have a rather high cost for every individual query transer command.
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||||
@ -2918,6 +2918,11 @@ void VKGSRender::begin_conditional_rendering(const std::vector<rsx::reports::occ
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||||
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||||
auto copy_query_range_impl = [&]()
|
||||
{
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||||
if (!scratch)
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||||
{
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scratch = vk::get_scratch_buffer(*m_current_command_buffer, num_hw_queries * 4, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
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}
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const auto count = (query_range.last - query_range.first + 1);
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m_occlusion_query_manager->get_query_result_indirect(*m_current_command_buffer, query_range.first, count, scratch->value, dst_offset);
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dst_offset += count * 4;
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@ -2964,7 +2969,7 @@ void VKGSRender::begin_conditional_rendering(const std::vector<rsx::reports::occ
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}
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// Sanity check
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ensure(dst_offset <= scratch->size());
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ensure(scratch && dst_offset <= scratch->size());
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||||
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||||
if (!partial_eval)
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{
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@ -71,10 +71,11 @@ namespace vk
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||||
enum image_upload_options
|
||||
{
|
||||
upload_contents_async = 1,
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initialize_image_layout = 2,
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preserve_image_layout = 4,
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source_is_gpu_resident = 8,
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upload_contents_async = 0x0001,
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initialize_image_layout = 0x0002,
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preserve_image_layout = 0x0004,
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source_is_gpu_resident = 0x0008,
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source_is_userptr = 0x0010,
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// meta-flags
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upload_contents_inline = 0,
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@ -724,6 +724,7 @@ namespace vk
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subres.height_in_block
|
||||
);
|
||||
subres.data = std::span(ext_data);
|
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upload_flags |= source_is_userptr;
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#else
|
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const auto [scratch_buf, linear_data_scratch_offset] = vk::detile_memory_block(cmd, tiled_region, range, subres.width_in_block, subres.height_in_block, get_bpp());
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||||
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||||
|
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@ -598,7 +598,7 @@ namespace vk
|
||||
const auto transfer_size = surface->get_memory_range().length();
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if (transfer_size > max_copy_length || src_offset_in_buffer || surface->is_depth_surface())
|
||||
{
|
||||
auto scratch = vk::get_scratch_buffer(cmd, transfer_size * 4);
|
||||
auto scratch = vk::get_scratch_buffer(cmd, transfer_size * 4, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
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dest = scratch;
|
||||
}
|
||||
|
||||
|
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@ -376,7 +376,7 @@ namespace vk
|
||||
const auto min_scratch_size = calculate_working_buffer_size(src_length, src->aspect() | dst->aspect());
|
||||
|
||||
// Initialize scratch memory
|
||||
auto scratch_buf = vk::get_scratch_buffer(cmd, min_scratch_size);
|
||||
auto scratch_buf = vk::get_scratch_buffer(cmd, min_scratch_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
|
||||
for (u32 mip_level = 0; mip_level < mipmaps; ++mip_level)
|
||||
{
|
||||
@ -601,7 +601,7 @@ namespace vk
|
||||
const auto dst_w = dst_rect.width();
|
||||
const auto dst_h = dst_rect.height();
|
||||
|
||||
auto scratch_buf = vk::get_scratch_buffer(cmd, std::max(src_w, dst_w) * std::max(src_h, dst_h) * 4);
|
||||
auto scratch_buf = vk::get_scratch_buffer(cmd, std::max(src_w, dst_w) * std::max(src_h, dst_h) * 4, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
|
||||
//1. Copy unscaled to typeless surface
|
||||
VkBufferImageCopy info{};
|
||||
@ -990,7 +990,7 @@ namespace vk
|
||||
auto pdev = vk::get_current_renderer();
|
||||
rsx::texture_uploader_capabilities caps{ .supports_dxt = pdev->get_texture_compression_bc_support(), .alignment = heap_align };
|
||||
rsx::texture_memory_info opt{};
|
||||
bool check_caps = true;
|
||||
bool check_hw_caps = !(image_setup_flags & source_is_userptr);
|
||||
|
||||
vk::buffer* scratch_buf = nullptr;
|
||||
u32 scratch_offset = 0;
|
||||
@ -1015,13 +1015,13 @@ namespace vk
|
||||
image_linear_size = row_pitch * layout.depth * (rsx::is_compressed_host_format(caps, format) ? layout.height_in_block : layout.height_in_texel);
|
||||
|
||||
// Only do GPU-side conversion if occupancy is good
|
||||
if (check_caps)
|
||||
if (check_hw_caps)
|
||||
{
|
||||
caps.supports_byteswap = (image_linear_size >= 1024) || (image_setup_flags & source_is_gpu_resident);
|
||||
caps.supports_hw_deswizzle = caps.supports_byteswap;
|
||||
caps.supports_zero_copy = caps.supports_byteswap;
|
||||
caps.supports_vtc_decoding = false;
|
||||
check_caps = false;
|
||||
check_hw_caps = false;
|
||||
}
|
||||
|
||||
auto buf_allocator = [&](usz) -> std::tuple<void*, usz>
|
||||
@ -1124,7 +1124,7 @@ namespace vk
|
||||
scratch_buf_size += (image_linear_size * 5) / 4;
|
||||
}
|
||||
|
||||
scratch_buf = vk::get_scratch_buffer(cmd2, scratch_buf_size);
|
||||
scratch_buf = vk::get_scratch_buffer(cmd2, scratch_buf_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
buffer_copies.reserve(subresource_layout.size());
|
||||
}
|
||||
|
||||
@ -1183,13 +1183,6 @@ namespace vk
|
||||
{
|
||||
ensure(scratch_buf);
|
||||
|
||||
// WAW hazard - complete previous work before executing any transfers
|
||||
insert_buffer_memory_barrier(
|
||||
cmd2, scratch_buf->value, 0, scratch_offset,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
|
||||
if (upload_commands.size() > 1)
|
||||
{
|
||||
auto range_ptr = buffer_copies.data();
|
||||
@ -1199,8 +1192,9 @@ namespace vk
|
||||
range_ptr += op.second;
|
||||
}
|
||||
}
|
||||
else if (!buffer_copies.empty())
|
||||
else
|
||||
{
|
||||
ensure(!buffer_copies.empty());
|
||||
vkCmdCopyBuffer(cmd2, upload_buffer->value, scratch_buf->value, static_cast<u32>(buffer_copies.size()), buffer_copies.data());
|
||||
}
|
||||
|
||||
@ -1279,7 +1273,10 @@ namespace vk
|
||||
vk::load_dma(range.start, section_length);
|
||||
|
||||
// Allocate scratch and prepare for the GPU job
|
||||
const auto scratch_buf = vk::get_scratch_buffer(cmd, section_length * 3); // 0 = linear data, 1 = padding (deswz), 2 = tiled data
|
||||
const auto scratch_buf = vk::get_scratch_buffer(cmd, section_length * 3, // 0 = linear data, 1 = padding (deswz), 2 = tiled data
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT);
|
||||
|
||||
const auto tiled_data_scratch_offset = section_length * 2;
|
||||
const auto linear_data_scratch_offset = 0u;
|
||||
|
||||
@ -1313,16 +1310,16 @@ namespace vk
|
||||
};
|
||||
vkCmdCopyBuffer(cmd, dma_mapping.second->value, scratch_buf->value, 1, ©_rgn);
|
||||
|
||||
// Barrier
|
||||
// Post-Transfer barrier
|
||||
vk::insert_buffer_memory_barrier(
|
||||
cmd, scratch_buf->value, linear_data_scratch_offset, section_length,
|
||||
cmd, scratch_buf->value, tiled_data_scratch_offset, section_length,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
|
||||
|
||||
// Detile
|
||||
vk::get_compute_task<vk::cs_tile_memcpy<RSX_detiler_op::decode>>()->run(cmd, config);
|
||||
|
||||
// Barrier
|
||||
// Post-Compute barrier
|
||||
vk::insert_buffer_memory_barrier(
|
||||
cmd, scratch_buf->value, linear_data_scratch_offset, static_cast<u32>(width) * height * bpp,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
|
||||
@ -100,7 +100,7 @@ namespace vk
|
||||
auto dma_sync_region = valid_range;
|
||||
dma_mapping_handle dma_mapping = { 0, nullptr };
|
||||
|
||||
auto dma_sync = [&dma_sync_region, &dma_mapping](bool load, bool force = false)
|
||||
auto dma_sync = [&](bool load, bool force = false)
|
||||
{
|
||||
if (dma_mapping.second && !force)
|
||||
{
|
||||
@ -130,9 +130,10 @@ namespace vk
|
||||
dma_sync_region = tiled_region.tile_align(dma_sync_region);
|
||||
}
|
||||
#endif
|
||||
|
||||
auto working_buffer = vk::get_scratch_buffer(cmd, working_buffer_length);
|
||||
u32 result_offset = 0;
|
||||
auto working_buffer = vk::get_scratch_buffer(cmd, working_buffer_length,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT);
|
||||
|
||||
VkBufferImageCopy region = {};
|
||||
region.imageSubresource = { src->aspect(), 0, 0, 1 };
|
||||
@ -220,7 +221,7 @@ namespace vk
|
||||
// Transfer -> Compute barrier
|
||||
vk::insert_buffer_memory_barrier(cmd, working_buffer->value, dst_offset, dma_sync_region.length(),
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT);
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT);
|
||||
}
|
||||
|
||||
// Prepare payload
|
||||
@ -284,8 +285,10 @@ namespace vk
|
||||
if (require_rw_barrier)
|
||||
{
|
||||
vk::insert_buffer_memory_barrier(cmd, working_buffer->value, result_offset, dma_sync_region.length(),
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT);
|
||||
}
|
||||
|
||||
if (rsx_pitch == real_pitch) [[likely]]
|
||||
@ -332,6 +335,14 @@ namespace vk
|
||||
vkCmdCopyImageToBuffer(cmd, src->value, src->current_layout, dma_mapping.second->value, 1, ®ion);
|
||||
}
|
||||
|
||||
// Post-transfer barrier on dma layer
|
||||
vk::insert_buffer_memory_barrier(
|
||||
cmd, dma_mapping.second->value,
|
||||
dma_mapping.first, dma_sync_region.length(),
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT
|
||||
);
|
||||
|
||||
src->pop_layout(cmd);
|
||||
|
||||
VkBufferMemoryBarrier2KHR mem_barrier =
|
||||
@ -761,8 +772,9 @@ namespace vk
|
||||
const rsx::simple_array<copy_region_descriptor>& sections_to_copy, const rsx::texture_channel_remap_t& remap_vector)
|
||||
{
|
||||
auto _template = get_template_from_collection_impl(sections_to_copy);
|
||||
const u8 mip_count = 1 + sections_to_copy.reduce(0, FN(std::max<u8>(x, y.level)));
|
||||
auto result = create_temporary_subresource_view_impl(cmd, _template, VK_IMAGE_TYPE_2D,
|
||||
VK_IMAGE_VIEW_TYPE_CUBE, gcm_format, 0, 0, size, size, 1, 1, remap_vector, false);
|
||||
VK_IMAGE_VIEW_TYPE_CUBE, gcm_format, 0, 0, size, size, 1, mip_count, remap_vector, false);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
@ -772,7 +784,7 @@ namespace vk
|
||||
|
||||
const auto image = result->image();
|
||||
VkImageAspectFlags dst_aspect = vk::get_aspect_flags(result->info.format);
|
||||
VkImageSubresourceRange dst_range = { dst_aspect, 0, 1, 0, 6 };
|
||||
VkImageSubresourceRange dst_range = { dst_aspect, 0, mip_count, 0, 6 };
|
||||
vk::change_image_layout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_range);
|
||||
|
||||
if (!(dst_aspect & VK_IMAGE_ASPECT_DEPTH_BIT))
|
||||
@ -786,6 +798,14 @@ namespace vk
|
||||
vkCmdClearDepthStencilImage(cmd, image->value, image->current_layout, &clear, 1, &dst_range);
|
||||
}
|
||||
|
||||
vk::insert_image_memory_barrier(
|
||||
cmd,
|
||||
image->handle(),
|
||||
image->current_layout, image->current_layout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
dst_range);
|
||||
|
||||
copy_transfer_regions_impl(cmd, image, sections_to_copy);
|
||||
|
||||
vk::change_image_layout(cmd, image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, dst_range);
|
||||
@ -821,6 +841,14 @@ namespace vk
|
||||
vkCmdClearDepthStencilImage(cmd, image->value, image->current_layout, &clear, 1, &dst_range);
|
||||
}
|
||||
|
||||
vk::insert_image_memory_barrier(
|
||||
cmd,
|
||||
image->handle(),
|
||||
image->current_layout, image->current_layout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
dst_range);
|
||||
|
||||
copy_transfer_regions_impl(cmd, image, sections_to_copy);
|
||||
|
||||
vk::change_image_layout(cmd, image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, dst_range);
|
||||
@ -859,6 +887,14 @@ namespace vk
|
||||
}
|
||||
}
|
||||
|
||||
vk::insert_image_memory_barrier(
|
||||
cmd,
|
||||
image->handle(),
|
||||
image->current_layout, image->current_layout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
dst_range);
|
||||
|
||||
copy_transfer_regions_impl(cmd, image, sections_to_copy);
|
||||
|
||||
vk::change_image_layout(cmd, image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, dst_range);
|
||||
@ -895,6 +931,14 @@ namespace vk
|
||||
vkCmdClearDepthStencilImage(cmd, image->value, image->current_layout, &clear, 1, &dst_range);
|
||||
}
|
||||
|
||||
vk::insert_image_memory_barrier(
|
||||
cmd,
|
||||
image->handle(),
|
||||
image->current_layout, image->current_layout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
dst_range);
|
||||
|
||||
copy_transfer_regions_impl(cmd, image, sections_to_copy);
|
||||
|
||||
vk::change_image_layout(cmd, image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, dst_range);
|
||||
@ -1015,6 +1059,14 @@ namespace vk
|
||||
VkClearDepthStencilValue clear{ 1.f, 255 };
|
||||
vkCmdClearDepthStencilImage(cmd, image->value, image->current_layout, &clear, 1, &range);
|
||||
}
|
||||
|
||||
vk::insert_image_memory_barrier(
|
||||
cmd,
|
||||
image->handle(),
|
||||
image->current_layout, image->current_layout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -177,7 +177,7 @@ namespace vk
|
||||
return { scratch_buffer.get(), is_new };
|
||||
}
|
||||
|
||||
vk::buffer* get_scratch_buffer(const vk::command_buffer& cmd, u64 min_required_size, bool zero_memory)
|
||||
vk::buffer* get_scratch_buffer(const vk::command_buffer& cmd, u64 min_required_size, VkPipelineStageFlags dst_stage_flags, VkAccessFlags dst_access, bool zero_memory)
|
||||
{
|
||||
const auto [buf, init_mem] = get_scratch_buffer(cmd.get_queue_family(), min_required_size);
|
||||
|
||||
@ -191,6 +191,12 @@ namespace vk
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
}
|
||||
else if (dst_access != VK_ACCESS_NONE)
|
||||
{
|
||||
insert_buffer_memory_barrier(cmd, buf->value, 0, min_required_size,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_flags,
|
||||
VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, dst_access);
|
||||
}
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
@ -6,7 +6,13 @@ namespace vk
|
||||
VkSampler null_sampler();
|
||||
image_view* null_image_view(const command_buffer& cmd, VkImageViewType type);
|
||||
image* get_typeless_helper(VkFormat format, rsx::format_class format_class, u32 requested_width, u32 requested_height);
|
||||
buffer* get_scratch_buffer(const command_buffer& cmd, u64 min_required_size, bool zero_memory = false);
|
||||
|
||||
buffer* get_scratch_buffer(
|
||||
const command_buffer& cmd,
|
||||
u64 min_required_size,
|
||||
VkPipelineStageFlags dst_stage_flags,
|
||||
VkAccessFlags dst_access,
|
||||
bool zero_memory = false);
|
||||
|
||||
void clear_scratch_resources();
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user