diff --git a/3rdparty/libsdl-org/SDL b/3rdparty/libsdl-org/SDL index 683181b47c..5848e584a1 160000 --- a/3rdparty/libsdl-org/SDL +++ b/3rdparty/libsdl-org/SDL @@ -1 +1 @@ -Subproject commit 683181b47cfabd293e3ea409f838915b8297a4fd +Subproject commit 5848e584a1b606de26e3dbd1c7e4ecbc34f807a6 diff --git a/buildfiles/msvc/rpcs3_default.props b/buildfiles/msvc/rpcs3_default.props index b612560a8e..ef9368742f 100644 --- a/buildfiles/msvc/rpcs3_default.props +++ b/buildfiles/msvc/rpcs3_default.props @@ -3,7 +3,7 @@ - .\;..\;$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\hidapi\hidapi + .\;..\;$(SolutionDir)packages\Microsoft.GameInput.3.3.182\native\include;$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\hidapi\hidapi $(SolutionDir)build\lib\$(Configuration)-$(Platform)\ $(SolutionDir)build\lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath) $(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\ diff --git a/rpcs3/tests/packages.config b/rpcs3/tests/packages.config index 011e648cec..6648bedfcf 100644 --- a/rpcs3/tests/packages.config +++ b/rpcs3/tests/packages.config @@ -1,4 +1,5 @@  + \ No newline at end of file