diff --git a/3rdparty/libsdl-org/SDL b/3rdparty/libsdl-org/SDL
index 683181b47c..5848e584a1 160000
--- a/3rdparty/libsdl-org/SDL
+++ b/3rdparty/libsdl-org/SDL
@@ -1 +1 @@
-Subproject commit 683181b47cfabd293e3ea409f838915b8297a4fd
+Subproject commit 5848e584a1b606de26e3dbd1c7e4ecbc34f807a6
diff --git a/buildfiles/msvc/rpcs3_default.props b/buildfiles/msvc/rpcs3_default.props
index b612560a8e..ef9368742f 100644
--- a/buildfiles/msvc/rpcs3_default.props
+++ b/buildfiles/msvc/rpcs3_default.props
@@ -3,7 +3,7 @@
- .\;..\;$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\hidapi\hidapi
+ .\;..\;$(SolutionDir)packages\Microsoft.GameInput.3.3.182\native\include;$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\hidapi\hidapi
$(SolutionDir)build\lib\$(Configuration)-$(Platform)\
$(SolutionDir)build\lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)
$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\
diff --git a/rpcs3/tests/packages.config b/rpcs3/tests/packages.config
index 011e648cec..6648bedfcf 100644
--- a/rpcs3/tests/packages.config
+++ b/rpcs3/tests/packages.config
@@ -1,4 +1,5 @@
+
\ No newline at end of file