diff --git a/rpcs3/Emu/RSX/GL/GLOverlays.cpp b/rpcs3/Emu/RSX/GL/GLOverlays.cpp index 9e588d5df2..38f66c1edf 100644 --- a/rpcs3/Emu/RSX/GL/GLOverlays.cpp +++ b/rpcs3/Emu/RSX/GL/GLOverlays.cpp @@ -399,8 +399,11 @@ namespace gl void ui_overlay_renderer::run(gl::command_context& cmd_, const areau& viewport, GLuint target, rsx::overlays::overlay& ui, bool flip_vertically) { - program_handle.uniforms["viewport"] = color4f(static_cast(viewport.width()), static_cast(viewport.height()), static_cast(viewport.x1), static_cast(viewport.y1)); - program_handle.uniforms["ui_scale"] = color4f(static_cast(ui.virtual_width), static_cast(ui.virtual_height), 1.f, 1.f); + const auto ui_scale = color4f(static_cast(ui.virtual_width), static_cast(ui.virtual_height), 1.f, 1.f); + const auto ui_viewport = color4f(static_cast(viewport.width()), static_cast(viewport.height()), static_cast(viewport.x1), static_cast(viewport.y1)); + + program_handle.uniforms["viewport"] = ui_viewport; + program_handle.uniforms["ui_scale"] = ui_scale; saved_sampler_state save_30(30, m_sampler); saved_sampler_state save_31(31, m_sampler); @@ -458,12 +461,24 @@ namespace gl .texture_mode(texture_mode) .clip_fragments(cmd.config.clip_region) .pulse_glow(cmd.config.pulse_glow) + .set_sdf(cmd.config.sdf_config.func) .get(); program_handle.uniforms["timestamp"] = cmd.config.get_sinus_value(); program_handle.uniforms["albedo"] = cmd.config.color; program_handle.uniforms["clip_bounds"] = cmd.config.clip_rect; program_handle.uniforms["blur_intensity"] = static_cast(cmd.config.blur_strength); + + if (cmd.config.sdf_config.func != rsx::overlays::sdf_function::none) + { + auto sdf_config = cmd.config.sdf_config; + sdf_config.transform(static_cast(viewport).flipped_vertical(), {ui_scale.x, ui_scale.y}); + + program_handle.uniforms["sdf_params"] = color4f(sdf_config.hx, sdf_config.hy, sdf_config.br, sdf_config.bw); + program_handle.uniforms["sdf_origin"] = color2f(sdf_config.cx, sdf_config.cy); + program_handle.uniforms["sdf_border_color"] = sdf_config.border_color; + } + overlay_pass::run(cmd_, viewport, target, gl::image_aspect::color, true); }