rsx: Fix broken shaders when depth format conversion is enabled with no format conversion code active

This commit is contained in:
kd-11 2026-02-25 02:34:20 +03:00 committed by kd-11
parent daa53c8642
commit 41e036473a
2 changed files with 6 additions and 1 deletions

View File

@ -413,6 +413,11 @@ namespace glsl
enabled_options.push_back("_ENABLE_FORMAT_CONVERSION");
}
if (props.require_depth_conversion)
{
enabled_options.push_back("_ENABLE_DEPTH_FORMAT_RECONSTRUCTION");
}
program_common::define_glsl_switches(OS, enabled_options);
enabled_options.clear();

View File

@ -46,7 +46,7 @@ R"(
_texture_bx2_active = false; \
} while (false)
#define TEX_FLAGS(index) ((TEX_PARAM(index).flags & ~(_texture_flag_erase)) | _texture_flag_override)
#elif defined(_ENABLE_TEXTURE_ALPHA_KILL) || defined(_ENABLE_FORMAT_CONVERSION)
#elif defined(_ENABLE_TEXTURE_ALPHA_KILL) || defined(_ENABLE_FORMAT_CONVERSION) || defined(_ENABLE_DEPTH_FORMAT_RECONSTRUCTION)
#define TEX_FLAGS(index) (TEX_PARAM(index).flags)
#else
#define TEX_FLAGS(index) 0