mirror of
https://github.com/RPCS3/rpcs3.git
synced 2026-03-27 13:49:54 -06:00
qt: Update tooltips with new vsync behavior
This commit is contained in:
parent
cb501e32ca
commit
43799762c7
@ -190,7 +190,7 @@ public:
|
||||
const QString resolution_scale = tr("Scales the game's resolution by the given percentage.\nThe base resolution is always 1280x720.\nSet this value to 100% if you want to use the normal Resolution options.\nValues below 100% will usually not improve performance.");
|
||||
const QString minimum_scalable_dimension = tr("Only framebuffers greater than this size will be upscaled.\nIncreasing this value might fix problems with missing graphics when upscaling, especially when Write Color Buffers is enabled.\nIf unsure, don't change this option.");
|
||||
const QString dump_color = tr("Enable this option if you get missing graphics or broken lighting ingame.\nMight degrade performance and introduce stuttering in some cases.\nRequired for Demon's Souls.");
|
||||
const QString vsync = tr("By having this off you might obtain a higher framerate at the cost of tearing artifacts in the game.");
|
||||
const QString vsync = tr("Enables vertical synchronization to eliminate tearing.\nAdaptive Mode - Prefers keeping up performance. It may skip frames or even tear to avoid reducing the game's framerate.\nFull Mode - No tearing allowed even if performance is reduced. This mode will by default limit your framerate to the display's refresh rate unless overriden in the driver control panel.");
|
||||
const QString strict_rendering_mode = tr("Enforces strict compliance to the API specification.\nMight result in degraded performance in some games.\nCan resolve rare cases of missing graphics and flickering.\nIf unsure, don't use this option.");
|
||||
const QString stretch_to_display_area = tr("Overrides the aspect ratio and stretches the image to the full display area.");
|
||||
const QString multithreaded_rsx = tr("Offloads some RSX operations to a secondary thread.\nImproves performance for high-core processors.\nMay cause slowdown in weaker CPUs due to the extra worker thread load.");
|
||||
|
||||
Loading…
Reference in New Issue
Block a user