cellGem: add debug overlay

This commit is contained in:
Megamouse 2025-12-10 19:32:12 +01:00
parent f739ce7323
commit 4d2f205f36
18 changed files with 236 additions and 18 deletions

View File

@ -481,6 +481,7 @@ target_sources(rpcs3_emu PRIVATE
RSX/NV47/HW/nv308a.cpp
RSX/NV47/HW/nv406e.cpp
RSX/NV47/HW/nv4097.cpp
RSX/Overlays/Debug/overlay_ps_move_debug.cpp
RSX/Overlays/FriendsList/overlay_friends_list_dialog.cpp
RSX/Overlays/HomeMenu/overlay_home_menu.cpp
RSX/Overlays/HomeMenu/overlay_home_menu_components.cpp

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@ -14,6 +14,8 @@
#include "Emu/System.h"
#include "Emu/IdManager.h"
#include "Emu/RSX/Overlays/overlay_cursor.h"
#include "Emu/RSX/Overlays/overlay_manager.h"
#include "Emu/RSX/Overlays/Debug/overlay_ps_move_debug.h"
#include "Input/pad_thread.h"
#include "Input/ps_move_config.h"
#include "Input/ps_move_tracker.h"
@ -1684,6 +1686,23 @@ static inline void draw_overlay_cursor(u32 gem_num, const gem_config::gem_contro
rsx::overlays::set_cursor(rsx::overlays::cursor_offset::cell_gem + gem_num, x, y, color, 2'000'000, false);
}
static void show_ps_move_debug_overlay(u32 gem_num, const ps_move_data& md, const CellGemState& state)
{
if (gem_num != 0 || !g_cfg.misc.use_native_interface)
return;
if (auto manager = g_fxo->try_get<rsx::overlays::display_manager>())
{
if (auto overlay = manager->get<rsx::overlays::ps_move_debug_overlay>())
{
const gem_config_data::gem_color& rgb = gem_config_data::gem_color::get_default_color(gem_num);
// Use quaternion from state instead of ps_move_data so that we can also check the fake/mouse move
overlay->show(md, rgb.r, rgb.g, rgb.b, state.quat[0], state.quat[1], state.quat[2], state.quat[3]);
}
}
}
static inline void pos_to_gem_image_state(u32 gem_num, gem_config::gem_controller& controller, vm::ptr<CellGemImageState>& gem_image_state, s32 x_pos, s32 y_pos, s32 x_max, s32 y_max)
{
const auto& shared_data = g_fxo->get<gem_camera_shared>();
@ -1831,6 +1850,11 @@ static inline void pos_to_gem_state(u32 gem_num, gem_config::gem_controller& con
controller.radius_valid = x_pos > 0 && x_pos < x_max && y_pos > 0 && y_pos < y_max;
}
if (g_cfg.io.ps_move_debug_overlay)
{
show_ps_move_debug_overlay(gem_num, move_data, *gem_state);
}
if (g_cfg.io.show_move_cursor)
{
draw_overlay_cursor(gem_num, controller, x_pos, y_pos, x_max, y_max);

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@ -0,0 +1,123 @@
#include "stdafx.h"
#include "overlay_ps_move_debug.h"
namespace rsx
{
namespace overlays
{
ps_move_debug_overlay::ps_move_debug_overlay()
{
m_frame.set_pos(0, 0);
m_frame.set_size(300, 300);
m_frame.back_color.r = 0.0f;
m_frame.back_color.g = 0.0f;
m_frame.back_color.b = 0.0f;
m_frame.back_color.a = 1.0f;
m_text_view.set_pos(10, 10);
m_text_view.set_padding(0, 0, 0, 0);
m_text_view.set_font("n023055ms.ttf", 6);
m_text_view.align_text(overlay_element::text_align::left);
m_text_view.fore_color = { 0.3f, 1.f, 0.3f, 1.f };
m_text_view.back_color.a = 0.f;
}
compiled_resource ps_move_debug_overlay::get_compiled()
{
if (!visible)
{
return {};
}
auto result = m_frame.get_compiled();
result.add(m_text_view.get_compiled());
// Move cylinder so its center is at origin
//glTranslatef(0, 0, 0.5f);
// Apply quaternion rotation
//QMatrix4x4 model;
//model.rotate(QQuaternion(m_quaternion[3], m_quaternion[0], m_quaternion[1], m_quaternion[2]));
//glMultMatrixf(model.constData());
// Move back to original position
//glTranslatef(0, 0, -0.5f);
// Draw controller body
//glColor3ub(200, 200, 200);
//drawCylinder(0.2f, 0.8f, 32);
// Draw front sphere
//glColor3f(m_rgb[0], m_rgb[1], m_rgb[2]);
//glPushMatrix();
//glTranslatef(0, 0, 0.8f); // move to front
//drawSphere(0.3f, 32, 32);
//glPopMatrix();
// Draw button
//glColor3ub(0, 0, 200);
//glPushMatrix();
//glTranslatef(0, 0.2f, 0.4f); // slightly in front of the sphere
//drawButton(0.08f, 0.05f, 16);
//glPopMatrix();
return result;
}
void ps_move_debug_overlay::show(const ps_move_data& md, f32 r, f32 g, f32 b, f32 q0, f32 q1, f32 q2, f32 q3)
{
visible = true;
if (m_rgb[0] == r && m_rgb[1] == g && m_rgb[2] == b &&
m_quaternion[0] == q0 && m_quaternion[1] == q1 && m_quaternion[2] == q2 && m_quaternion[3] == q3 &&
std::memcmp(static_cast<const void*>(&md), static_cast<const void*>(&m_move_data), sizeof(ps_move_data)) == 0)
{
return;
}
m_move_data = md;
m_rgb = { r, g, b };
m_quaternion = { q0, q1, q2, q3 };
m_text_view.set_text(fmt::format(
"> Quat X: %6.2f Gyro X: %6.2f Accel X: %6.2f Mag X: %6.2f\n"
"> Quat Y: %6.2f Gyro Y: %6.2f Accel Y: %6.2f Mag Y: %6.2f\n"
"> Quat Z: %6.2f Gyro Z: %6.2f Accel Z: %6.2f Mag Z: %6.2f\n"
"> Quat W: %6.2f\n\n"
"> World\n"
"> Vel X: %9.2f\n"
"> Vel Y: %9.2f\n"
"> Vel Z: %9.2f\n"
"> Acc X: %9.2f\n"
"> Acc Y: %9.2f\n"
"> Acc Z: %9.2f\n"
"> AngVel X: %9.2f\n"
"> AngVel Y: %9.2f\n"
"> AngVel Z: %9.2f\n"
"> AngAcc X: %9.2f\n"
"> AngAcc Y: %9.2f\n"
"> AngAcc Z: %9.2f"
,
m_quaternion[0], md.gyro[0], md.accelerometer[0], md.magnetometer[0],
m_quaternion[1], md.gyro[1], md.accelerometer[1], md.magnetometer[1],
m_quaternion[2], md.gyro[2], md.accelerometer[2], md.magnetometer[2],
m_quaternion[3],
md.vel_world[0],
md.vel_world[1],
md.vel_world[2],
md.accel_world[0],
md.accel_world[1],
md.accel_world[2],
md.angvel_world[0],
md.angvel_world[1],
md.angvel_world[2],
md.angaccel_world[0],
md.angaccel_world[1],
md.angaccel_world[2]
));
m_text_view.auto_resize();
refresh();
}
} // namespace overlays
} // namespace rsx

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@ -0,0 +1,28 @@
#pragma once
#include "../overlays.h"
#include "Emu/Io/pad_types.h"
namespace rsx
{
namespace overlays
{
struct ps_move_debug_overlay : public user_interface
{
public:
ps_move_debug_overlay();
compiled_resource get_compiled() override;
void show(const ps_move_data& md, f32 r, f32 g, f32 b, f32 q0, f32 q1, f32 q2, f32 q3);
private:
overlay_element m_frame;
label m_text_view;
ps_move_data m_move_data {};
std::array<f32, 3> m_rgb {};
std::array<f32, 4> m_quaternion {};
};
}
}

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@ -141,6 +141,7 @@ namespace rsx
add_checkbox(&g_cfg.video.debug_overlay, localized_string_id::HOME_MENU_SETTINGS_DEBUG_OVERLAY);
add_checkbox(&g_cfg.io.pad_debug_overlay, localized_string_id::HOME_MENU_SETTINGS_DEBUG_INPUT_OVERLAY);
add_checkbox(&g_cfg.io.mouse_debug_overlay, localized_string_id::HOME_MENU_SETTINGS_MOUSE_DEBUG_INPUT_OVERLAY);
add_checkbox(&g_cfg.io.ps_move_debug_overlay, localized_string_id::HOME_MENU_SETTINGS_PS_MOVE_DEBUG_INPUT_OVERLAY);
add_checkbox(&g_cfg.video.disable_video_output, localized_string_id::HOME_MENU_SETTINGS_DEBUG_DISABLE_VIDEO_OUTPUT);
add_float_slider(&g_cfg.video.texture_lod_bias, localized_string_id::HOME_MENU_SETTINGS_DEBUG_TEXTURE_LOD_BIAS, "", 0.25f);

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@ -1,6 +1,7 @@
#include "stdafx.h"
#include "overlay_manager.h"
#include "overlay_debug_overlay.h"
#include "Debug/overlay_ps_move_debug.h"
#include "Emu/system_config.h"
namespace rsx
@ -41,7 +42,7 @@ namespace rsx
visible = true;
}
extern void reset_debug_overlay()
extern void reset_debug_overlays()
{
if (!g_cfg.misc.use_native_interface)
return;
@ -49,6 +50,7 @@ namespace rsx
if (auto manager = g_fxo->try_get<rsx::overlays::display_manager>())
{
auto overlay = manager->get<rsx::overlays::debug_overlay>();
auto ps_move_overlay = manager->get<rsx::overlays::ps_move_debug_overlay>();
if (g_cfg.video.debug_overlay || g_cfg.io.pad_debug_overlay || g_cfg.io.mouse_debug_overlay)
{
@ -61,6 +63,18 @@ namespace rsx
{
manager->remove<rsx::overlays::debug_overlay>();
}
if (g_cfg.io.ps_move_debug_overlay)
{
if (!ps_move_overlay)
{
ps_move_overlay = manager->create<rsx::overlays::ps_move_debug_overlay>();
}
}
else if (ps_move_overlay)
{
manager->remove<rsx::overlays::ps_move_debug_overlay>();
}
}
}

View File

@ -19,7 +19,7 @@ namespace rsx
void set_text(std::string&& text);
};
void reset_debug_overlay();
void reset_debug_overlays();
void set_debug_overlay_text(std::string&& text);
}
}

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@ -912,7 +912,7 @@ namespace rsx
if (!serialized) method_registers.init();
rsx::overlays::reset_performance_overlay();
rsx::overlays::reset_debug_overlay();
rsx::overlays::reset_debug_overlays();
if (!is_initialized)
{

View File

@ -267,6 +267,7 @@ enum class localized_string_id
HOME_MENU_SETTINGS_DEBUG_OVERLAY,
HOME_MENU_SETTINGS_DEBUG_INPUT_OVERLAY,
HOME_MENU_SETTINGS_MOUSE_DEBUG_INPUT_OVERLAY,
HOME_MENU_SETTINGS_PS_MOVE_DEBUG_INPUT_OVERLAY,
HOME_MENU_SETTINGS_DEBUG_DISABLE_VIDEO_OUTPUT,
HOME_MENU_SETTINGS_DEBUG_TEXTURE_LOD_BIAS,
HOME_MENU_SCREENSHOT,

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@ -283,6 +283,7 @@ struct cfg_root : cfg::node
cfg::_bool load_sdl_mappings{ this, "Load SDL GameController Mappings", true };
cfg::_bool pad_debug_overlay{ this, "IO Debug overlay", false, true };
cfg::_bool mouse_debug_overlay{ this, "Mouse Debug overlay", false, true };
cfg::_bool ps_move_debug_overlay{ this, "PS Move Debug overlay", false, true };
cfg::uint<1, 180> fake_move_rotation_cone_h{ this, "Fake Move Rotation Cone", 10, true };
cfg::uint<1, 180> fake_move_rotation_cone_v{ this, "Fake Move Rotation Cone (Vertical)", 10, true };

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@ -133,6 +133,7 @@
<ClCompile Include="Emu\RSX\NV47\HW\nv308a.cpp" />
<ClCompile Include="Emu\RSX\NV47\HW\nv406e.cpp" />
<ClCompile Include="Emu\RSX\NV47\HW\nv4097.cpp" />
<ClCompile Include="Emu\RSX\Overlays\Debug\overlay_ps_move_debug.cpp" />
<ClCompile Include="Emu\RSX\Overlays\FriendsList\overlay_friends_list_dialog.cpp" />
<ClCompile Include="Emu\RSX\Overlays\HomeMenu\overlay_home_menu.cpp" />
<ClCompile Include="Emu\RSX\Overlays\HomeMenu\overlay_home_menu_components.cpp" />
@ -684,6 +685,7 @@
<ClInclude Include="Emu\RSX\NV47\HW\nv47.h" />
<ClInclude Include="Emu\RSX\NV47\HW\common.h" />
<ClInclude Include="Emu\RSX\NV47\HW\nv47_sync.hpp" />
<ClInclude Include="Emu\RSX\Overlays\Debug\overlay_ps_move_debug.h" />
<ClInclude Include="Emu\RSX\Overlays\FriendsList\overlay_friends_list_dialog.h" />
<ClInclude Include="Emu\RSX\Overlays\HomeMenu\overlay_home_menu.h" />
<ClInclude Include="Emu\RSX\Overlays\HomeMenu\overlay_home_menu_components.h" />

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@ -142,6 +142,9 @@
<Filter Include="Emu\GPU\RSX\Program\Assembler\Passes\FP">
<UniqueIdentifier>{7fb59544-9761-4b4a-bb04-07deb43cf3c2}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\GPU\RSX\Overlays\Debug">
<UniqueIdentifier>{0421cba0-f378-4c28-bd91-c82557a0d5b7}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Crypto\aes.cpp">
@ -903,9 +906,6 @@
<ClCompile Include="Emu\RSX\Overlays\overlay_message_dialog.cpp">
<Filter>Emu\GPU\RSX\Overlays</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Overlays\overlay_trophy_notification.cpp">
<Filter>Emu\GPU\RSX\Overlays</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Overlays\overlay_list_view.cpp">
<Filter>Emu\GPU\RSX\Overlays</Filter>
</ClCompile>
@ -1252,9 +1252,6 @@
<ClCompile Include="Crypto\unzip.cpp">
<Filter>Crypto</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Overlays\overlay_debug_overlay.cpp">
<Filter>Emu\GPU\RSX\Overlays</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Overlays\Network\overlay_recvmessage_dialog.cpp">
<Filter>Emu\GPU\RSX\Overlays\Network</Filter>
</ClCompile>
@ -1396,6 +1393,15 @@
<ClCompile Include="Emu\Io\ps_move_data.cpp">
<Filter>Emu\Io</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Overlays\Debug\overlay_ps_move_debug.cpp">
<Filter>Emu\GPU\RSX\Overlays\Debug</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Overlays\overlay_trophy_notification.cpp">
<Filter>Emu\GPU\RSX\Overlays\Trophies</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Overlays\overlay_debug_overlay.cpp">
<Filter>Emu\GPU\RSX\Overlays\Debug</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Crypto\aes.h">
@ -2181,9 +2187,6 @@
<ClInclude Include="Emu\RSX\Overlays\overlay_message_dialog.h">
<Filter>Emu\GPU\RSX\Overlays</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Overlays\overlay_trophy_notification.h">
<Filter>Emu\GPU\RSX\Overlays</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Overlays\overlay_compile_notification.h">
<Filter>Emu\GPU\RSX\Overlays</Filter>
</ClInclude>
@ -2602,9 +2605,6 @@
<ClInclude Include="util\serialization_ext.hpp">
<Filter>Emu</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Overlays\overlay_debug_overlay.h">
<Filter>Emu\GPU\RSX\Overlays</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Overlays\Network\overlay_recvmessage_dialog.h">
<Filter>Emu\GPU\RSX\Overlays\Network</Filter>
</ClInclude>
@ -2806,6 +2806,15 @@
<ClInclude Include="Emu\Io\ps_move_data.h">
<Filter>Emu\Io</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Overlays\Debug\overlay_ps_move_debug.h">
<Filter>Emu\GPU\RSX\Overlays\Debug</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Overlays\overlay_trophy_notification.h">
<Filter>Emu\GPU\RSX\Overlays\Trophies</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Overlays\overlay_debug_overlay.h">
<Filter>Emu\GPU\RSX\Overlays\Debug</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Emu\RSX\Program\GLSLSnippets\GPUDeswizzle.glsl">

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@ -52,7 +52,7 @@ namespace audio
namespace rsx::overlays
{
extern void reset_performance_overlay();
extern void reset_debug_overlay();
extern void reset_debug_overlays();
}
extern void qt_events_aware_op(int repeat_duration_ms, std::function<bool()> wrapped_op);
@ -89,7 +89,7 @@ void main_application::OnEmuSettingsChange()
audio::configure_audio();
audio::configure_rsxaudio();
rsx::overlays::reset_performance_overlay();
rsx::overlays::reset_debug_overlay();
rsx::overlays::reset_debug_overlays();
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */

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@ -171,6 +171,7 @@ enum class emu_settings_type
SDLMappings,
IoDebugOverlay,
MouseDebugOverlay,
MoveDebugOverlay,
// Misc
ExitRPCS3OnFinish,
@ -381,6 +382,7 @@ inline static const std::map<emu_settings_type, cfg_location> settings_location
{ emu_settings_type::SDLMappings, { "Input/Output", "Load SDL GameController Mappings" }},
{ emu_settings_type::IoDebugOverlay, { "Input/Output", "IO Debug overlay" }},
{ emu_settings_type::MouseDebugOverlay, { "Input/Output", "Mouse Debug overlay" }},
{ emu_settings_type::MoveDebugOverlay, { "Input/Output", "PS Move Debug overlay" }},
// Misc
{ emu_settings_type::ExitRPCS3OnFinish, { "Miscellaneous", "Exit RPCS3 when process finishes" }},

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@ -288,6 +288,7 @@ private:
case localized_string_id::HOME_MENU_SETTINGS_DEBUG_OVERLAY: return tr("Debug Overlay", "Debug");
case localized_string_id::HOME_MENU_SETTINGS_DEBUG_INPUT_OVERLAY: return tr("Input Debug Overlay", "Debug");
case localized_string_id::HOME_MENU_SETTINGS_MOUSE_DEBUG_INPUT_OVERLAY: return tr("Mouse Debug Overlay", "Debug");
case localized_string_id::HOME_MENU_SETTINGS_PS_MOVE_DEBUG_INPUT_OVERLAY: return tr("PSMove Debug Overlay", "Debug");
case localized_string_id::HOME_MENU_SETTINGS_DEBUG_DISABLE_VIDEO_OUTPUT: return tr("Disable Video Output", "Debug");
case localized_string_id::HOME_MENU_SETTINGS_DEBUG_TEXTURE_LOD_BIAS: return tr("Texture LOD Bias Addend", "Debug");
case localized_string_id::HOME_MENU_SCREENSHOT: return tr("Take Screenshot");

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@ -2475,6 +2475,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
m_emu_settings->EnhanceCheckBox(ui->debugOverlayMouse, emu_settings_type::MouseDebugOverlay);
SubscribeTooltip(ui->debugOverlayMouse, tooltips.settings.debug_overlay_mouse);
m_emu_settings->EnhanceCheckBox(ui->debugOverlayPsMove, emu_settings_type::MoveDebugOverlay);
SubscribeTooltip(ui->debugOverlayPsMove, tooltips.settings.debug_overlay_ps_move);
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->combo_accurate_ppu_128, emu_settings_type::AccuratePPU128Loop, true);

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@ -265,7 +265,7 @@
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="coreTabRightLayout" stretch="0,0,0,0">
<layout class="QVBoxLayout" name="coreTabRightLayout" stretch="0,0,0">
<item>
<widget class="QGroupBox" name="gb_spu_threads">
<property name="sizePolicy">
@ -4551,6 +4551,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="debugOverlayPsMove">
<property name="text">
<string>Debug Overlay For PSMove Input</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">

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@ -115,6 +115,7 @@ public:
const QString debug_overlay = tr("Provides a graphical overlay of various debugging information.\nIf unsure, don't use this option.");
const QString debug_overlay_io = tr("Provides a graphical overlay with pad input values for player 1.\nThis is only shown if the debug overlay is disabled.\nIf unsure, don't use this option.");
const QString debug_overlay_mouse = tr("Provides a graphical overlay with mouse input values.\nThis is only shown if the other debug overlays are disabled.\nIf unsure, don't use this option.");
const QString debug_overlay_ps_move = tr("Provides a graphical overlay with PSMove input values.\nIf unsure, don't use this option.");
const QString log_shader_programs = tr("Dump game shaders to file. Only useful to developers.\nIf unsure, don't use this option.");
const QString disable_occlusion_queries = tr("Disables running occlusion queries. Minor to moderate performance boost.\nMight introduce issues with broken occlusion e.g missing geometry and extreme pop-in.");
const QString disable_video_output = tr("Disables all video output and PS3 graphical rendering.\nIts only use case is to evaluate performance on CELL for development.");