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Qt: remove unused NotifyBatchedGameActionFinished signal
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56461f9a36
@ -2501,13 +2501,11 @@ void game_list_frame::BatchCreateCPUCaches(const std::vector<game_info>& game_da
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if (total == 0)
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{
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QMessageBox::information(this, tr("LLVM Cache Batch Creation"), tr("No titles found"), QMessageBox::Ok);
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Q_EMIT NotifyBatchedGameActionFinished();
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return;
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}
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if (!m_gui_settings->GetBootConfirmation(this))
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{
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Q_EMIT NotifyBatchedGameActionFinished();
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return;
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}
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@ -2531,7 +2529,6 @@ void game_list_frame::BatchCreateCPUCaches(const std::vector<game_info>& game_da
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{
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if (serial.empty())
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{
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Q_EMIT NotifyBatchedGameActionFinished();
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return false;
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}
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@ -96,7 +96,6 @@ Q_SIGNALS:
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void FocusToSearchBar();
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void Refreshed();
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void RequestSaveStateManager(const game_info& game);
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void NotifyBatchedGameActionFinished();
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public:
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template <typename KeyType>
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@ -3379,15 +3379,6 @@ void main_window::CreateConnects()
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connect(ui->mw_searchbar, &QLineEdit::textChanged, m_game_list_frame, &game_list_frame::SetSearchText);
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connect(ui->mw_searchbar, &QLineEdit::returnPressed, m_game_list_frame, &game_list_frame::FocusAndSelectFirstEntryIfNoneIs);
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connect(m_game_list_frame, &game_list_frame::FocusToSearchBar, this, [this]() { ui->mw_searchbar->setFocus(); });
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connect(m_game_list_frame, &game_list_frame::NotifyBatchedGameActionFinished, this, [this]() mutable
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{
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if (m_notify_batch_game_action_cb)
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{
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m_notify_batch_game_action_cb();
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m_notify_batch_game_action_cb = {};
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}
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});
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}
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void main_window::CreateDockWindows()
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@ -49,7 +49,6 @@ class main_window : public QMainWindow
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bool m_save_slider_pos = false;
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bool m_requested_show_logs_on_exit = false;
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int m_other_slider_pos = 0;
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std::function<void()> m_notify_batch_game_action_cb;
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QIcon m_app_icon;
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QIcon m_icon_play;
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@ -27,7 +27,7 @@ private:
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void update_info(QLabel* installation_info, QDialogButtonBox* buttons) const;
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void move_item(int offset) const;
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QListWidget* m_dir_list;
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QListWidget* m_dir_list = nullptr;
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bool m_precompile_caches = false;
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bool m_create_desktop_shortcuts = false;
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bool m_create_app_shortcut = false;
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