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ISO: Add metadata cache to speed up game list scanning
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parent
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commit
56e8b768ef
@ -126,6 +126,7 @@ target_sources(rpcs3_emu PRIVATE
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../Loader/PUP.cpp
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../Loader/TAR.cpp
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../Loader/ISO.cpp
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../Loader/iso_cache.cpp
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../Loader/TROPUSR.cpp
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../Loader/TRP.cpp
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)
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133
rpcs3/Loader/iso_cache.cpp
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133
rpcs3/Loader/iso_cache.cpp
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@ -0,0 +1,133 @@
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#include "stdafx.h"
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#include "iso_cache.h"
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#include "Loader/PSF.h"
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#include "util/yaml.hpp"
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#include "util/fnv_hash.hpp"
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#include "Utilities/File.h"
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#include <fmt/core.h>
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LOG_CHANNEL(iso_cache_log, "ISOCache");
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namespace
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{
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std::string get_cache_dir()
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{
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const std::string dir = fs::get_config_dir() + "iso_cache/";
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fs::create_path(dir);
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return dir;
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}
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// FNV-64 hash of the ISO path used as the cache filename stem.
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std::string get_cache_stem(const std::string& iso_path)
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{
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usz hash = rpcs3::fnv_seed;
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for (const char c : iso_path)
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{
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hash ^= static_cast<u8>(c);
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hash *= rpcs3::fnv_prime;
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}
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return fmt::format("{:016x}", hash);
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}
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}
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namespace iso_cache
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{
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bool load(const std::string& iso_path, iso_metadata_cache_entry& out_entry)
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{
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fs::stat_t iso_stat{};
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if (!fs::get_stat(iso_path, iso_stat))
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{
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return false;
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}
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const std::string stem = get_cache_stem(iso_path);
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const std::string dir = get_cache_dir();
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const std::string yml_path = dir + stem + ".yml";
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const std::string sfo_path = dir + stem + ".sfo";
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const std::string png_path = dir + stem + ".png";
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const fs::file yml_file(yml_path);
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if (!yml_file)
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{
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return false;
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}
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auto [node, error] = yaml_load(yml_file.to_string());
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if (!error.empty())
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{
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iso_cache_log.warning("Failed to parse cache YAML for '%s': %s", iso_path, error);
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return false;
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}
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// Reject stale entries.
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const s64 cached_mtime = node["mtime"].as<s64>(0);
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if (cached_mtime != iso_stat.mtime)
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{
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return false;
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}
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const fs::file sfo_file(sfo_path);
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if (!sfo_file)
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{
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return false;
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}
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out_entry.mtime = cached_mtime;
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out_entry.psf_data = sfo_file.to_vector<u8>();
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out_entry.icon_path = node["icon_path"].as<std::string>("");
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out_entry.movie_path = node["movie_path"].as<std::string>("");
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out_entry.audio_path = node["audio_path"].as<std::string>("");
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// Icon bytes are optional — game may have no icon.
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if (const fs::file png_file(png_path); png_file)
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{
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out_entry.icon_data = png_file.to_vector<u8>();
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}
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return true;
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}
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void save(const std::string& iso_path, const iso_metadata_cache_entry& entry)
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{
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const std::string stem = get_cache_stem(iso_path);
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const std::string dir = get_cache_dir();
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const std::string yml_path = dir + stem + ".yml";
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const std::string sfo_path = dir + stem + ".sfo";
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const std::string png_path = dir + stem + ".png";
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YAML::Emitter out;
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out << YAML::BeginMap;
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out << YAML::Key << "mtime" << YAML::Value << entry.mtime;
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out << YAML::Key << "icon_path" << YAML::Value << entry.icon_path;
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out << YAML::Key << "movie_path" << YAML::Value << entry.movie_path;
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out << YAML::Key << "audio_path" << YAML::Value << entry.audio_path;
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out << YAML::EndMap;
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if (fs::file yml_file(yml_path, fs::rewrite); yml_file)
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{
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yml_file.write(std::string_view(out.c_str(), out.size()));
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}
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else
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{
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iso_cache_log.warning("Failed to write cache YAML for '%s'", iso_path);
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}
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if (!entry.psf_data.empty())
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{
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if (fs::file sfo_file(sfo_path, fs::rewrite); sfo_file)
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{
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sfo_file.write(entry.psf_data);
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}
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}
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if (!entry.icon_data.empty())
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{
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if (fs::file png_file(png_path, fs::rewrite); png_file)
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{
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png_file.write(entry.icon_data);
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}
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}
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}
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}
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28
rpcs3/Loader/iso_cache.h
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28
rpcs3/Loader/iso_cache.h
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@ -0,0 +1,28 @@
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#pragma once
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#include "Loader/PSF.h"
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#include "Utilities/File.h"
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#include "util/types.hpp"
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#include <string>
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#include <vector>
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// Cached metadata extracted from an ISO during game list scanning.
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struct iso_metadata_cache_entry
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{
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s64 mtime = 0;
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std::vector<u8> psf_data{};
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std::string icon_path{};
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std::vector<u8> icon_data{};
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std::string movie_path{};
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std::string audio_path{};
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};
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namespace iso_cache
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{
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// Returns false if no valid cache entry exists or mtime has changed.
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bool load(const std::string& iso_path, iso_metadata_cache_entry& out_entry);
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// Persists a populated cache entry to disk.
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void save(const std::string& iso_path, const iso_metadata_cache_entry& entry);
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}
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@ -16,6 +16,7 @@
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#include "Emu/system_utils.hpp"
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#include "Loader/PSF.h"
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#include "Loader/ISO.h"
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#include "Loader/iso_cache.h"
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#include "util/types.hpp"
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#include "Utilities/File.h"
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#include "util/sysinfo.hpp"
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@ -530,14 +531,26 @@ void game_list_frame::OnParsingFinished()
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(const std::string& dir_or_elf)
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{
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std::unique_ptr<iso_archive> archive;
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if (is_file_iso(dir_or_elf))
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iso_metadata_cache_entry cache_entry{};
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const bool is_iso = is_file_iso(dir_or_elf);
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if (is_iso)
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{
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archive = std::make_unique<iso_archive>(dir_or_elf);
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// Only construct iso_archive (which walks the full directory tree)
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// when no valid cache entry exists for this ISO path + mtime.
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if (!iso_cache::load(dir_or_elf, cache_entry))
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{
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archive = std::make_unique<iso_archive>(dir_or_elf);
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}
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}
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const auto file_exists = [&archive](const std::string& path)
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const auto file_exists = [&archive, &cache_entry](const std::string& path)
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{
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return archive ? archive->is_file(path) : fs::is_file(path);
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if (archive) return archive->is_file(path);
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// On cache hit, paths inside the ISO are not accessible via fs::is_file.
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// Return false here — cache hit paths are handled separately.
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if (!cache_entry.psf_data.empty()) return false;
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return fs::is_file(path);
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};
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gui_game_info game{};
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@ -545,10 +558,24 @@ void game_list_frame::OnParsingFinished()
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const Localized thread_localized;
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const std::string sfo_dir = archive ? "PS3_GAME" : rpcs3::utils::get_sfo_dir_from_game_path(dir_or_elf);
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const std::string sfo_dir = (archive || !cache_entry.psf_data.empty()) ? "PS3_GAME" : rpcs3::utils::get_sfo_dir_from_game_path(dir_or_elf);
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const std::string sfo_path = sfo_dir + "/PARAM.SFO";
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const psf::registry psf = archive ? archive->open_psf(sfo_path) : psf::load_object(sfo_path);
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// Load PSF: from archive on cache miss, rehydrate from cached SFO bytes on hit.
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psf::registry psf{};
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if (archive)
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{
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psf = archive->open_psf(sfo_path);
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}
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else if (!cache_entry.psf_data.empty())
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{
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psf = psf::load_object(fs::make_stream<std::vector<u8>>(std::vector<u8>(cache_entry.psf_data)), sfo_path);
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}
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else
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{
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psf = psf::load_object(sfo_path);
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}
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const std::string_view title_id = psf::get_string(psf, "TITLE_ID", "");
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if (title_id.empty())
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@ -616,19 +643,32 @@ void game_list_frame::OnParsingFinished()
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if (game.info.icon_path.empty())
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{
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if (std::string icon_path = sfo_dir + "/" + localized_icon; file_exists(icon_path))
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if (!cache_entry.icon_path.empty())
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{
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// Cache hit — icon path already resolved on a previous scan.
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game.info.icon_path = cache_entry.icon_path;
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game.icon_in_archive = true;
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}
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else if (std::string icon_path = sfo_dir + "/" + localized_icon; file_exists(icon_path))
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{
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game.info.icon_path = std::move(icon_path);
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game.icon_in_archive = archive && archive->exists(game.info.icon_path);
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}
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else
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{
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game.info.icon_path = sfo_dir + "/ICON0.PNG";
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game.icon_in_archive = archive && archive->exists(game.info.icon_path);
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}
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game.icon_in_archive = archive && archive->exists(game.info.icon_path);
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}
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if (play_hover_movies)
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{
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if(!cache_entry.movie_path.empty() && !archive)
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{
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// Cache hit — restore previously resolved movie path.
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game.info.movie_path = cache_entry.movie_path;
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game.has_hover_pam = true;
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}
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if (std::string movie_path = game_icon_path + game.info.serial + "/hover.gif"; file_exists(movie_path))
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{
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game.info.movie_path = std::move(movie_path);
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@ -648,6 +688,12 @@ void game_list_frame::OnParsingFinished()
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if (play_hover_music)
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{
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if(!cache_entry.audio_path.empty() && !archive)
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{
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// Cache hit — restore previously resolved audio path.
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game.info.audio_path = cache_entry.audio_path;
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game.has_audio_file = true;
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}
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if (std::string audio_path = sfo_dir + "/SND0.AT3"; file_exists(audio_path))
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{
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game.info.audio_path = std::move(audio_path);
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@ -655,6 +701,35 @@ void game_list_frame::OnParsingFinished()
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}
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}
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// On cache miss for an ISO, persist the resolved metadata so subsequent
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// launches skip iso_archive construction entirely.
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if (archive && is_iso)
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{
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fs::stat_t iso_stat{};
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if (fs::get_stat(dir_or_elf, iso_stat))
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{
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cache_entry.mtime = iso_stat.mtime;
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cache_entry.psf_data = psf::save_object(psf);
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cache_entry.icon_path = game.info.icon_path;
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cache_entry.movie_path = game.info.movie_path;
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cache_entry.audio_path = game.info.audio_path;
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// Cache raw icon bytes so load_iso_icon can skip archive open.
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if (game.icon_in_archive)
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{
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auto icon_file = archive->open(game.info.icon_path);
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const auto icon_size = icon_file.size();
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if (icon_size > 0)
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{
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cache_entry.icon_data.resize(icon_size);
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icon_file.read(cache_entry.icon_data.data(), icon_size);
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}
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}
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iso_cache::save(dir_or_elf, cache_entry);
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}
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}
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const QString serial = QString::fromStdString(game.info.serial);
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m_games_mutex.lock();
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@ -13,6 +13,7 @@
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#include "Emu/system_utils.hpp"
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#include "Utilities/File.h"
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#include "Loader/ISO.h"
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#include "Loader/iso_cache.h"
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#include <cmath>
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LOG_CHANNEL(gui_log, "GUI");
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@ -709,6 +710,15 @@ namespace gui
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if (icon_path.empty() || archive_path.empty()) return false;
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if (!is_file_iso(archive_path)) return false;
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// Check cache first — avoids constructing a full iso_archive just for the icon.
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iso_metadata_cache_entry cache_entry{};
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if (iso_cache::load(archive_path, cache_entry) && !cache_entry.icon_data.empty())
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{
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const QByteArray data(reinterpret_cast<const char*>(cache_entry.icon_data.data()),
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static_cast<qsizetype>(cache_entry.icon_data.size()));
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return icon.loadFromData(data);
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}
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iso_archive archive(archive_path);
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if (!archive.exists(icon_path)) return false;
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