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Qt/input: Do not send gui input release events until there was at least one button press
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@ -109,9 +109,8 @@ bool gui_pad_thread::init()
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{
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m_handler.reset();
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m_pad.reset();
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m_last_button_state.clear();
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// Initialize last button states as pressed to avoid unwanted button presses when starting the thread.
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m_last_button_state.fill(true);
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m_timestamp = steady_clock::now();
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m_initial_timestamp = steady_clock::now();
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m_last_auto_repeat_button = pad_button::pad_button_max_enum;
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@ -412,7 +411,18 @@ void gui_pad_thread::process_input()
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return;
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}
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bool& last_state = m_last_button_state[static_cast<u32>(button_id)];
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if (!m_last_button_state.contains(button_id))
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{
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// Ignore button presses and releases if there was no release detected at least once.
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if (!pressed)
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{
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m_last_button_state[button_id] = false;
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}
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return;
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}
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bool& last_state = m_last_button_state[button_id];
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if (pressed)
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{
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@ -65,7 +65,7 @@ protected:
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atomic_t<bool> m_allow_global_input = false;
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static atomic_t<bool> m_reset;
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std::array<bool, static_cast<u32>(pad_button::pad_button_max_enum)> m_last_button_state{};
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std::map<pad_button, bool> m_last_button_state{};
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steady_clock::time_point m_timestamp;
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steady_clock::time_point m_initial_timestamp;
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