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gl: Fix texture unswizzling
Fix multi texture test
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@ -184,9 +184,9 @@ void GLTexture::Init(RSXTexture& tex)
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log2width = log(tex.GetWidth()) / log(2);
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log2width = log(tex.GetWidth()) / log(2);
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log2height = log(tex.GetHeight()) / log(2);
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log2height = log(tex.GetHeight()) / log(2);
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for (int i = 0; i < tex.GetHeight(); i++)
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for (int i = 0; i < tex.GetWidth(); i++)
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{
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{
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for (int j = 0; j < tex.GetWidth(); j++)
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for (int j = 0; j < tex.GetHeight(); j++)
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{
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{
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dst[(i*tex.GetHeight()) + j] = src[LinearToSwizzleAddress(j, i, 0, log2width, log2height, 0)];
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dst[(i*tex.GetHeight()) + j] = src[LinearToSwizzleAddress(j, i, 0, log2width, log2height, 0)];
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}
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}
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