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gl: Always log the current renderer visibly.
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12dc03a903
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@ -126,9 +126,9 @@ void GLGSRender::on_init_thread()
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if (g_cfg.video.debug_output)
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gl::enable_debugging();
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rsx_log.notice("GL RENDERER: %s (%s)", reinterpret_cast<const char*>(glGetString(GL_RENDERER)), reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
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rsx_log.notice("GL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
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rsx_log.notice("GLSL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
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rsx_log.success("GL RENDERER: %s (%s)", reinterpret_cast<const char*>(glGetString(GL_RENDERER)), reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
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rsx_log.success("GL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
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rsx_log.success("GLSL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
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auto& gl_caps = gl::get_driver_caps();
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