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https://github.com/RPCS3/rpcs3.git
synced 2026-04-09 19:14:08 -06:00
vk: Wrap scratch buffer access with proper memory barriers
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parent
b9f05ba71b
commit
8ab0ceaa67
@ -2115,7 +2115,7 @@ void VKGSRender::load_program_env()
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if (vk::emulate_conditional_rendering())
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{
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const vk::buffer& predicate = m_cond_render_buffer ? *m_cond_render_buffer : *vk::get_scratch_buffer(*m_current_command_buffer, 4);
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const vk::buffer& predicate = m_cond_render_buffer ? *m_cond_render_buffer : *vk::get_scratch_buffer(*m_current_command_buffer, 4, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_ACCESS_NONE);
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const u32 offset = cond_render_ctrl.hw_cond_active ? 0 : 4;
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m_program->bind_uniform({ predicate, offset, 4 }, vk::glsl::binding_set_index_vertex, m_vs_binding_table->cr_pred_buffer_location);
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}
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@ -2910,22 +2910,17 @@ void VKGSRender::begin_conditional_rendering(const std::vector<rsx::reports::occ
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else if (num_hw_queries > 0)
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{
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// We'll need to do some result aggregation using a compute shader.
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auto scratch = vk::get_scratch_buffer(*m_current_command_buffer, num_hw_queries * 4);
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vk::buffer* scratch = nullptr;
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// Range latching. Because of how the query pool manages allocations using a stack, we get an inverse sequential set of handles/indices that we can easily group together.
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// This drastically boosts performance on some drivers like the NVIDIA proprietary one that seems to have a rather high cost for every individual query transer command.
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struct { u32 first, last; } query_range = { umax, 0 };
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bool need_barrier = true;
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auto copy_query_range_impl = [&]()
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{
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if (need_barrier)
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if (!scratch)
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{
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need_barrier = false;
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vk::insert_buffer_memory_barrier(*m_current_command_buffer, scratch->value, 0, num_hw_queries * 4,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT);
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scratch = vk::get_scratch_buffer(*m_current_command_buffer, num_hw_queries * 4, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
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}
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const auto count = (query_range.last - query_range.first + 1);
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@ -2974,7 +2969,7 @@ void VKGSRender::begin_conditional_rendering(const std::vector<rsx::reports::occ
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}
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// Sanity check
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ensure(dst_offset <= scratch->size());
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ensure(scratch && dst_offset <= scratch->size());
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if (!partial_eval)
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{
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@ -598,7 +598,7 @@ namespace vk
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const auto transfer_size = surface->get_memory_range().length();
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if (transfer_size > max_copy_length || src_offset_in_buffer || surface->is_depth_surface())
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{
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auto scratch = vk::get_scratch_buffer(cmd, transfer_size * 4);
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auto scratch = vk::get_scratch_buffer(cmd, transfer_size * 4, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
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dest = scratch;
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}
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@ -376,7 +376,7 @@ namespace vk
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const auto min_scratch_size = calculate_working_buffer_size(src_length, src->aspect() | dst->aspect());
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// Initialize scratch memory
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auto scratch_buf = vk::get_scratch_buffer(cmd, min_scratch_size);
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auto scratch_buf = vk::get_scratch_buffer(cmd, min_scratch_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
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for (u32 mip_level = 0; mip_level < mipmaps; ++mip_level)
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{
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@ -601,7 +601,7 @@ namespace vk
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const auto dst_w = dst_rect.width();
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const auto dst_h = dst_rect.height();
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auto scratch_buf = vk::get_scratch_buffer(cmd, std::max(src_w, dst_w) * std::max(src_h, dst_h) * 4);
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auto scratch_buf = vk::get_scratch_buffer(cmd, std::max(src_w, dst_w) * std::max(src_h, dst_h) * 4, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
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//1. Copy unscaled to typeless surface
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VkBufferImageCopy info{};
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@ -1124,7 +1124,7 @@ namespace vk
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scratch_buf_size += (image_linear_size * 5) / 4;
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}
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scratch_buf = vk::get_scratch_buffer(cmd2, scratch_buf_size);
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scratch_buf = vk::get_scratch_buffer(cmd2, scratch_buf_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
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buffer_copies.reserve(subresource_layout.size());
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}
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@ -1183,13 +1183,6 @@ namespace vk
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{
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ensure(scratch_buf);
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// WAW hazard - complete previous work before executing any transfers
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insert_buffer_memory_barrier(
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cmd2, scratch_buf->value, 0, scratch_offset,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT);
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if (upload_commands.size() > 1)
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{
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auto range_ptr = buffer_copies.data();
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@ -1199,8 +1192,9 @@ namespace vk
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range_ptr += op.second;
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}
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}
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else if (!buffer_copies.empty())
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else
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{
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ensure(!buffer_copies.empty());
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vkCmdCopyBuffer(cmd2, upload_buffer->value, scratch_buf->value, static_cast<u32>(buffer_copies.size()), buffer_copies.data());
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}
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@ -1279,7 +1273,10 @@ namespace vk
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vk::load_dma(range.start, section_length);
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// Allocate scratch and prepare for the GPU job
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const auto scratch_buf = vk::get_scratch_buffer(cmd, section_length * 3); // 0 = linear data, 1 = padding (deswz), 2 = tiled data
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const auto scratch_buf = vk::get_scratch_buffer(cmd, section_length * 3, // 0 = linear data, 1 = padding (deswz), 2 = tiled data
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VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT);
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const auto tiled_data_scratch_offset = section_length * 2;
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const auto linear_data_scratch_offset = 0u;
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@ -1304,15 +1301,6 @@ namespace vk
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.image_bpp = bpp
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};
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// Pre-Transfer barrier
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vk::insert_buffer_memory_barrier(
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cmd,
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scratch_buf->value,
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tiled_data_scratch_offset, section_length,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT
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);
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// Transfer
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VkBufferCopy copy_rgn
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{
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@ -1328,15 +1316,6 @@ namespace vk
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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// Pre-Compute barrier
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vk::insert_buffer_memory_barrier(
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cmd,
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scratch_buf->value,
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linear_data_scratch_offset, static_cast<u32>(width) * height * bpp,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, VK_ACCESS_MEMORY_WRITE_BIT
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);
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// Detile
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vk::get_compute_task<vk::cs_tile_memcpy<RSX_detiler_op::decode>>()->run(cmd, config);
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@ -130,9 +130,10 @@ namespace vk
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dma_sync_region = tiled_region.tile_align(dma_sync_region);
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}
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#endif
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auto working_buffer = vk::get_scratch_buffer(cmd, working_buffer_length);
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u32 result_offset = 0;
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auto working_buffer = vk::get_scratch_buffer(cmd, working_buffer_length,
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VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT);
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VkBufferImageCopy region = {};
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region.imageSubresource = { src->aspect(), 0, 0, 1 };
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@ -220,7 +221,7 @@ namespace vk
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// Transfer -> Compute barrier
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vk::insert_buffer_memory_barrier(cmd, working_buffer->value, dst_offset, dma_sync_region.length(),
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT);
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT);
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}
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// Prepare payload
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@ -284,8 +285,10 @@ namespace vk
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if (require_rw_barrier)
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{
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vk::insert_buffer_memory_barrier(cmd, working_buffer->value, result_offset, dma_sync_region.length(),
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VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT);
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}
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if (rsx_pitch == real_pitch) [[likely]]
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@ -177,7 +177,7 @@ namespace vk
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return { scratch_buffer.get(), is_new };
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}
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vk::buffer* get_scratch_buffer(const vk::command_buffer& cmd, u64 min_required_size, bool zero_memory)
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vk::buffer* get_scratch_buffer(const vk::command_buffer& cmd, u64 min_required_size, VkPipelineStageFlags dst_stage_flags, VkAccessFlags dst_access, bool zero_memory)
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{
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const auto [buf, init_mem] = get_scratch_buffer(cmd.get_queue_family(), min_required_size);
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@ -191,6 +191,12 @@ namespace vk
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT);
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}
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else if (dst_access != VK_ACCESS_NONE)
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{
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insert_buffer_memory_barrier(cmd, buf->value, 0, min_required_size,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_flags,
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VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, dst_access);
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}
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return buf;
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}
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@ -6,7 +6,13 @@ namespace vk
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VkSampler null_sampler();
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image_view* null_image_view(const command_buffer& cmd, VkImageViewType type);
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image* get_typeless_helper(VkFormat format, rsx::format_class format_class, u32 requested_width, u32 requested_height);
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buffer* get_scratch_buffer(const command_buffer& cmd, u64 min_required_size, bool zero_memory = false);
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buffer* get_scratch_buffer(
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const command_buffer& cmd,
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u64 min_required_size,
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VkPipelineStageFlags dst_stage_flags,
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VkAccessFlags dst_access,
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bool zero_memory = false);
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void clear_scratch_resources();
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}
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