diff --git a/rpcs3/Input/pad_thread.cpp b/rpcs3/Input/pad_thread.cpp index 53d7f3f178..40887ae5fb 100644 --- a/rpcs3/Input/pad_thread.cpp +++ b/rpcs3/Input/pad_thread.cpp @@ -610,7 +610,7 @@ void pad_thread::operator()() { update_pad_states(); - // Inject mouse-based motion sensor values into pad sensors for gyro emulation. + // Apply mouse-based gyro emulation. // Intentionally bound to Player 1 only. m_mouse_gyro.apply_gyro(m_pads[0]); } diff --git a/rpcs3/rpcs3qt/gs_frame.cpp b/rpcs3/rpcs3qt/gs_frame.cpp index c6521afcc8..6557168cce 100644 --- a/rpcs3/rpcs3qt/gs_frame.cpp +++ b/rpcs3/rpcs3qt/gs_frame.cpp @@ -1227,7 +1227,7 @@ bool gs_frame::event(QEvent* ev) handle_cursor(visibility(), false, false, true); } - // Mouse-based motion input. + // Handle events for mouse-based gyro emulation. if (Emu.IsRunning()) { if (auto* pad_thr = pad::get_pad_thread(true))