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overlays: Use SDF equations to represent curved shapes
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commit
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@ -585,6 +585,18 @@ namespace rsx
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return result;
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}
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void overlay_element::configure_sdf(compiled_resource::command_config& config, sdf_function func)
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{
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config.sdf_config.func = func;
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config.sdf_config.cx = margin_left + x + (w / 2.f);
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config.sdf_config.cy = margin_top + y + (h / 2.f);
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config.sdf_config.hx = w / 2.f;
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config.sdf_config.hy = h / 2.f;
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config.sdf_config.br = 0.f;
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config.sdf_config.bw = border_size;
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config.sdf_config.border_color = border_color;
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}
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compiled_resource& overlay_element::get_compiled()
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{
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if (is_compiled())
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@ -609,6 +621,14 @@ namespace rsx
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config.pulse_sinus_offset = pulse_sinus_offset;
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config.pulse_speed_modifier = pulse_speed_modifier;
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if (border_size != 0 &&
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border_color.a > 0.f &&
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w > border_size &&
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h > border_size)
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{
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configure_sdf(config, sdf_function::box);
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}
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auto& verts = compiled_resources_temp.draw_commands.front().verts;
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verts.resize(4);
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@ -1095,82 +1115,33 @@ namespace rsx
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return compiled_resources;
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}
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#ifdef __APPLE__
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if (true)
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#else
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if (radius == 0 || radius > (w / 2))
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#endif
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overlay_element::get_compiled();
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auto& config = compiled_resources.draw_commands.front().config;
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configure_sdf(config, sdf_function::rounded_box);
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config.sdf_config.br = radius;
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m_is_compiled = true;
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return compiled_resources;
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}
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compiled_resource& ellipse::get_compiled()
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{
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if (is_compiled())
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{
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return compiled_resources;
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}
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compiled_resources.clear();
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if (!is_visible())
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{
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// Invalid radius
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compiled_resources = overlay_element::get_compiled();
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m_is_compiled = true;
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return compiled_resources;
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}
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compiled_resource compiled_resources_temp = {};
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compiled_resources_temp.append({}); // Bg horizontal mid
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compiled_resources_temp.append({}); // Bg horizontal top
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compiled_resources_temp.append({}); // Bg horizontal bottom
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compiled_resources_temp.append({}); // Bg upper-left
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compiled_resources_temp.append({}); // Bg lower-left
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compiled_resources_temp.append({}); // Bg upper-right
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compiled_resources_temp.append({}); // Bg lower-right
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for (auto& draw_cmd : compiled_resources_temp.draw_commands)
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{
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auto& config = draw_cmd.config;
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config.color = back_color;
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config.disable_vertex_snap = true;
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config.pulse_glow = pulse_effect_enabled;
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config.pulse_sinus_offset = pulse_sinus_offset;
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config.pulse_speed_modifier = pulse_speed_modifier;
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}
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auto& bg0 = compiled_resources_temp.draw_commands[0];
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auto& bg1 = compiled_resources_temp.draw_commands[1];
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auto& bg2 = compiled_resources_temp.draw_commands[2];
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bg0.verts.emplace_back(f32(x), f32(y + radius), 0.f, 0.f);
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bg0.verts.emplace_back(f32(x + w), f32(y + radius), 0.f, 0.f);
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bg0.verts.emplace_back(f32(x), f32(y + h) - radius, 0.f, 0.f);
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bg0.verts.emplace_back(f32(x + w), f32(y + h) - radius, 0.f, 0.f);
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bg1.verts.emplace_back(f32(x + radius), f32(y), 0.f, 0.f);
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bg1.verts.emplace_back(f32(x + w) - radius, f32(y), 0.f, 0.f);
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bg1.verts.emplace_back(f32(x + radius), f32(y + radius), 0.f, 0.f);
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bg1.verts.emplace_back(f32(x + w) - radius, f32(y + radius), 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + radius), f32(y + h) - radius, 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + w) - radius, f32(y + h) - radius, 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + radius), f32(y + h), 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + w) - radius, f32(y + h), 0.f, 0.f);
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// Generate the quadrants
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const f32 corners[4][2] =
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{
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{ f32(x + radius), f32(y + radius) },
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{ f32(x + radius), f32(y + h) - radius },
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{ f32(x + w) - radius, f32(y + radius) },
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{ f32(x + w) - radius, f32(y + h) - radius }
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};
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const f32 radius_f = static_cast<f32>(radius);
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const f32 scale[4][2] =
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{
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{ -radius_f, -radius_f },
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{ -radius_f, +radius_f },
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{ +radius_f, -radius_f },
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{ +radius_f, +radius_f }
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};
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for (int i = 0; i < 4; ++i)
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{
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auto& command = compiled_resources_temp.draw_commands[i + 3];
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command.config.primitives = rsx::overlays::primitive_type::triangle_fan;
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command.verts = generate_unit_quadrant(num_control_points, corners[i], scale[i]);
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}
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compiled_resources.add(std::move(compiled_resources_temp), margin_left, margin_top);
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rounded_rect::get_compiled();
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auto& config = compiled_resources.draw_commands.front().config;
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configure_sdf(config, sdf_function::ellipse);
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m_is_compiled = true;
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return compiled_resources;
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@ -31,6 +31,14 @@ namespace rsx
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triangle_fan = 4
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};
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enum class sdf_function : u8
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{
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none = 0,
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ellipse,
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box,
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rounded_box,
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};
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struct image_info_base
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{
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int w = 0, h = 0, channels = 0;
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@ -95,6 +103,20 @@ namespace rsx
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struct compiled_resource
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{
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struct sdf_config_t
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{
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sdf_function func = sdf_function::none;
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f32 cx; // Center x
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f32 cy; // Center y
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f32 hx; // Half-size in X
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f32 hy; // Half-size in Y
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f32 br; // Border radius
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f32 bw; // Border width
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color4f border_color;
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};
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struct command_config
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{
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primitive_type primitives = primitive_type::quad_list;
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@ -105,6 +127,8 @@ namespace rsx
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f32 pulse_sinus_offset = 0.0f; // The current pulse offset
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f32 pulse_speed_modifier = 0.005f;
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sdf_config_t sdf_config;
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areaf clip_rect = {};
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bool clip_region = false;
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@ -171,6 +195,9 @@ namespace rsx
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f32 pulse_sinus_offset = 0.0f; // The current pulse offset
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f32 pulse_speed_modifier = 0.005f;
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u8 border_size = 0;
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color4f border_color = { 0.f, 0.f, 0.f, 1.f };
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// Analog to command_config::get_sinus_value
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// Apply modifier for sinus pulse. Resets the pulse. For example:
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// 0 -> reset to 0.5 rising
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@ -237,6 +264,8 @@ namespace rsx
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protected:
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bool m_is_compiled = false; // Only use m_is_compiled as a getter in is_compiled() if possible
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void configure_sdf(compiled_resource::command_config& config, sdf_function func);
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};
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struct layout_container : public overlay_element
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@ -317,12 +346,17 @@ namespace rsx
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struct rounded_rect : public overlay_element
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{
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u8 radius = 5;
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u8 num_control_points = 8; // Smoothness control
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using overlay_element::overlay_element;
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compiled_resource& get_compiled() override;
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};
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struct ellipse : public rounded_rect
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{
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using rounded_rect::rounded_rect;
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compiled_resource& get_compiled() override;
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};
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struct image_view : public overlay_element
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{
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protected:
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@ -13,6 +13,11 @@ R"(
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#define SAMPLER_MODE_FONT3D 2
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#define SAMPLER_MODE_TEXTURE2D 3
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#define SDF_DISABLED 0
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#define SDF_ELLIPSE 1
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#define SDF_BOX 2
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#define SDF_ROUND_BOX 3
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#ifdef VULKAN
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layout(set=0, binding=0) uniform sampler2D fs0;
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layout(set=0, binding=1) uniform sampler2DArray fs1;
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@ -34,11 +39,17 @@ layout(%push_block) uniform FragmentConfiguration
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uint fragment_config;
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float timestamp;
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float blur_intensity;
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vec4 sdf_params;
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vec4 sdf_origin;
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vec4 sdf_border_color;
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};
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#else
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uniform uint fragment_config;
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uniform float timestamp;
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uniform float blur_intensity;
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uniform vec4 sdf_params;
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uniform vec2 sdf_origin;
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uniform vec4 sdf_border_color;
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#endif
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struct config_t
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@ -46,6 +57,7 @@ struct config_t
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bool clip_fragments;
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bool use_pulse_glow;
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uint sampler_mode;
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uint sdf;
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};
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config_t unpack_fragment_options()
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@ -54,9 +66,64 @@ config_t unpack_fragment_options()
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result.clip_fragments = bitfieldExtract(fragment_config, 0, 1) != 0;
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result.use_pulse_glow = bitfieldExtract(fragment_config, 1, 1) != 0;
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result.sampler_mode = bitfieldExtract(fragment_config, 2, 2);
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result.sdf = bitfieldExtract(fragment_config, 4, 2);
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return result;
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}
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vec4 SDF_blend(
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const in float sd,
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const in float border_width,
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const in vec4 inner_color,
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const in vec4 border_color,
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const in vec4 outer_color)
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{
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// Crucially, we need to get the derivative without subracting the border width.
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// Subtracting the border width makes the function non-continuous and makes the jaggies hard to get rid of.
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float fw = fwidth(sd);
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// Compute the two transition points. The inner edge is of course biased by the border amount as the clamping point
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// Treat smoothstep as fancy clamp where e0 < x < e1
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float a = smoothstep(-border_width + fw, -border_width - fw, sd); // inner edge transition
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float b = smoothstep(fw, -fw, sd); // outer edge transition
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// Mix the 3 colors with the transition values.
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vec4 color = mix(outer_color, border_color, b);
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color = mix(color, inner_color, a);
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return color;
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}
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float SDF_fn(const in uint sdf)
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{
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const vec2 p = floor(gl_FragCoord.xy) - sdf_origin.xy; // Screen-spac distance
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const vec2 hs = sdf_params.xy; // Half size
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const float r = sdf_params.z; // Radius (for round box, ellipses use half size instead)
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vec2 v; // Scratch
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float d; // Distance calculated
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switch (sdf)
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{
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case SDF_ELLIPSE:
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// Slightly inaccurate hack, but good enough for classification and allows oval shapes
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d = length(p / hs) - 1.f;
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// Now we need to correct for the border because the circle was scaled down to a unit
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return d * length(hs);
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case SDF_BOX:
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// Insanity, reduced junction of 3 functions
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// If for each axis the axis-aligned distance = D then you can select/clamp each axis separately by doing a max(D, 0) on all dimensions
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// Length then does the squareroot transformation.
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// The second term is to add back the inner distance which is useful for rendering borders
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v = abs(p) - hs;
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return length(max(v, 0.f)) + min(max(v.x, v.y), 0.0);
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case SDF_ROUND_BOX:
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// Modified BOX SDF.
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// The half box size is shrunk by R in it's diagonal, but we add radius back into the output to bias the output again
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v = abs(p) - (hs - r);
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return length(max(v, 0.f)) + min(max(v.x, v.y), 0.0) - r;
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default:
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return -1.f;
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}
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}
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vec4 blur_sample(sampler2D tex, vec2 coord, vec2 tex_offset)
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{
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vec2 coords[9];
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@ -125,6 +192,13 @@ void main()
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diff_color.a *= (sin(timestamp) + 1.f) * 0.5f;
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}
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if (config.sdf != SDF_DISABLED)
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{
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const float border_w = sdf_params.w; // Border width
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const float d = SDF_fn(config.sdf);
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diff_color = SDF_blend(d, border_w, diff_color, sdf_border_color, vec4(0.));
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}
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switch (config.sampler_mode)
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{
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default:
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@ -23,7 +23,8 @@ namespace rsx
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{
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fragment_clip_bit = 0,
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pulse_glow_bit = 1,
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sampling_mode_bit = 2
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sampling_mode_bit = 2,
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sdf_func_offset_bit = 4
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};
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public:
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@ -51,6 +52,13 @@ namespace rsx
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return *this;
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}
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fragment_options& set_sdf(sdf_function func)
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{
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value &= ~(0x3 << e_offsets::sdf_func_offset_bit);
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value |= (static_cast<u32>(func) << e_offsets::sdf_func_offset_bit);
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return *this;
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}
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u32 get() const
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{
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return value;
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@ -74,6 +82,13 @@ namespace rsx
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}
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}
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void set_bits(u32 offset, u32 count, u32 set)
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{
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const u32 mask = (0xffffffffu >> (32 - count)) << offset;
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value &= ~mask;
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value |= set;
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}
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public:
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vertex_options& disable_vertex_snap(bool enable)
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{
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