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https://github.com/RPCS3/rpcs3.git
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ISO: add some logging
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4dc994833d
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@ -1174,6 +1174,8 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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launching_from_disc_archive = is_file_iso(disc_info);
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launching_from_disc_archive = is_file_iso(disc_info);
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sys_log.notice("Savestate: is iso archive = %d ('%s')", launching_from_disc_archive, disc_info);
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if (!klic[0])
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if (!klic[0])
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{
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{
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klic.clear();
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klic.clear();
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@ -1299,6 +1301,8 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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if (launching_from_disc_archive)
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if (launching_from_disc_archive)
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{
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{
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sys_log.notice("Savestate: Loading iso archive");
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load_iso(disc_info);
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load_iso(disc_info);
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m_path = iso_device::virtual_device_name + "/" + argv[0];
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m_path = iso_device::virtual_device_name + "/" + argv[0];
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@ -1441,6 +1445,8 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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const std::string resolved_path = GetCallbacks().resolve_path(m_path);
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const std::string resolved_path = GetCallbacks().resolve_path(m_path);
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if (!launching_from_disc_archive && is_file_iso(m_path))
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if (!launching_from_disc_archive && is_file_iso(m_path))
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{
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{
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sys_log.notice("Loading iso archive '%s'", m_path);
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load_iso(m_path);
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load_iso(m_path);
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launching_from_disc_archive = true;
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launching_from_disc_archive = true;
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@ -1457,6 +1463,8 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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m_path = path;
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m_path = path;
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}
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}
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sys_log.notice("Load: is iso archive = %d (m_path='%s')", launching_from_disc_archive, m_path);
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if (launching_from_disc_archive)
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if (launching_from_disc_archive)
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{
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{
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m_dir = "/dev_bdvd/PS3_GAME/";
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m_dir = "/dev_bdvd/PS3_GAME/";
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@ -1855,6 +1863,8 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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{
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{
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if (is_file_iso(game_path))
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if (is_file_iso(game_path))
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{
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{
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sys_log.notice("Loading iso archive for patch ('%s')", game_path);
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load_iso(game_path);
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load_iso(game_path);
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launching_from_disc_archive = true;
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launching_from_disc_archive = true;
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game_path = iso_device::virtual_device_name + "/PS3_GAME/./";
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game_path = iso_device::virtual_device_name + "/PS3_GAME/./";
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@ -2368,7 +2378,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir))
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else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir))
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{
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{
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// Disc games are on /dev_bdvd/
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// Disc games are on /dev_bdvd/
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const std::string& disc_path = !launching_from_disc_archive ? resolved_path : m_path;
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const std::string& disc_path = launching_from_disc_archive ? m_path : resolved_path;
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const usz pos = disc_path.rfind(m_game_dir);
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const usz pos = disc_path.rfind(m_game_dir);
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argv[0] = "/dev_bdvd/PS3_GAME/" + unescape(disc_path.substr(pos + m_game_dir.size() + 1));
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argv[0] = "/dev_bdvd/PS3_GAME/" + unescape(disc_path.substr(pos + m_game_dir.size() + 1));
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m_dir = "/dev_bdvd/PS3_GAME/";
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m_dir = "/dev_bdvd/PS3_GAME/";
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@ -9,6 +9,8 @@
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#include <filesystem>
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#include <filesystem>
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#include <stack>
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#include <stack>
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LOG_CHANNEL(sys_log, "SYS");
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bool is_file_iso(const std::string& path)
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bool is_file_iso(const std::string& path)
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{
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{
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if (path.empty()) return false;
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if (path.empty()) return false;
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@ -609,6 +611,8 @@ void iso_dir::rewind()
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void load_iso(const std::string& path)
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void load_iso(const std::string& path)
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{
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{
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sys_log.notice("Loading iso '%s'", path);
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fs::set_virtual_device("iso_overlay_fs_dev", stx::make_shared<iso_device>(path));
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fs::set_virtual_device("iso_overlay_fs_dev", stx::make_shared<iso_device>(path));
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vfs::mount("/dev_bdvd/"sv, iso_device::virtual_device_name + "/");
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vfs::mount("/dev_bdvd/"sv, iso_device::virtual_device_name + "/");
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@ -616,5 +620,7 @@ void load_iso(const std::string& path)
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void unload_iso()
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void unload_iso()
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{
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{
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sys_log.notice("Unoading iso");
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fs::set_virtual_device("iso_overlay_fs_dev", stx::shared_ptr<iso_device>());
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fs::set_virtual_device("iso_overlay_fs_dev", stx::shared_ptr<iso_device>());
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}
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}
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