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d3d12: Remove preventive "waitForCompletion" after a flip.
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@ -947,10 +947,6 @@ void D3D12GSRender::Flip()
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std::this_thread::yield();
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std::this_thread::yield();
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m_frame->Flip(nullptr);
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m_frame->Flip(nullptr);
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// FIXME: Without this call Voodoo Chronicles + Warp trigger an error because
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// index/vertex resources are released before being used.
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m_GC.waitForCompletion();
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ResetTimer();
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ResetTimer();
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}
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}
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