From c00fa2cc8c6fd49fcff1a208cd1507bd73dc5fdc Mon Sep 17 00:00:00 2001 From: kd-11 Date: Sat, 28 Mar 2026 03:39:30 +0300 Subject: [PATCH] config: Make resolution scaling a dynamic option --- rpcs3/Emu/system_config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/system_config.h b/rpcs3/Emu/system_config.h index 75d824938f..6403754dd8 100644 --- a/rpcs3/Emu/system_config.h +++ b/rpcs3/Emu/system_config.h @@ -161,7 +161,7 @@ struct cfg_root : cfg::node cfg::_bool precise_zpass_count{ this, "Accurate ZCULL stats", true }; cfg::_int<1, 8> consecutive_frames_to_draw{ this, "Consecutive Frames To Draw", 1, true}; cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true}; - cfg::_int<25, 800> resolution_scale_percent{ this, "Resolution Scale", 100 }; + cfg::_int<25, 800> resolution_scale_percent{ this, "Resolution Scale", 100, true }; cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true }; cfg::_float<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true }; cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 };