mirror of
https://github.com/RPCS3/rpcs3.git
synced 2026-04-03 19:38:08 -06:00
d3d12: Fix swizzling for D8R8G8B8
Fix human.ppu.elf demo
This commit is contained in:
parent
70b537c8c2
commit
cfde5698c7
@ -533,8 +533,8 @@ size_t D3D12GSRender::UploadTextures()
|
||||
{
|
||||
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
|
||||
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
|
||||
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
|
||||
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
|
||||
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
|
||||
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1
|
||||
};
|
||||
|
||||
u8 remap_a = m_textures[i].GetRemap() & 0x3;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user