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System: Fix Kill calling duplication
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commit
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@ -2950,7 +2950,7 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
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sys_log.notice("The game was requested to exit. Waiting for its reaction...");
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auto perform_kill = [read_counter, allow_autoexit, this, info = GetEmulationIdentifier()]()
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auto perform_kill = [read_counter, allow_autoexit, this, info = old_emu_id]()
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{
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bool read_sysutil_signal = false;
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std::vector<stx::shared_ptr<named_thread<ppu_thread>>> ppu_thread_list;
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@ -3018,14 +3018,14 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
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return false;
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});
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if (Emu.IsStopped(true))
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{
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return;
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}
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// An inevitable attempt to terminate the *current* emulation course will be issued after the timeout was reached.
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CallFromMainThread([this, allow_autoexit, elapsed_ms, read_sysutil_signal]()
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{
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if (Emu.IsStopped())
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{
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return;
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}
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sys_log.error("The game did not react to the exit request in time. Terminating manually... (read_sysutil_signal=%d, elapsed_ms=%d)", read_sysutil_signal, elapsed_ms);
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Kill(allow_autoexit);
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}, info);
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