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vulkan: Do not create empty render pass.
Fix a crash with radeon crimson drivers.
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@ -211,6 +211,9 @@ namespace
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VkRenderPass precompute_render_pass(VkDevice dev, VkFormat color_format, u8 number_of_color_surface, VkFormat depth_format)
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VkRenderPass precompute_render_pass(VkDevice dev, VkFormat color_format, u8 number_of_color_surface, VkFormat depth_format)
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{
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// Some driver crashes when using empty render pass
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if (number_of_color_surface == 0 && depth_format == VK_FORMAT_UNDEFINED)
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return nullptr;
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/* Describe a render pass and framebuffer attachments */
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/* Describe a render pass and framebuffer attachments */
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std::vector<VkAttachmentDescription> attachments = {};
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std::vector<VkAttachmentDescription> attachments = {};
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std::vector<VkAttachmentReference> attachment_references;
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std::vector<VkAttachmentReference> attachment_references;
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