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gl: Check that fence is not empty before calling destroy
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@ -308,7 +308,8 @@ namespace gl
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pbo_size = 0;
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pbo_size = 0;
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}
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}
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m_fence.destroy();
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if (!m_fence.is_empty())
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m_fence.destroy();
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}
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}
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texture::format get_format() const
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texture::format get_format() const
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