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game_list: Fix icon display for multi-game collection ISOs
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@ -49,7 +49,7 @@ void game_list_base::IconLoadFunction(game_info game, qreal device_pixel_ratio,
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static std::unordered_set<std::string> warn_once_list;
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static shared_mutex s_mtx;
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if (game->icon.isNull() && !gui::utils::load_icon(game->icon, game->info.icon_path, game->icon_in_archive ? game->info.path : ""))
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if (game->icon.isNull() && !gui::utils::load_icon(game->icon, game->info.icon_path, game->icon_in_archive ? game->info.path : "", game->info.game_dir))
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{
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if (game_list_log.warning)
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{
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@ -705,7 +705,7 @@ namespace gui
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return QString("%1 days ago %2").arg(current_date - exctrated_date).arg(date.toString(fmt_relative));
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}
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bool load_iso_icon(QPixmap& icon, const std::string& icon_path, const std::string& archive_path)
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bool load_iso_icon(QPixmap& icon, const std::string& icon_path, const std::string& archive_path, const std::string& game_dir)
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{
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if (icon_path.empty() || archive_path.empty()) return false;
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@ -716,7 +716,9 @@ namespace gui
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// With the exception of raw device, check cache first — avoids constructing a full iso_archive just for the icon.
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iso_metadata_cache_entry cache_entry{};
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if (!is_raw_device && iso_cache::load(archive_path, archive_path, cache_entry) && !cache_entry.icon_data.empty())
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const std::string cache_key = game_dir.empty() ? archive_path : archive_path + "//" + game_dir;
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if (!is_raw_device && iso_cache::load(archive_path, cache_key, cache_entry) && !cache_entry.icon_data.empty())
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{
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const QByteArray data(reinterpret_cast<const char*>(cache_entry.icon_data.data()),
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static_cast<qsizetype>(cache_entry.icon_data.size()));
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@ -736,7 +738,7 @@ namespace gui
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return icon.loadFromData(data);
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}
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bool load_icon(QPixmap& icon, const std::string& icon_path, const std::string& archive_path)
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bool load_icon(QPixmap& icon, const std::string& icon_path, const std::string& archive_path, const std::string& game_dir)
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{
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if (icon_path.empty()) return false;
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@ -745,7 +747,7 @@ namespace gui
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return icon.load(QString::fromStdString(icon_path));
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}
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return load_iso_icon(icon, icon_path, archive_path);
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return load_iso_icon(icon, icon_path, archive_path, game_dir);
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}
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QString format_timestamp(s64 time, const QString& fmt)
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@ -193,10 +193,10 @@ namespace gui
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}
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// Loads an icon from an (ISO) archive file.
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bool load_iso_icon(QPixmap& icon, const std::string& icon_path, const std::string& archive_path);
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bool load_iso_icon(QPixmap& icon, const std::string& icon_path, const std::string& archive_path, const std::string& game_dir = {});
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// Loads an icon (optionally from an (ISO) archive file).
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bool load_icon(QPixmap& icon, const std::string& icon_path, const std::string& archive_path);
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bool load_icon(QPixmap& icon, const std::string& icon_path, const std::string& archive_path, const std::string& game_dir = {});
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template <typename T>
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void stop_future_watcher(QFutureWatcher<T>& watcher, bool cancel, std::shared_ptr<atomic_t<bool>> cancel_flag = nullptr)
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